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Thread: This Belongs in a museum!
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2010-06-23, 10:43 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- In the shadows
- Gender
This Belongs in a museum!
After reading Weapons of Legacy, I felt a need to write a campaign incorporating a lot of them...
Unfortunately, the weapons do not seem that powerful compared to properly built PCs... This is when one of my players piped up and mentioned that maybe the party was hired to retrieve the items for a museum.
*Cue Indiana Jones*
The most Indiana Jones setting is Eberron with its varied people and cultures...(Not to mention ancient civilization in deep vast jungles)
I was wondering what you guys thought of it and if any one could give me any pointers on how to GM an Eberron setting for the first time.
The game begins at level 6 and should conclude at level 10.
I made a requirement that all PC have to be optimized to at least Tier 2 and The party is as follows: In quotation is their experience level in optimization and mechanics...
Level 6 Factotum (Experienced Player and a veteran GM at heart)
Level 6 Wizard (Newish Player)
Level 6 Druid (Basic understanding)
Level 6 Artificer (Newish Player)SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2010-06-23, 11:09 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The Land of the Cats
- Gender
Re: This Belongs in a museum!
As long as the Druid player understands that he's probably going to be the main melee, should be fine.
If he understands it well enough, a two level dip into Swordsage would be good.
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2010-06-23, 12:44 PM (ISO 8601)
- Join Date
- Feb 2010
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2010-06-23, 12:52 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: This Belongs in a museum!
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-23, 12:52 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
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2010-06-23, 12:54 PM (ISO 8601)
- Join Date
- May 2009
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2010-06-23, 12:58 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
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2010-06-23, 01:01 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: This Belongs in a museum!
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-23, 01:02 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
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2010-06-23, 01:04 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Davis, California
- Gender
Re: This Belongs in a museum!
Swordsages still get to wear armor while Monks lose their Wis bonus while wearing armor, so the Swordsage would probably be better.
At least I think that's the case...
EDIT: Also it seems like a good campaign idea. I'd suggest you rip off some other adventure movies. National Treasure, Sahara, The Mummy, Van Helsing. Don't just confine yourself to the Indie series.
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2010-06-23, 01:08 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- A pie factory.
- Gender
Re: This Belongs in a museum!
A 'newish' player trying an Artificer? Oh dear... That would be like me landing a job in the bomb disposal squad.
Will you take the rocket launcher?
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2010-06-23, 02:47 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
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2010-06-23, 03:00 PM (ISO 8601)
- Join Date
- May 2009
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2010-06-23, 03:17 PM (ISO 8601)
- Join Date
- Oct 2009
Re: This Belongs in a museum!
Well it can actually explained by swordsages glancing off strikes using the better protected parts of a light armor while the monk simply dodges the attacks.
So I´m not completely sure we would have gotten anything regarding this
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2010-06-23, 03:24 PM (ISO 8601)
- Join Date
- Feb 2010
Re: This Belongs in a museum!
Yes, but by default when you wildshape, your armour melds into your new form. If the druid will be the meatshield, he'll need to be in a wildshaped form. In this case not losing WS levels is just as important as not loosing CL.
And while Swordsage levels give you maneuvers, there are a lot of different Monk variants that give you different bonus feats. As Greenish said, the OVERWHELMING ATTACK variant gives you free Power Attack. But overall, just druid 20 is good enough.
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2010-06-23, 03:27 PM (ISO 8601)
- Join Date
- Feb 2010
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2010-06-23, 04:06 PM (ISO 8601)
- Join Date
- Jan 2010
Re: This Belongs in a museum!
The Factotum will do just fine in melee combat. Or ranged. Or... practically anything else, with enough applications of Font of Inspiration. By lv 6, he could have it 4 times (Human +3 from lvl), giving him 10 extra inspiration points to play with during combats. He'll be able to add Str + Int to all his melee attack and damage rolls, which is significant.
I'm playing a Changeling Factotum right now in a Red Hand of Doom game where the GM opted to start us all at lv 1 since we have 7 players. At lv 3 I started swinging at +10 to hit (non charge, non flank, inspiration point used) with a +1 short sword for d6+8 (inspiration point used). Then I got ahold of a +1 frost bastard sword. d10+d6+9 (inspiration point used) damage per hit started shredding monsters. I'm up to one shotting hellhounds with a good 70% chance to hit.
Don't underestimate the factotum's capacity to do just about anything you need it to.
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2010-06-23, 04:11 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: This Belongs in a museum!
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2010-06-23, 04:13 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- In the shadows
- Gender
Re: This Belongs in a museum!
He likes classes where you can create things, such as dread necromancers (undead), given it is Tier 1 any under optimization would just place it in Tier 2-3...
Worst case scenario: he is an Expert with a tighter skill list, and can craft items for free (both the cost and the feat)...
The idea of Tier 1 is that they are very forgiving, making poor choices does not cripple you to the point of being a hireling...SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2010-06-23, 04:21 PM (ISO 8601)
- Join Date
- Dec 2006
Re: This Belongs in a museum!
A poorly designed and played Wizard or Artificer will almost certainly be a drag on the other characters. It's entirely too easy to make a Wizard that functions like a sub-optimal Warmage without the spontaneous casting to save the day. It's entirely too easy to have an Artificer who plays like a bad Rogue that needs weeks of downtime to do anything more productive.
In general, playing a Tier 1 Class close to its presumptive true power requires a fair degree of system mastery from either the player or the DM. The other ways around it usually involve a) playing a Druid or b) dumb luck.
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2010-06-23, 04:29 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- In the shadows
- Gender
Re: This Belongs in a museum!
That is why I will be there to point out more optimal choices spells/tactics, through the use of encounters...
SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2010-06-23, 04:47 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Elemental Plane of Paper
- Gender
Re: This Belongs in a museum!
That is not true. "Hard to screw up" is a hallmark of Tier 3. Both Tier 1 and Tier 2 can be screwed up in the making, especially those who are not divine casters (which don't need to choose their spells). Druids and (to a lesser extent) clerics are hard to screw up; nearly every other Tier 1 and Tier 2 can gimp themselves fairly easily.
Compounded onto this is that Artificers are literally the hardest base class in the game to play, requiring a minigame of micromanagement worse than even what wizards/druids have to deal with. It's not just about good spell/tactical choices; you have to know what you're doing, how you're doing it, and plan ahead every step of the way as you do. With infusions that takes minutes to cast, crafting that takes days to finish, and feat choices that can make or break your character, they are really really bad for new players who aren't completely familiar with their mechanics.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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2010-06-23, 04:58 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: This Belongs in a museum!
But great for players who love digging in and reading up and crafting their brains out.
Something we seem to be dealing with. Necro's take research to pull off well.
I second the swordsage dip, and recommend practiced spellcaster"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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