Results 1 to 8 of 8
Thread: How do I chain self only spells?
-
2010-06-21, 01:23 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
How do I chain self only spells?
I am sure there is a way to get from self only spells to chained spells so you can buff the entire party with the self only spell...
A level of archmage gives you the ability to:
Arcane Reach (Su)
The archmage can use spells with a range of touch on a target up to 30 feet away. The archmage must make a ranged touch attack. Arcane reach can be selected a second time as a special ability, in which case the range increases to 60 feet. This ability costs one 7th-level spell slot.
This leaves me needing to change a target of self to a target of touch. How do you go about doing that?I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
-
2010-06-21, 01:24 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: How do I chain self only spells?
Ocular Spell and/or Reach Spell I think can do it.
-
2010-06-21, 01:45 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: How do I chain self only spells?
Spellguard of Silverymoon has an ability that allows you to cast any protective buffs or buffs that grant temp HP on allies as a touch spell. I forget exactly the book, but its in one of the Faerun books (obviously).
-
2010-06-21, 01:50 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: How do I chain self only spells?
Spellguard of Silverymoon is from Player's Guide to Faerun, Keld.
-
2010-06-21, 02:02 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
- Gender
Re: How do I chain self only spells?
Acorn of Far Travel and Magic of the Land (Races of the Wild) complete the Spellguard combo.
Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
-
2010-06-21, 02:04 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: How do I chain self only spells?
You only need that combo for a couple spells though. Divine Power, the ultimate personal spell you'd want to chain, already grants temp HP. Alter Self typically grants natural armor, so it qualifies.
-
2010-06-21, 02:35 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Canada
- Gender
Re: How do I chain self only spells?
If you're an Abjurer, 10 levels in Master Specialist gives you the ability to turn Personal into Touch 3/day.
That's a pretty big If though.Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
-
2010-06-21, 02:36 PM (ISO 8601)
- Join Date
- May 2009
Re: How do I chain self only spells?
Or take 10 levels of master specialist as an abjurer. If memory serves that bumps self/touch spells up to 30ft ranged touch or some such.
But, y'know, 10 levels as an uber-specialist wizard.
Damn ninjas.Last edited by Niezck; 2010-06-21 at 02:36 PM.
Dragonborn Gnome avatar by the ever-lovely Derjuin!