New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 32
  1. - Top - End - #1
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default [3.5] Non-caster SoXs

    Do non-casters (not including the 1/2 caster types like Paladin, ToB, Incarnum or ToM) have any significant Save or Die/Lose/Suck options in 3.5? The only ones I recall off-hand are the Death Attack (every three rounds with a low DC), the Stunning Fist and its many variations (requiring a hit and also a save off a secondary stat) and Quivering Palm (terrible in more than one way). Poisons are hard to make effective, and many things are immune to them anyway. Stat damage is still a kind of damage.

    So, Playground - what non-caster options can take down enemies without dealing damage? How many of them are actually any good?
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  2. - Top - End - #2
    Orc in the Playground
     
    Il_Vec's Avatar

    Join Date
    Dec 2008
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    I am AFB right now, but I do believe that the level 9 Tiger Claw maneuver was a save-or-die.
    Inner fear is your only enemy.

  3. - Top - End - #3

    Default Re: [3.5] Non-caster SoXs

    Net and Lasso come to mind.

  4. - Top - End - #4
    Troll in the Playground
    Join Date
    Apr 2008
    Location
    USA
    Gender
    Intersex

    Default Re: [3.5] Non-caster SoXs

    Quote Originally Posted by Il_Vec View Post
    I am AFB right now, but I do believe that the level 9 Tiger Claw maneuver was a save-or-die.
    Warblade/Swordsage/Crusader are counted as casters per the opening post.

    ...some of the various Sneak Attack replacement feats may offer something.
    ze/zir | she/her

    Omnia Vincit Amor

  5. - Top - End - #5
    Orc in the Playground
     
    Il_Vec's Avatar

    Join Date
    Dec 2008
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Sorry about that. But isnt Death Attack also from half-casting classes?
    Inner fear is your only enemy.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Every melee class gets a save or die. Massive damage.
    Deal 50 or more damage and the target has to make a fortitude save or die.

    It was the very first rule I banned from my game.

  7. - Top - End - #7
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    By 10th-12th level, melee are ideally forcing a SoD from massive damage every round. Of course, it's a low save DC, and I don't know anyone who uses those rules.

    Quick draw with a net. Touch attacks aren't hard even with a -4 nonproficiency. Make it spell storing with something in it. Bolas would be great if they were a ranged touch, but as they're not, they're pretty much Master of Masks-only.

    Feral Death Blow is, indeed, a save-or-die. Many of ToB maneuvers have save-or-something, and many don't offer a save. They range from from losing actions to ability damage to White Raven's signature no-save daze.

    Knockdown is a save-or-suck of sorts. Three Mountains is a save-or-nauseate (for a round). Shield Slam is a stun effect, I think.

    Staggering Strike is a save-or-suck. Crippling Strike and the various ambush feats are no-save, but will rarely do much compared to just sneak attacking someone down to dead.
    Proudly without a signature for 5 years. Wait... crap.

  8. - Top - End - #8
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Jun 2007

    Default Re: [3.5] Non-caster SoXs

    Cha focused warriors (bards, paladins, sorcerer swiftblades) have the sudden stunning weapon enhancement from DMGII. A stun effect for 1d4+1 rounds usable CHA times per day with a scaling, CHA based DC.

    Level 10 Paladin with 24 CHA (+7) can activate it 7 times per day for a DC22 reflex save or stun for 1d4+1 rounds. It's very short term, but depending on the situation, can easily turn to a save-or-lose.

    Bards also have the very nice spell, Bladeweave. A swift action spell that allows allows you to force a save vs daze every round you hit an enemy. Once again, a quite nice save-or-lose.

  9. - Top - End - #9
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Quote Originally Posted by Il_Vec View Post
    Sorry about that. But isnt Death Attack also from half-casting classes?
    But not as a direct consequence of spells or similar, which is the important bit.

    I cannot find the Sudden Stunning enhancement. What page is it?
    Last edited by Flickerdart; 2010-06-23 at 08:17 PM.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  10. - Top - End - #10
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Things that can be gotten through feats
    Boomerang Daze(RoE) and Standstill both have up beatable DCs
    Dire Flail and a Shield Feats that causes Daze.
    True name effects.
    Hammer's Edge, Three Mountains Style Anvil of Thunder Style from CW
    Stunning Fist,
    Imperious Command not exactly SoX, but is pretty close.

  11. - Top - End - #11
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    No Incarnum? :C

  12. - Top - End - #12
    Barbarian in the Playground
    Join Date
    Jul 2007

    Default Re: [3.5] Non-caster SoXs

    Yeah, so, um, massive damage only ever hurts PCs, because monsters are designed to die anyway but PCs take massive damage saves repeatedly and will eventually roll a 1. Anything that, by design, necessarily screws over the players is *probably* something you want to get out of the game. Myou is, as usual, correct. :)

    Other than massive damage and the (weak) SoX effects that have been described, though, there are only a couple feats that let you trigger minor status effects (and a few weapons that do the same). It's one more example of poor design in the "Fighters can't have nice things" department.

  13. - Top - End - #13
    Orc in the Playground
     
    Il_Vec's Avatar

    Join Date
    Dec 2008
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Does grappling count? It is kind-of a maybe-save-or-suck. Other than that, those Imperious Command builds I keep hearing about come to mind.
    Inner fear is your only enemy.

  14. - Top - End - #14
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2009
    Location
    The clouds

    Default Re: [3.5] Non-caster SoXs

    UMD, im pretty sure with enough ranks in UMD any class can have a SoX,(you can hit me now)

    I think SoX's are intentionally scant among non-casters, as non-casters had other roles in the "traditional Party (tank,band-aid,blaster,skill monkey) the casters "blast" with SoX's. That would also explain why they become more common later on.
    "When the DM is smiling, it's already too late"

    Paranoia is fun, other games are not; play paranoia (and also 3.5, I play that alot too)


    Spoiler
    Show
    Originally Posted by NNescio
    "Of course all magic manipulates energy, First Law of Thermodynamics, duh!"

    See, the thing is, energy in D&D does not mean the same thing as it does in Physics.

  15. - Top - End - #15
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Basilisk Mask Totem Meld. Save or be ****ed by Adamantine, to quote the handbook.

    That's actually really easy to boost, as well. Dragonborn Mongrelfolk is a good start, and a few levels of Warshaper (by taking, say... a Werebear LA level from SS, which gives Shapechanger subtype), then maybe 3 levels of Master of Masks, dip some save penalizers like Hexblade (for Dark Companion), aaand you can auto-force level appropriate enemies to fail their saves, and get carved up by your team.

  16. - Top - End - #16
    Troll in the Playground
     
    UserClone's Avatar

    Join Date
    Mar 2006
    Location
    Connecticut
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Quote Originally Posted by Arbitrarity View Post
    Basilisk Mask Totem Meld. Save or be ****ed by Adamantine, to quote the handbook.

    That's actually really easy to boost, as well. Dragonborn Mongrelfolk is a good start, and a few levels of Warshaper (by taking, say... a Werebear LA level from SS, which gives Shapechanger subtype), then maybe 3 levels of Master of Masks, dip some save penalizers like Hexblade (for Dark Companion), aaand you can auto-force level appropriate enemies to fail their saves, and get carved up by your team.
    Once you take a level of werebear, you're locked into werebear till the end if its progression.

    Beguiler, you just got served.
    ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
    *sigh*
    X Stat to Y Bonus
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by BRC
    Railroading isn't saying "There is a wall there", Railroading is when you say "There is a wall everywhere BUT there"


  17. - Top - End - #17
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    See http://www.wizards.com/default.asp?x=dnd/sp/20030824a

    Characters are not required to complete all the levels of a given template class in uninterrupted succession.

  18. - Top - End - #18
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    There is also Three Mountains Strike for a save vs nausia

    Standstill is a save vs not move.

    Stacking fear effects is a no save, just suck.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  19. - Top - End - #19
    Ogre in the Playground
     
    Devil

    Join Date
    Dec 2006

    Default Re: [3.5] Non-caster SoXs

    witchslayer PrC, not a caster, capstone ability grants a save vs. AMF effect. pretty nasty little devil if you happen to be able to boost its save high enough.

  20. - Top - End - #20
    Ogre in the Playground
     
    Akal Saris's Avatar

    Join Date
    Oct 2007

    Default Re: [3.5] Non-caster SoXs

    Poisons have their drawbacks, but it's usually how my non-magical characters get their SoXs going.

    At very low levels (1-4) the poison DCs are still pretty strong and you get effects like nauseate, unconsciousness, and stunning for dirt cheap. At mid levels you can get 1-2 of those effects at a DC 20-26 for a much higher effect, and at very high levels you can either knock somebody out through ability damage or pay a ton/fabricate a crowd control poison.

    And for another SoD, Pit Fiend Venom's secondary effect is DC 28 fort or die. Fun if you have access to a pit fiend somehow :P
    Handbooks: (Hosted on the new MixMax forums)
    [3.5] The Poison Handbook
    [3.5] (New) Master of Shrouds Handbook
    [3.5 Base Class] Healer's Handbook

    Trophies!
    Spoiler
    Show

    Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!

  21. - Top - End - #21
    Titan in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    There are a few non-magical ways to get fear effects going (Dreadful Wrath, Intimidating Strike, Daunting Presence, and just vanilla demoralize leap to mind), and with enough of them, you start fear-stacking.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  22. - Top - End - #22
    Orc in the Playground
     
    BardGuy

    Join Date
    Jun 2009

    Default Re: [3.5] Non-caster SoXs

    How about Anvil of Thunder? Hit with two different weapons to daze for one round.

  23. - Top - End - #23
    Barbarian in the Playground
     
    MonkGirl

    Join Date
    Apr 2010
    Location
    The Land of the Cats
    Gender
    Female

    Default Re: [3.5] Non-caster SoXs

    The Reaping Mauler PrC has a death-grapple.

    The Arcanopath Monk PrC (Dragon Compendium) has a bunch of anti-caster SoX's.

  24. - Top - End - #24
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Staggering Strike is save vs. stagger.

    Boomerang Daze is save vs. daze.

    Then there's the various fear-optimization builds... Frightful Presence, Zhentarim Fighter or CW-Samurai with Imperious Command + skill trick + etc.

    There are some melee weapon abilities that have save vs. {blah}, although most of them have been nerfed in the MIC. However, they missed one: Torturous in Ghostwalk, +1 enhancement for save vs. stun DC 12, although you can upgrade it to a +2 enhancement and a DC 17.

  25. - Top - End - #25
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Dec 2006
    Location
    Adventuring. Really!
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Hellreaver has a capstone ability agains evil outsiders: save or blow up. Really. The target blows up in a explosion of light. The hellreaver then does it next round against the next fiend and so on for a while. Great if you have a wizard with enervation who acted the round before to lower the saves.

    FCII, probably the most powerful non-cheese PrC for melee characters.
    "78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."

  26. - Top - End - #26
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: [3.5] Non-caster SoXs

    I'm particularly fond of Knock-Down + Knockback. Every time you attack, you get a free trip and a free bull rush. That opponent has to spend a move-action to get up and another move-action to get back into melee, so every time you attack you waste an opponent's next turn.

  27. - Top - End - #27
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: [3.5] Non-caster SoXs

    It's called dealing more damage than the enemy has hp. Works every time. And no save required.

  28. - Top - End - #28
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Jun 2007

    Default Re: [3.5] Non-caster SoXs

    Quote Originally Posted by Flickerdart View Post
    I cannot find the Sudden Stunning enhancement. What page is it?
    AFB, but I believe it's around p250ish. It's in the new weapon enhancement section along with all the _____ Surges and synergy abilities.
    Last edited by mcl01; 2010-06-24 at 07:32 AM.

  29. - Top - End - #29
    Ogre in the Playground
     
    Kaiyanwang's Avatar

    Join Date
    Jul 2008
    Location
    Italy
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    To add something to what people said above:

    - Staggering Critical (DoTU) target is (surprisingly) staggered on a critical. No save.

    - Dragon Compendium has Staggering Blow: save vs stun with bludgeoning weapons crits

    - Dragon Magazines have few Eye-gouging and Deafening tactical feats. Not so good, but sorta forerunnes of the current Critical Feats in Pathfinder.

    - Epic has Devastating Critical: save vs death on a critical hit with a specific weapon

    - Death of enemies is similar, but works against ranger favored enemy with any weapon.
    Last edited by Kaiyanwang; 2010-06-24 at 02:47 PM.
    Warning: my time zone and internet acces may lead to strange/late post answers.
    Spoiler
    Show

    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

  30. - Top - End - #30
    Ogre in the Playground
     
    PId6's Avatar

    Join Date
    Apr 2009
    Location
    Elemental Plane of Paper
    Gender
    Male

    Default Re: [3.5] Non-caster SoXs

    Coup de grace?

    Quote Originally Posted by Runestar View Post
    It's called dealing more damage than the enemy has hp. Works every time. And no save required.
    Delay Death + Beastland Ferocity says hi.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
    Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
    Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
    Prestige Class Contest XXI Submission: Child of the Seelie Court

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •