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Thread: New way of rolling stats
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2010-06-21, 10:43 AM (ISO 8601)
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New way of rolling stats
I'd like to know what you guys think, in the past to quickly generate scores for important NPCs i would roll a d4+14, d6+12, d8+10, d10+8, d10+8 and a d12+6 to determine stats. I think it makes the stats generally really high. So what if instead of this i rolled 6 d12s and add 6 to each roll. The rolls will averages to 12.5.
Yeah i know alot of you will say just use the traditional methods, i don't care, thats not what I'm asking. No "Exceptional" Character should really ever have a stat bellow 7. It would make him really difficult to function.
Give me your thoughts.Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
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2010-06-21, 10:47 AM (ISO 8601)
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Re: New way of rolling stats
Use point buy.
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2010-06-21, 10:49 AM (ISO 8601)
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2010-06-21, 10:51 AM (ISO 8601)
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Re: New way of rolling stats
Not to disparage your hard work, but why not just use point buy? It guarantees you won't have any exceptional characters below 8 starting.
Or a hybrid system of a slightly lower PB with a d4 or d6 added to each stat.
Just saying...Trollbait extraordinaire
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2010-06-21, 10:53 AM (ISO 8601)
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Re: New way of rolling stats
When I need to quickly stat out an NPC as a DM, I often use the elite array or the non-elite array described in the DMG.
I think it's way more efficient than rolling. Remember: by using a simple system with only one die roll per stat, you're increasing the chance of getting either a marginally low or high number.
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2010-06-21, 10:54 AM (ISO 8601)
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Re: New way of rolling stats
Last edited by Aeromyre; 2010-06-21 at 10:56 AM.
Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
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2010-06-21, 10:54 AM (ISO 8601)
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- Aug 2009
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Re: New way of rolling stats
I use 32 pt buy for tier 1-3 and let 4-6(lol) use 5d6b3. This of course runs into multiclassing potential for abuse but.... usually we know what path we want to take with our characters and if you are going to cross the threshold you just take 32pt buy to begin with. Still working out the kinks.
Last edited by Whammydill; 2010-06-21 at 10:55 AM.
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2010-06-21, 10:56 AM (ISO 8601)
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Re: New way of rolling stats
You can call me Draz.
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2010-06-21, 10:59 AM (ISO 8601)
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Re: New way of rolling stats
You do know that 5d6b3 averages out to 32 PB, right? Neither of those options is inherently stronger than the other.
At least, I'm pretty sure it averages out to 32; I could be wrong, and it could be that it averages out to 32 excluding odd numbers, I haven't checked the math in forever.
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2010-06-21, 11:00 AM (ISO 8601)
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Re: New way of rolling stats
Last edited by Whammydill; 2010-06-21 at 11:01 AM.
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2010-06-21, 11:02 AM (ISO 8601)
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Re: New way of rolling stats
Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
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2010-06-21, 11:07 AM (ISO 8601)
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Re: New way of rolling stats
And here's a handy tool to do it for you.
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2010-06-21, 11:08 AM (ISO 8601)
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Re: New way of rolling stats
At that point it's better to use an arbitrary array of scores. Peasant, Veteran, Elite.
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2010-06-21, 11:21 AM (ISO 8601)
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Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
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2010-06-21, 01:12 PM (ISO 8601)
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- Apr 2010
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Re: New way of rolling stats
Point Buy is best.
Although 2d6 + 6 is ok. (or 4d4+4)
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2010-06-21, 02:30 PM (ISO 8601)
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Awesome Bleachatar by Terry576.
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2010-06-21, 02:43 PM (ISO 8601)
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Re: New way of rolling stats
Elite/Standard array is FASTER.
All the standard monsters in the various MMs use this method.
Its probably the best spend of 24 points, and is the modal distribution for 4d6b3
But I use it because its balanced and FASTER.
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2010-06-21, 02:48 PM (ISO 8601)
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- May 2009
Re: New way of rolling stats
Apparently 4d6b3, when you take out the rolls that the PHB says are too low to be playable comes out to about a 30 PB.
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2010-06-21, 02:51 PM (ISO 8601)
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2010-06-21, 02:59 PM (ISO 8601)
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- Utah
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Re: New way of rolling stats
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-06-21, 03:03 PM (ISO 8601)
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2010-06-21, 03:06 PM (ISO 8601)
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Re: New way of rolling stats
Yes, but that's assuming you have point buy as an option. High point buys/stats help the MAD melee classes much more than the SAD casting classes. What's the stat distribution for the elite array again? 15 for the highest and ten for the lowest? Doesn't that kind of screw over the MAD classes?
Last edited by Mystic Muse; 2010-06-21 at 03:06 PM.
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2010-06-21, 03:13 PM (ISO 8601)
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2010-06-21, 03:18 PM (ISO 8601)
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Re: New way of rolling stats
Elite Array [15,14,13,12,10,8]
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2010-06-21, 03:21 PM (ISO 8601)
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Re: New way of rolling stats
Wiki - Q&A - FB - LIn - Tw
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-21, 03:21 PM (ISO 8601)
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Re: New way of rolling stats
For base, I prefer 3d6 re-roll 1s.
If a character has to join the party after level 5, I allow 2d6+1d8 re-roll 1s.
If a character has to join the party after level 10, I allow 1d6+2d8 re-roll 1s.
If a character has to join the party after level 15, I allow 3d8 re-roll 1s.
We also have a house-rule that says the lowest number of hit-points you can get on a level is your Con Modifier or the maximum die roll, whichever is lower. So a Wizard with a Con of 20 would always get 9 hitpoints per level (5 from Con, 4 from maximum die roll) while a Paladin with a Con of 20 would get a minimum of 10 hitpoints per level and a maximum of 15 hitpoints per level.
Of course, this leads to "Let me borrow your +6 Con Necklace, I'm going to level today!"Last edited by The Cat Goddess; 2010-06-21 at 03:22 PM.
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2010-06-21, 03:26 PM (ISO 8601)
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Re: New way of rolling stats
Ok, not to slow this down.. But what is SAD and MAD?
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SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
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2010-06-21, 03:28 PM (ISO 8601)
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Re: New way of rolling stats
Last edited by Mystic Muse; 2010-06-21 at 03:34 PM.
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2010-06-21, 03:29 PM (ISO 8601)
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Re: New way of rolling stats
Single Attribute Dependency and Multiple Attribute Dependency. SAD classes are ones like the Wizard who run pretty much everything they're going to do off of one attribute: in this case, a wizard's spells are all based upon his INT, and he is not expected to be a combatant so he can deprioritize STR and CON, and to a lesser extent DEX. Meanwhile, take the poor monk: they need STR to hit, DEX for AC, CON for HP (being primarily a combatant), and WIS to run their class features.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-21, 03:30 PM (ISO 8601)
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Re: New way of rolling stats
SAD = Single Attribute Dependant
eg Wizard with Int
MAD = Multiple Attribute Dependant
eg Monk with Str, Dex, Con, Int, Wis, well maybe not Con but it helps
Ed: Ninja'd but it is a little odd that we all chose the same classes as examples.
Monks need Int for Skill Points BTWLast edited by nedz; 2010-06-21 at 03:32 PM.