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Thread: Non-broken spells to persist
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2010-06-21, 05:19 AM (ISO 8601)
- Join Date
- Dec 2009
Non-broken spells to persist
For a DMM-Cleric and a Incantatrix i am building i am looking for interesting spells to persist. Preferably spells that (when persisted) do not turn out to powerful, rather fun, flavorful or strange.
Example: Greater Dimension Door
You can teleport short distances continiously, while this has it's uses, it is defenitely not that powerful for a 5th level persist spell. It can however create a strange character jumping from one place to the other during a conversation.
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2010-06-21, 05:22 AM (ISO 8601)
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- Sep 2006
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- R'lyeh
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Re: Non-broken spells to persist
Prestidigitation. Makes sure you're always clean, your food is always warm and spiced, and there'll alwats be an appropriately dramatic wind on your hair and cloak for dramatic entrances.
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2010-06-21, 05:27 AM (ISO 8601)
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- Apr 2009
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- Elemental Plane of Paper
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Re: Non-broken spells to persist
Dragon Breath (SpC) - Gives you a dragon breath. Fun.
Gets even better if you combine it with modifying spells like Blinding Breath/Dispelling Breath, but those tend to be sor/wiz only.Last edited by PId6; 2010-06-21 at 05:28 AM.
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2010-06-21, 05:30 AM (ISO 8601)
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- Jun 2009
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Re: Non-broken spells to persist
I'll be the one to go out on a limb and say Divine Power. Is it high end? Very much so. But I don't feel it's in the realm of the over powered on its own, just the very very good.
Last edited by Wings of Peace; 2010-06-21 at 05:31 AM.
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2010-06-21, 05:52 AM (ISO 8601)
- Join Date
- Mar 2009
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- Lustria
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Re: Non-broken spells to persist
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2010-06-21, 06:02 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Non-broken spells to persist
How about Ethereal Jaunt? You'd be vulnerable only to force effects and abjurations, but wouldn't have much offensive capability. You'd need to get a ghost touch weapon just to be able to attack someone. But you can move freely through material objects, and see (within 60') on the Material Plane. Great for snooping.
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2010-06-21, 07:16 AM (ISO 8601)
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- Nov 2005
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- By a Park
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Re: Non-broken spells to persist
Uh, ghost touch works for incorporeal creatures. Not ethereal. Though they share some similarities from the perspective of a person on the Material Plane, they are not the same thing.
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2010-06-21, 07:52 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Non-broken spells to persist
How did i miss this!
Nice, i like this one since i was considering a elemental theme.
This is one of the more obvious choices. I might take it, but i cant really get any fun out of it except being better.
only 24 times per day?
That should make an interesting character, too high level for me now, but i will keep it in mind.
Thanks for the responses so far.Last edited by Gnaritas; 2010-06-21 at 08:01 AM.
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2010-06-21, 08:02 AM (ISO 8601)
- Join Date
- Feb 2009
Re: Non-broken spells to persist
24 hours per day.
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2010-06-21, 10:05 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Blacksburg, VA
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Re: Non-broken spells to persist
Ice axe gives you an axe. Made out of ice. Deals a preposterous amount of cold damage as a melee touch attack (2d12 + 1/2 casterlevel, IIRC). Best part? It disappears anytime you're holding onto somethig else/doing something else. You can cast a spell with a shield, having this disappear while you make somatic gestures in your weapon hand, only to have it reappear for an AoO.
Better yet, claim you're unarmed, then ice axe someone in the head the moment their back turns.
Cloud of knives lets you shoot a knife dealing 1d6 + 1/3 caster level (again, IIRC) at a target within 30 feet every round. As a free action.
Ring of blades surrounds you with swords that deal 1d6 + caster level at the beginning of your turn. Might make certain non-combat situations awkward though. (For that matter, same with cloud of knives.)
My personal favorite: channeled divine shield. Normally a 1 round/lvl duration, if you take two full-round actions to cast it, you get DR 10/evil. Normally this spell is fairly useless due to the idiocy of spending two full-round actions to cast a spell during/right before combat, especially one with so short a duration.
Persist it at the beginning of the day and laugh as (a great deal of) enemy attacks bounce off your skin.Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
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2010-06-21, 10:20 AM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-06-21, 10:29 AM (ISO 8601)
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- Dec 2009
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- winning
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Re: Non-broken spells to persist
Produce Flame. Flower Power!
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2010-06-22, 01:48 PM (ISO 8601)
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- Jun 2010
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- in the playground.
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Re: Non-broken spells to persist
Spell flower? So you can hold the charge of a spell in each hand.
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2010-06-22, 02:05 PM (ISO 8601)
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- Jul 2005
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- PA these days
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Re: Non-broken spells to persist
I had a Cleric Archer with DMM Persist. I like Divine Agility. +10 enhancement to Dex, so no gloves/weak buffs needed.
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2010-06-22, 02:07 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Non-broken spells to persist
Could you give examples on what to do once i have casted Spell Flower? I am kind of thinking on situations where this is usefull and maybe i am not understanding the spell correctly.
Last edited by Gnaritas; 2010-06-22 at 02:07 PM.
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2010-06-22, 02:08 PM (ISO 8601)
- Join Date
- Jun 2006
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- Fairfield, CA
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Re: Non-broken spells to persist
Hey, being surrounded by flying bits of metal is a really cool image, and they're "may" effects, not "have to" effects. If I could find a way to do it, I'd definitely persist these two spells all the time, and then take a bunch of other 'flying bits of metal' spells (and maybe City Spell metamagic and Spell Thematics). Don't forget that you can use Smiting Spell and Chain Spell metamagics with cloud of knives: GMW knifecloud? That has on-hit spell effects? Sweet.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-22, 03:01 PM (ISO 8601)
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- Jan 2009
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2010-06-22, 05:01 PM (ISO 8601)
- Join Date
- May 2006
Re: Non-broken spells to persist
Detect Magic and Arcane Sight can be useful - locate magical traps and treasure without a roll. But it also makes you "sensitive to magic" and always able to tell when they're magic around (unless it is hidden of course).
See Invisibility is similar, but mostly just protects you against a few highly specific things.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-06-22, 05:04 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Non-broken spells to persist
If you feel like being a meleemonster, you could persist girallon's blessing, charge of the triceratops, and bite of the weretiger. Ridiculous stat bonuses, Power Attack for free, +4 Natural Armor, four claw attacks with attached rending, a gore attack that deals extra if you charge, and a bite attack. Om nom nom, predation.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-22, 07:57 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Here.
Re: Non-broken spells to persist
So, um, how did you get greater dimension door onto the Cleric's spell list =p?
I'd consider Divine Power to not be overpowered (as long as you don't go ahead and persist Righteous Might, Avatar, and everything else as well). Otherwise, I'm fond of the following:
Holy Star: Gives you an AC bonus, or just shoots out max 10d6 (maximize and heighten for 90, and apply other metamagicks as your capability allows) as a range touch attack anytime during its 24 hour duration. If you want to really get cheap, add energy sub and born of three thunders (if your DM allows it).
Infernal Transformation: Pretty much what it says on the tin, although don't go to town with it.
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2010-06-22, 09:02 PM (ISO 8601)
- Join Date
- Jun 2010
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- in the playground.
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Re: Non-broken spells to persist
You can use spell flower to cast say, two Inflict Critical Wounds, and hold the charge of one in one hand, and the other in the other hand, walk up and bazam!
So with any touch spells that let you hold the charge, this one lets you cast an additional spell while holding said charge. Useful if you need to keep a heal on hand- literally.
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2010-06-22, 10:46 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Non-broken spells to persist
Thunderhead.
1/round, a lightning bolt deals 1 point of damage to teh target. (SC) Reflex save each round to avoid getting zapped.
There's 86400 seconds in a day, so that's 14400 rounds.
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2010-06-22, 10:50 PM (ISO 8601)
- Join Date
- Apr 2009
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- Elemental Plane of Paper
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Re: Non-broken spells to persist
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-22, 10:53 PM (ISO 8601)
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- Mar 2009
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2010-06-23, 01:22 AM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: Non-broken spells to persist
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2010-06-23, 01:26 AM (ISO 8601)
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- Apr 2009
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- Elemental Plane of Paper
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Re: Non-broken spells to persist
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-23, 01:34 AM (ISO 8601)
- Join Date
- Dec 2007
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- Israel
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Re: Non-broken spells to persist
Can you persist Divine Retaliation? (PHBII) Because that is some solid spell, having your deity's weapon constantly hovering next to you. I like it's using Wisdom for attack and damage too..
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2010-06-23, 01:44 AM (ISO 8601)
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- Mar 2008
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Re: Non-broken spells to persist
Persisted Ray Deflection isn't going to shatter the world, but it will protect you against other Incantatars when you do end up shattering the world.
Originally Posted by The Giant
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2010-06-23, 01:44 AM (ISO 8601)
- Join Date
- Apr 2009
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- Elemental Plane of Paper
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Re: Non-broken spells to persist
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-23, 01:58 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Non-broken spells to persist