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    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default [D&D...Any?] Juvenile Creatures

    So, I'm wondering, are there any sources for creating a juvenile version of a creature other than the template from D20 Modern?

    I ask because it doesn't seem to work all that well, and I'm in need of a reasonably simple method of creating juvenile versions of monsters that don't have progressions like dragons. IE: In my campaign, it's currently spring and juvenile ankhegs and their parents will soon be popping up to feed.


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    Knaight's Avatar

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    Default Re: [D&D...Any?] Juvenile Creatures

    You could scale HD backwards, but another way to do it is minimum hit points per HD, -4 str, -2 dex, -2 con, -4 int, -2 cha or so.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

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    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Re: [D&D...Any?] Juvenile Creatures

    Quote Originally Posted by Knaight View Post
    You could scale HD backwards, but another way to do it is minimum hit points per HD, -4 str, -2 dex, -2 con, -4 int, -2 cha or so.
    My only issue with that is that it doesn't scale very well, which is the same issue with the D20 Modern template. *Scratches head* If there's nothing else floating around, I suppose I could just take a percentage of the main statistics and CR.


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    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

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    Titan in the Playground
     
    Knaight's Avatar

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    Default Re: [D&D...Any?] Juvenile Creatures

    Yeah, it scales poorly. The issue being that D&D stats are so linear in effect. You could bump them down a size category and only apply negative stat boosts, maybe half the natural armor or something, which scales with the size categories, but overall a case by case method is probably best.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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    Bugbear in the Playground
     
    Rappy's Avatar

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    Default Re: [D&D...Any?] Juvenile Creatures

    Wait, there's a juvenile creature template in d20 Modern? I must have missed that...

    Anyway, your best bet would be either one of the various "Miniature creature" templates from books such as the Book of Templates Deluxe Edition 3.5 or Green Ronin's Advanced Bestiary, or the Young Creature simple template from Pathfinder.
    LGBTitP

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    Troll in the Playground
     
    Chimera

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    Default Re: [D&D...Any?] Juvenile Creatures

    Savage species has monster classes (with cr progression), you could just stat up a creature which has not been "advanced" to its full age.

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    hamishspence's Avatar

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    Default Re: [D&D...Any?] Juvenile Creatures

    Or take the rules for young giants compared to adult giants, and apply them to other creatures.

    Also- pathfinder has a "young creature" template. this has already been said.
    Last edited by hamishspence; 2010-06-26 at 07:45 AM.
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