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Thread: Ranged Attacks
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2010-06-19, 03:58 AM (ISO 8601)
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- Apr 2010
Ranged Attacks
Ok. Slightly bizarre question, but this has never actually come up before.
Do you get more ranged attacks for a higher BAB? I'd have said yes, but the flavour of things like Rapid Shot makes me wonder.Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-06-19, 04:09 AM (ISO 8601)
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Re: Ranged Attacks
Originally Posted by SRDRogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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2010-06-19, 04:29 AM (ISO 8601)
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- Nov 2007
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2010-06-19, 04:36 AM (ISO 8601)
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- Jan 2010
Re: Ranged Attacks
Bear in mind that the process of reloading a ranged weapon may prevent you from taking advantage of the full-attack action. For example, drawing a new rock to throw is typically a move action, so a hill giant can only throw 1 rock each round even with bab+9 unless he has quickdraw.
Same goes for crossbows.
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2010-06-19, 04:43 AM (ISO 8601)
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Re: Ranged Attacks
That's because the rules for natural weapons say:
Originally Posted by SRD
It's a special case. Ranged weapons have no such rule with regards to iteratives.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-19, 04:47 AM (ISO 8601)
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- Nov 2007
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2010-06-19, 04:54 AM (ISO 8601)
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Re: Ranged Attacks
It doesn't apply to spells with ranged touch attacks either, because those spells specify their casting times in the spell description and only allow a number of attacks based on the spell description. It doesn't apply to most martial strikes either, because those require the specific action listed for the strike (usually standard) rather than attack actions.
If you had to list all the exceptions to every rule, you'd always end up with a list at least five times as long as the rule itself. For the purposes of the OP, the distinction between melee and ranged attacks was enough. Natural weapons had nothing to do with it, and thus were not relevant. The entire D&D 3.5 system rests upon the idea of "general rules, many exceptions," and to list every exception even when not relevant is to pursue a futile endeavor.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-19, 05:11 AM (ISO 8601)
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- Apr 2010
Re: Ranged Attacks
I thought this was the case. There's nothing in the rules. Just wondered, cos of Rapid/Many Shot. Though I suppose archers need those extra attacks to be useful before being mauled by enemies.
Oh, I remember why I was confused. The Monster Manaul lists all ranged attacks as singular, even using full attack. A good example is the Hobgoblin javelin.Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-06-19, 05:16 AM (ISO 8601)
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- Feb 2009
Re: Ranged Attacks
Javelin... you need to draw and throw. Move action I think.
Arrows are free to nock.
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2010-06-19, 05:31 AM (ISO 8601)
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- Apr 2010
Re: Ranged Attacks
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-06-19, 05:36 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: Ranged Attacks
Throwing weapons always require an action to draw. Ammunition does not.
If you want to be a thrown weapon user, take Quick Draw.
(Shuriken are treated as ammunition, even though you throw them. But shuriken suck and are exotic weapons to boot.)
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2010-06-19, 08:32 AM (ISO 8601)
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- Apr 2010
Re: Ranged Attacks
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-06-19, 08:36 AM (ISO 8601)
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- Mar 2010
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- Netherlands
Re: Ranged Attacks
They do, on a ninja base
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-06-19, 08:55 AM (ISO 8601)
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Re: Ranged Attacks
Last edited by HunterOfJello; 2010-06-19 at 08:59 AM.
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2010-06-19, 09:18 AM (ISO 8601)
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Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-06-19, 09:19 AM (ISO 8601)
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Re: Ranged Attacks
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2010-06-19, 09:22 AM (ISO 8601)
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Re: Ranged Attacks
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-06-19, 09:28 AM (ISO 8601)
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- Jan 2010
Re: Ranged Attacks
It's under the section for full attack in the PHB.
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.Why would anyone want to?
Granted, I can't really think of why one would one to do this though.
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2010-06-19, 10:38 AM (ISO 8601)
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- May 2006
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- Sunnydale
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2010-06-19, 10:38 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-06-19, 10:48 AM (ISO 8601)
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- Apr 2010
Re: Ranged Attacks
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-06-19, 10:50 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-06-19, 10:54 AM (ISO 8601)
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- Feb 2010
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Re: Ranged Attacks
"A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."
Now, WotC has been very inconsistent with Unarmed Attacks. In passing, they're sometimes referred to as natural weapons, but there are plenty of contradictions. (Skip Williams is on the opinion that Unarmed Attacks aren't natural weapons, if someone is willing to pay him attention.)Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-19, 10:59 AM (ISO 8601)
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- Apr 2010
Re: Ranged Attacks
Rule 0 and Rule 1 mean its not THAT important though, don't they?
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-06-19, 11:00 AM (ISO 8601)
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- Feb 2010
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Re: Ranged Attacks
1d2 Crusader trick for infinite damage. It's strictly TO - no DM would let you get by with it - but it's a neat rules trick, nonetheless.
Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
I am a 12/13/13/17/15/17 True Neutral Sorcerer2.
Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.
Awesome remastered ballista avatar by Savannah!
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2010-06-19, 11:06 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Ranged Attacks
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-19, 12:30 PM (ISO 8601)
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- Apr 2010
Re: Ranged Attacks
Just trying to add something xD. The rules comment was more in response to how strange WotC have been about unarmed strikes in general.
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-06-19, 12:56 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Ranged Attacks
Last edited by Frosty; 2010-06-19 at 12:57 PM.
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2010-06-19, 01:04 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: Ranged Attacks
No, he doesn't provoke - he has Improved Unarmed Strike.
He just takes a -4 nonproficiency penalty.
Edit: By a literal reading of the rules... maybe.
Kensei can definitely do it, though.
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2010-06-19, 01:05 PM (ISO 8601)
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- Nov 2006