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2010-06-24, 04:48 PM (ISO 8601)
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- Nov 2009
[3.5] Effective Arcane Barbarian?
So, I'm trying to re-create a character I had previously had. At the time I played him, he was a Barbarian 2/Warlock 2. But now, trying to re-make him for level 8, I'm doubting working from that will create a competent build. So now I'm looking for you all for help. How do I get this to work?
The only things he needs to have are Human, some sort of dark majiks, and able to stand in melee. Preferred highest stats are Str/Cha, then Dex/Con.
Thanks for the help,
Some Guy
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2010-06-24, 04:54 PM (ISO 8601)
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- Mar 2008
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- NYC
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2010-06-24, 04:54 PM (ISO 8601)
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- Jun 2010
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- My obsidian tower
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Re: [3.5] Effective Arcane Barbarian?
There is a PrC in CW called the Rage Mage that lets you use spells in a rage. I don't know if it works for warlocks, but it can probably be adapted to do so.
Also, the Eldritch Glaive invocation from Dragon Magic is a must for any warrior-oriented warlock.Last edited by Ilmryn; 2010-06-24 at 04:55 PM.
The Resistance character:
SpoilerUthlas-Reth
Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
Lt. Crossbow +4 (1d8, 19-20x2)
5-ft burst Fiery burst DC 17 Reflex (2d6, -)
Quarterstaff -1 (1d6-2, 20x2)
(+3 Dex, -1 Misc)
Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
Condition None
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2010-06-24, 04:56 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: [3.5] Effective Arcane Barbarian?
Barbarian2/Fighter1/Hexblade3/SuelArcanamach4/AbjurantChampion5/Spellsword1/DragonDisciple4.
Suel Arcanamach is a fun little half caster PrC that gives you some of the real gems in Abjuration, Illusion and Transmutation that Gishy characters LOVE. Hexblade gives you Mettle and Cha to saves, along with that dark, brooding feel (also, ranks in Spellcraft for Suel). Barbarian2 gives you most of the goodies (pounce, abilities that can be converted to feats with various ACFs), and Extra Rage gives you enough uses to be effective. Abjurant Champion splices with Suel Arcananananananananamach in such a delicious way, from having similar prereqs to boosting your CL vs dispel magic into the low stratisphere, to triple duration Abjurations. Dragon Disciple at the end is the only way to progress Suel Arcanamach casting past 10/10, as it gives you 2 extra 5th level spell slots, stat bonuses, and some other nifties for the price of 1 BAB.
I'd focus on Cha, with Con and Str being secondary, max out Intimidate, take Intimidating Rage and Imperious Command, then cast a buff spell or 2, rage, and clobber things till they stop moving. Do it with a big club, because Greater Mighty Wallop is a Transmutation you can learn with SA casting for a big bashing weapon. Augement with Power Attack and Arcane Strike to taste.
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2010-06-24, 05:06 PM (ISO 8601)
- Join Date
- Apr 2009
Re: [3.5] Effective Arcane Barbarian?
Yeah, I'd say Barbarian/Sorcerer/Wild Plains Outrider (improved mount familiar)/Rage Mage
Make him a goblin just for SnG and to get access to a suitable familiar-type bigger mounts. The DM would have to allow you to use your familiar as your animal companion in this instance, though. Also the outrider level bonus to druid levels or paladin level could be made to work for your familiar as long as it's a mount.
I can just imagine this little goblin, riding around on a boar, snarling and swearing in a rage while slinging spells.
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2010-06-24, 05:13 PM (ISO 8601)
- Join Date
- May 2006
Re: [3.5] Effective Arcane Barbarian?
Lawful-Neutral cleric of a Lawful-Evil deity? Dark magic, can stand in battle (although you'll want a few buffs), Cha is useful, and a high Strength makes it a better melee character. You'll need some Wis, but only enough to eventually be able to cast your highest-level spells (you're self-buffing when you're casting, so save DC's don't matter). Take Craft Wondrous Item, and you can actually get away with a Wis as low as 13 (as that will let you Craft a Peripat of Wisdom for the additional Wis you'll need eventually).
And, of course, Charisma for Commanding undead servants.Last edited by Jack_Simth; 2010-06-24 at 05:14 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-06-24, 05:17 PM (ISO 8601)
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- May 2007
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- Department of Smiting
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2010-06-24, 05:37 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: [3.5] Effective Arcane Barbarian?
Why is everyone forgetting Runescarred Berserker from
Shining SouthUnapproachable East (why do I always mix those two books up)?Last edited by Fax Celestis; 2010-06-24 at 06:06 PM.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-24, 05:41 PM (ISO 8601)
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- Apr 2009
Re: [3.5] Effective Arcane Barbarian?
Yeah, it's worth taking a 1 level dip into Spellsword too, since you don't lose any spell casting, get +1 BAB, +2 Fort and +2 Will.
I've never read Shining South...
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2010-06-24, 06:22 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: [3.5] Effective Arcane Barbarian?
Runescarred Berserker is a barbarian PrC. Requires BAB +7, Craft (Scarring) 5, Intimidate 5, Sense Motive 2, Iron Will, Survivor, and one Berserker Lodge feat (UnEa), Rage, and either be a Rashemen or have Knowledge: Local (Rashemen) 2.
4+Int skills off the regular barb list, Wis-based "spellcasting", in that you carve the spells into your skin and release them when you need them. Gets 5 levels of divine spells across 10 levels, full BAB, good Fort, bad ref/will. Progresses rage and barbarian DR, and also grants natural armor and cold resistance. Has its own list of spells: mostly cures and buffs, but also including such gems as haste, improved invisibility, freedom of movement, greater magic weapon, and polymorph self.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-24, 06:24 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: [3.5] Effective Arcane Barbarian?
Anti-Magic Field, Air Walk and Heal are the stand-outs. Only problem is, you can't really enter before level 8 meaning you'll take long to reach that point (when full casters are casting level 9 spells; level 17). But aside from some Sublime Chord-using Rage Mage concoction, it's the best you can do.
Last edited by Eldariel; 2010-06-24 at 06:24 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-06-24, 06:26 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: [3.5] Effective Arcane Barbarian?
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-24, 06:36 PM (ISO 8601)
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- Jan 2008
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2010-06-24, 06:39 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: [3.5] Effective Arcane Barbarian?
While I LOVE Runescarred Berserker, this rule changed in Player's Guide to Faerun (sidebar, page 33). The 2 rank thing no longer qualifies you for taking Regional Feats, and seeing as how it's not an explicit permission for Berserker, it should be ignored here as well.
However, if you waive the fluff restriction, Runescarred Berserker is EXACTLY what you want for this character.
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2010-06-24, 06:41 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-06-24, 06:41 PM (ISO 8601)
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- Dec 2006
Re: [3.5] Effective Arcane Barbarian?
Nonononono.... no actual caster. Barbarians can't cast spells during a rage. I have a better idea.
Binder and Barbarian.
Supernatural abilities function just fine during a rage (and many of them are passive, to boot.) And nothing is quite so dark and creepy as a binder played to the hilt.
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2010-06-24, 06:57 PM (ISO 8601)
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- Jan 2008
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2010-06-24, 06:58 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: [3.5] Effective Arcane Barbarian?
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-06-24, 07:00 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
- Gender
Re: [3.5] Effective Arcane Barbarian?
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-24, 07:37 PM (ISO 8601)
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- Jan 2010
Re: [3.5] Effective Arcane Barbarian?
Bard4/Bard1/spellsword1/ragemage2/XXX/sublime chord2/eldritch knight9?
I need 1 more lv in a prc which improves arcane spellcasting by 1. Any suggestions?
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2010-06-24, 07:47 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: [3.5] Effective Arcane Barbarian?
That depends on how you define "requires patience or concentration." I don't think it would break them if they could though.
It would also depend on whether activating them provokes an AoO or not - the ability does not say anything other than that they are standard actions to touch.
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2010-06-24, 07:48 PM (ISO 8601)
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- Jan 2008
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2010-06-24, 08:00 PM (ISO 8601)
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- Dec 2007
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- On my back, in my heart
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Re: [3.5] Effective Arcane Barbarian?
How convenient, my current project has a few options fitting exactly that description! For melee, you likely want the pit fiend totem, but shadow totem has some nice dark magic-y feel to it. There's also vampire totem, and there's a number of undead totems are on the to-be-created list. Feel free to use anything, just tell me how it goes.
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
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2010-06-24, 09:28 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: [3.5] Effective Arcane Barbarian?
You will need to change the racial stuff, but my Goatfolk Gish is based on Barbarian/Sorcerer: http://www.giantitp.com/forums/showp...8&postcount=21
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-06-24, 09:38 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: [3.5] Effective Arcane Barbarian?
Alternatively, (and sort of lol-ishly), you could go Beguiler/Barbarian, and take rage as one of your advanced learning spells.
Cast invisibility on yourself, then cast rage on yourself. Next turn, use your Rage class feature and charge. My wife did this, and it was freaking hilarious.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class