Results 1 to 20 of 20
Thread: Range for Large weapons.
-
2010-06-24, 08:53 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- MD USA
- Gender
Range for Large weapons.
Alright so i have a question, so if a large creature with a reach of 10 wields a longspear, since it is large as well, is its range increased? If so by how much?
Last edited by Aeromyre; 2010-06-24 at 08:53 AM.
Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
-
2010-06-24, 08:55 AM (ISO 8601)
- Join Date
- May 2010
Re: Range for Large weapons.
Originally Posted by SRD
-
2010-06-24, 08:55 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
-
2010-06-24, 08:56 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Range for Large weapons.
Originally Posted by SRD
-
2010-06-24, 08:59 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- MD USA
- Gender
Re: Range for Large weapons.
Awesome thanks i just needed that in writing
Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
-
2010-06-24, 10:33 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Blacksburg, VA
- Gender
Re: Range for Large weapons.
Emphasis added. Just a heads up that no, your dwarf may not pick up the giant's spear and have 20ft. reach, he'll have 10ft. reach with a crappy penalty. All too many (medium sized) people these days try to wield large weapons (with Monkey Grip or some other terrible trap feat) and call it awesome.
Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
I am a 12/13/13/17/15/17 True Neutral Sorcerer2.
Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.
Awesome remastered ballista avatar by Savannah!
-
2010-06-24, 10:39 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- My obsidian tower
- Gender
Re: Range for Large weapons.
Although a player i had once used monkey grip to wield a fullblade for 3d8. He was a warlock who actually dealt more damage in melee than with his eldritch blast... Anyways, since he was essentially using an eight-foot sword, it was kind of hard to explain how he not could have reach...
The Resistance character:
SpoilerUthlas-Reth
Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
Lt. Crossbow +4 (1d8, 19-20x2)
5-ft burst Fiery burst DC 17 Reflex (2d6, -)
Quarterstaff -1 (1d6-2, 20x2)
(+3 Dex, -1 Misc)
Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
Condition None
-
2010-06-24, 10:46 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- MD USA
- Gender
Re: Range for Large weapons.
Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
-
2010-06-24, 10:51 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- My obsidian tower
- Gender
Re: Range for Large weapons.
Well, yes, but how do you refute the argument "my sword is 8 feet long, why can i only attack enemies within 5 feet?"
Also, due to balance issues, he should not get reach, even though his sword is technically large enough to give him it.
Also, does monkey grip stack? Can you take it twice to wield a weapon two sizes larger than you at a -4 to hit?The Resistance character:
SpoilerUthlas-Reth
Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
Lt. Crossbow +4 (1d8, 19-20x2)
5-ft burst Fiery burst DC 17 Reflex (2d6, -)
Quarterstaff -1 (1d6-2, 20x2)
(+3 Dex, -1 Misc)
Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
Condition None
-
2010-06-24, 11:04 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Lancaster, UK
- Gender
Re: Range for Large weapons.
Erm, I hate to be the guy that uses the realism arguement, but have you ever tried wielding a long weapon two-handed? I have never wielded anything 8ft long, but I have had a flail about with a 5˝ greatsword, and there's no way you'll be able to effectively use it at it's maximum physical reach. In order to have any chance of hitting somebody with a sword, you need to be at least a foot to 2 feet closer to them than your actual maximum reach, preferably more. Especially if they have a shield.
"Hex grids are the way forward! And slighty to the side..." - Studoku
-
2010-06-24, 11:07 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Range for Large weapons.
Easy. Just say that, due to the inappropriate size of the weapon, he can't effectively make attacks with the weapon's tip. He has to strike with the middle of the blade, and is probably using it more like an axe than an actual sword.
Of course, since it's not the sword that grants reach but the size of the creature wielding it.
I'm pretty sure it needs to explicitly mention stacking in order for it to work like that. So, no.
-
2010-06-24, 11:09 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Davis, California
- Gender
-
2010-06-24, 11:13 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- MD USA
- Gender
Re: Range for Large weapons.
he has a 10 foot reach and that's it, you could give him 15 if you wanted to but i wouldn't
No i wouldn't let him ever wield a weapon for a huge creature. I don't think you could ever wield something that large, you have to realize how large a large weapon is, then think of the large version of that. It's almost like the size of your longsword is cubedMe: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
-
2010-06-24, 11:13 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- My obsidian tower
- Gender
Re: Range for Large weapons.
Technically, you can't. Monkey Grip explicitly states that you can't wield an oversized weapon in your off hand. What is hilarious, is that WotC appearntly forgot this rule, because a npc in Exemplars of Evil breaks it; he fights with two
fullbladesoversized bastard swords.The Resistance character:
SpoilerUthlas-Reth
Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
Lt. Crossbow +4 (1d8, 19-20x2)
5-ft burst Fiery burst DC 17 Reflex (2d6, -)
Quarterstaff -1 (1d6-2, 20x2)
(+3 Dex, -1 Misc)
Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
Condition None
-
2010-06-24, 11:15 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Range for Large weapons.
That's absurd. Half swording might be needed, but even then 10 foot reach is still expected. The tip is going to work every bit as well as the middle of the blade once the thing is in motion. And this is just a large weapon. A huge weapon is even more absurd, and strength can get high enough for it to be within reason to wield, though at a massive penalty.
As for Monkey Grip stacking. By RAW it doesn't, letting it do so probably wouldn't break anything.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2010-06-24, 11:18 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- My obsidian tower
- Gender
Re: Range for Large weapons.
The Resistance character:
SpoilerUthlas-Reth
Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
Lt. Crossbow +4 (1d8, 19-20x2)
5-ft burst Fiery burst DC 17 Reflex (2d6, -)
Quarterstaff -1 (1d6-2, 20x2)
(+3 Dex, -1 Misc)
Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
Condition None
-
2010-06-24, 11:21 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Range for Large weapons.
-
2010-06-24, 11:31 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- New Orleans and abroad
- Gender
Re: Range for Large weapons.
Not true, I work with greatswords regularly. With one hand on the hilt and one on the pommel performing the Scheitelhau strike you get full maximum reach of the sword's length, casting the point as far from yourself as possible and over-reaching any low guard. You do need to hold the sword loosely, essentially letting go with the hand that was on the pommel, and get your hands high to let the sword pivot enough to pull this off. If you were gripping too tight or holding the sword too low you wouldn't have the leverage and that might be why you couldn't do it.
It is an awesome technique. If you have a 5.5 foot sword then you can get 5.5 feet of reach plus the length of your arms plus however far forward you stepped.
However that is real world. In a fantasy world where you are handling a sword sized for a Giant to wield, no, you cannot claim real world physics to use that imaginary sword at full reach. If you want a real-world explanation for why it doesn't reach farther you can say it is so heavy or off-balanced that the person has to fight "from the half-sword" i.e. choking up so one hand is actually holding the sword by the blade. Boom, your reach just got cut in half for real world reasons.
But the best reason of all is rules balance. Realism has no place in D&D.
apLast edited by Another_Poet; 2010-06-24 at 11:33 AM.
I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
-
2010-06-24, 11:31 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Range for Large weapons.
Granting reach is probably broken, though that depends on how much the penalty matters (-2 is pretty tiny), and could probably be balanced without too much trouble (make it easier to disarm someone using something unbalanced with a too large handle, etc.), but arguing that there is a basis in reality for only being able to hit with the middle of a sword, or not having a reach advantage when your weapon is way bigger is absurd. From the perspective of balance, it makes sense, not from realism. Though from a realistic perspective using such an oversized weapon should almost always be a bad idea. The only area I could see it being useful is sleeping enemies where you just want to get as much brute force in as possible.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2010-06-24, 11:42 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Range for Large weapons.
Last edited by KillianHawkeye; 2010-06-24 at 11:44 AM.