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Thread: Spells or psionics?
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2010-06-25, 08:09 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Adventuring. Really!
- Gender
Spells or psionics?
Hi all,
I am slowly building a new campaign, to play in a year or so. I am a tthe stage where you plays with ideas and I had one: to replace magic with psionics and call it magic.
Now, the game will be E6, with pathfinder rules when overlaping srd. classes allowed where to be:
Fighter (and possibly 10 new bonus fighter feats to make them interesting rather than boring)
Barbarian
Ranger (no casting but maybe a new class feature?)
Rogue
"Arcane" Caster (So Psion/wilder or Sorceror)
"Healing capable" caster (Again Psion/Wilder/PsiWar or FavSoul)
Expert-like character (maybe rogue with ACF instead of sneak attack?)
Since I plan on a few very violent fights (ECL +2 at least every time except first level), healing is not much of a problem. I don't mind them being hurt as part of the "story".
Using psionics let me use a few things like th psionics feats and bring a lot more balance to the table I think.
Now: Is there a balance issue I am not seeing considering the E6 limits? Would it work? Suggestions?"78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
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2010-06-25, 08:37 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Spells or psionics?
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2010-06-25, 08:38 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Spells or psionics?
Psionics will be fine. The Psion will have a limited number of tricks, but that just helps things balance out, the Wilder will work as a properly limited sorcerer type, with some good options, and the Psychic warrior is evened out relative to the pure martial types by partial BAB.
As to the above poster, the T5 classes gain an advantage in e6, and the psionic classes are T2 at most anyways. With the ability to learn more magic through feats slowly at level 6, they can never catch up to some scroll happy wizard.Last edited by Knaight; 2010-06-25 at 08:39 PM.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.