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Thread: [3.5] Swordmage

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    Pixie in the Playground
     
    BlueKnightGuy

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    Post [3.5] Swordmage

    So, like...everyone else in the world, I guess, I wanted a character who can sling spell and sword. I love the concept of the 4E Swordmage, but, the group I play with is 3.5, which means that if I want a gish, I have to multiclass my butt off.
    Since I do enjoy the Swordmage, I tried to make a 3.5 version. My biggest concern is that it's overpowered for a basic class. I tried to balance it out and make it worth leveling to 20, but, I dunno. I need outside opinions.
    The books I used were the PHB, Complete Warrior (for the Channel Spell), and Spell Compendium
    So, without further ado, here it is:
    Spoiler
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    Swordmage


    Alignment - Any
    Hit Die - D8

    Class Skills
    Bluff
    Climb
    Concentration
    Craft
    Decipher Script
    Diplomacy
    Hide
    Intimidate
    Jump
    Knowledge (Arcana)
    Move Silently
    Spellcraft
    Swim
    Use Magic Device

    Skill Points - 4 + Int Modifier

    Weapons and Armor Proficiencies - A Swordmage is proficient with all Simple Weapons and all Melee Martial Weapons. They are proficient with Light Armor and Shields (except Tower Shields)
    A Swordmage can cast Arcane spells while wearing Light Armor without incurring the normal spell failure chance.

    Spells - A Swordmage casts Arcane spells, which are drawn from the Swordmage spell list (see below). A Swordmage must choose and prepare his spells ahead of time. To prepare, or cast a spell, the Swordmage must have an Intelligence score equal to at least 10+ the spell level. The Difficulty Class for a saving throw against a Swordmage's spell is 10 + the spell level + the Swordmage's Intelligence modifier.
    Like other spellcasters, a Swordmage can only cast a certain number of spells per day. The base allotment is the same as a Wizard. In addition, they receive bonus spells per day if they have a high Intelligence score.

    Spellbook - A swordmage must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. A swordmage begins play with a spellbook containing all available Swordmage spells.
    ------------------------------------------------
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
    1|+2|+0|+0|+2|Swordbond
    2|+2|+0|+0|+3|
    3|+3|+1|+1|+3|
    4|+4|+1|+1|+4|Improved Swordbond
    5|+5|+1|+1|+4|Channel Spell 2/day, Bonus Feat (Fighter)
    6|+6/+1|+2|+2|+5|
    7|+7/+2|+2|+2|+5|
    8|+8/+3|+2|+2|+6|Greater Swordbond
    9|+9/+4|+3|+3|+6|
    10|+10/+5|+4|+3|+7|Channel Spell 3/Day, Bonus Feat (Wizard)
    11|+11/+6/+1|+3|+3|+7|
    12|+12/+7/+2|+4|+4|+8|Greater Improved Swordbond
    13|+13/+8/+3|+4|+4|+8|
    14|+14/+9/+4|+4|+4|+9|
    15|+15/+10/+5|+5|+5|+9|Channel Spell 4/Day, Bonus Feat (Fighter)
    16|+16/+11/+6/+1|+5|+5|+10|Master Swordbond
    17|+17/+12/+7/+2|+5|+5|+10|
    18|+18/+13/+8/+3|+6|+6|+11|
    19|+19/+14/+9/+4|+6|+6|+11|
    20|+20/+15/+10/+5|+12|+6|+12|Channel Spell 5/day, True Swordbond, Bonus Feat (Wizard)[/table]

    Spells Per Day{table=head]Level|0|1|2|3|4|5|6|7|8|9
    1|2|0|-|-|-|-|-|-|-|-
    2|2|1|-|-|-|-|-|-|-|-
    3|2|1|0|-|-|-|-|-|-|-
    4|2|2|1|-|-|-|-|-|-|-
    5|2|2|1|0|-|-|-|-|-|-
    6|2|2|2|1|-|-|-|-|-|-
    7|2|2|2|1|0|-|-|-|-|-
    8|2|2|2|2|1|-|-|-|-|-
    9|2|2|2|2|1|0|-|-|-|-
    10|2|2|2|2|2|1|-|-|-|-
    11|2|2|2|2|2|1|0|-|-|-
    12|2|2|2|2|2|2|1|-|-|-
    13|2|2|2|2|2|2|1|0|-|-
    14|2|2|2|2|2|2|1|1|-|-
    15|2|2|2|2|2|2|1|1|0|-
    16|2|2|2|2|2|2|2|2|1|-
    17|2|2|2|2|2|2|2|2|1|0
    18|2|2|2|2|2|2|2|2|1|1
    19|2|2|2|2|2|2|2|2|2|1
    20|2|2|2|2|2|2|2|2|2|2[/table]

    Swordbond - By spending 1 hour of uninterrupted meditation, a Swordmage forms a magical bond with his sword, allowing him to summon it to his hand from up to 50 feet. away. Also, the Swordmage is treated as having the Weapon Focus feat for his bonded sword. Only one sword can be bonded to the Swordmage at a time, and if he forms a new bond with a different sword, the previous bond is lost. If the Swordmage dual wields, the bonus feat only applies to the bonded weapon (For example, the Swordmage fights using two Short Swords. The Swordmage only receives the benefits of the Weapon Specialization feats with attack rolls made with the bonded weapon. They do not apply to the other short sword.). The exception to this is if the Swordmage takes the Twin Bond feat (See Below)

    Improved Swordbond - At level 4, your Swordbond grows stronger. In addition to the previous abilities, a Swordmage is also treated as having the Improved Critical feat when using his bonded sword.

    Greater Swordbond - At 8th level, the Swordbond grows even stronger. In addition to the previously mentioned abilities, a Swordmage is treated as having the Weapon Specialization feat when using his bonded weapon.

    Greater Improved Swordbond - At 12th level, in addition to the previous abilities, a Swordmage is treated as having the Greater Weapon Focus feat when using his bonded weapon.

    Master Swordbond - At 16th level, in addition to the previous abilities, a Swordmage is treated as having the Greater Weapon Specialization feat when using his bonded weapon.

    True Swordbond - At 20th level, the swordmage and his sword have become one, and are practically an extension of each other. The swordmage's bonded weapon now overcomes any DR as though it were made of the correct material.

    Bonus Feats
    : At levels 5 and 15, you gain a bonus feat selected from the Fighter bonus feat list. At levels 10 and 20, you select a bonus feat from the Wizard selection list.

    Channel Spell - Begining at level 5, a Swordmage can channel any spell he can cast into his melee weapon. Using this ability requires a move action, and the Swordmage uses up the prepared spell or spell slot as though he had just cast the spell. The channeled spell affects the next target that the Swordmage successfully attacks with his weapon (saving throws and spell resistance still apply). Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold another spell. A swordmage can channel his spells into only one weapon at a time, and are lost if not used within 8 hours.
    The Swordmage is able to channel 2 spells/day at 5th level, and an additional spell/day at every 5th level afterward (5, 10, 15, 20)

    -----------------------------------------------------------------------------------------
    Swordmage Spells

    0 - Level
    Resistance
    Acid Splash
    Detect Magic
    Read Magic
    Daze
    Flare
    Light
    Ray of Frost
    Touch of Fatigue
    Mending
    Arcane Mark
    Amanuensis*
    Electric Jolt*

    1 - Level
    Alarm
    Endure Elements
    Protection from Chaos/Evil/Law/Good
    Shield
    Mage Armor
    True Strike
    Burning Hands
    Shocking Grasp
    Color Spray
    Nystul's Magic Aura
    Chill Touch
    Ray of Enfeeblement
    Expeditious Retreat
    Feather Fall
    Jump
    Magic Weapon
    Dispel Ward*
    Ectoplasmic Armor*
    Nightshield*
    Benign Transposition*
    Blades of Fire*
    Corrosive Grasp*
    Critical Strike*
    Distract Assailant*
    Light of Lunia*
    Accelerated Movement*
    Fist of Stone*
    Slide*

    2 - Level
    Arcane Lock
    Protection from Arrows
    Resist Energy
    Glitterdust
    See Invisibility
    Daze Monster
    Continual Flame
    Scorching Ray
    Shatter
    Blur
    Invisibility
    False Life
    Bear's Endurance
    Bull's Strength
    Cat's Grace
    Fox's Cunning
    Spider Climb
    Baleful Transposition*
    Create Magic Tattoo*
    Blast of Force*
    Burning Sword*
    Electric Loop*
    Light of Mercuria*
    Ray of Ice*
    Bladeweave*
    Delusions of Grandeur*
    Curse of Impending Blades*
    Death Armor*
    Ray of Weakness*
    Body of the Sun*
    Bristle*
    Ghost Touch Armor*
    Infernal Wound*
    Scale Weakening*
    Slide, Greater*
    Sonic Weapon*
    Whirling Blade*
    Wraithstrike*

    3 - Level
    Dispel Magic
    Magic Circle against Chaos/Evil/Law/Good
    Protection from Energy
    Arcane Sight
    Heroism
    Hold Person
    Fireball
    Lightning Bolt
    Wind Wall
    Displacement
    Ray of Exhaustion
    Blink
    Fly
    Haste
    Keen Edge
    Magic Weapon, Greater
    Slow
    Mage Armor, Greater*
    Unluck*
    Flashburst*
    Glowing Orb*
    Light of Venya*
    Rainbow Blast*
    Sound Lance*
    Curse of Impending Blades, Mass*
    Diamondsteel*
    Dolorous Blow*
    Dragonskin*
    Spell Vulnerability*
    Spiderskin*
    Steeldance*
    Weapon of Energy*

    4 - Level

    Remove Curse
    Stoneskin
    Dimension Door
    Crushing Despair
    Fire Shield
    Invisibility, Greater
    Bestow Curse
    Resistance, Greater*
    Translocation Trick*
    Know Vulnerabilities*
    Dragon Breath*
    Sword of Deception*
    Sensory Deprivation*
    Flight of the Dragon*
    Voice of the Dragon*

    5 - Level
    Break Enchantment
    Hold Monster
    Cone of Cold
    Waves of Fatigue
    Telekinesis
    Duelward*
    Ironguard,Lesser*
    Ball Lightning*
    Cyclonic Blast*
    Prismatic Ray*
    Blink, Greater*
    Draconic Might*
    Vulnerability*

    6 - Level
    Dispel Magic, Greater
    Guards and Wards
    Analyze Dweomer
    Legend Lore
    True Seeing
    Heroism, Greater
    Chain Lightning
    Contingency
    Mislead
    Eyebite
    Tenser's Transformation
    Resistance, Superior*
    Ray of Light*
    Ray of Entropy*
    Brilliant Blade*
    Stone Body*

    7 - Level
    Spell Turning
    Hold Person, Mass
    Power Word Blind
    Prismatic Spray
    Waves of Exhaustion
    Antimagic Ray*
    Energy Immunity*
    Ghost Trap*
    Ironguard*
    Stun Ray*
    Radiant Assault*
    Avasculate*
    Elemental Body*
    Synostodweomer*

    8 - Level
    Mind Blank
    Protection from Spells
    Discern Location
    Moment of Prescience
    Power Word Stun
    Polar Ray
    Shout, Greater
    Sunburst
    Iron Body
    Bestow Curse, Greater*

    9 - Level
    Freedom
    Foresight
    Hold Monster, Mass
    Power Word Kill
    Absorption*
    Reaving Dispel*
    Black Blade of Disaster*

    *denotes a spell from the Spell Compendium

    ---------------------------------------------------------------------
    Feat
    Twin Bond
    [General]
    You forge a powerful bond with both of your swords.
    Prerequisite: Swordmage 1
    Benefit: You can form a Swordbond with two swords instead of one. Each sword gains the full benefits of a Swordbond.
    Normal: You can only form a Swordbond with one sword.
    Special: Two swords that are Bonded are treated as a set, and you must use them both in order to gain the Swordbond benefits. If either of the swords are lost or destroyed, the bond is broken and you must spend another hour establishing a new bond.


    Recent edits:
    Added table
    Removed Bonus Spell ability
    Reduced Fort saves
    Reduced Spells per Day
    Modified Spells Known list
    Last edited by TheSteve; 2010-06-29 at 02:12 AM. Reason: tweaking
    Everything I have to say has already been said by someone else, only better.

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    demidracolich's Avatar

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    Default Re: [3.5] Swordmage

    Did you check out DragoonWraith's sword mage? Its completely different from the 4e one but really interesting. Also it would be better to make a table and get rid of the spoilers.
    link: http://www.giantitp.com/forums/showt...ight=swordmage
    Last edited by demidracolich; 2010-06-28 at 05:57 PM.
    Really really really awesome avatar thanks to neoseph7

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    Pixie in the Playground
     
    BlueKnightGuy

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    Default Re: [3.5] Swordmage

    Quote Originally Posted by demidracolich View Post
    Did you check out DragoonWraith's sword mage? Its completely different from the 4e one but really interesting. Also it would be better to make a table and get rid of the spoilers.
    link: http://www.giantitp.com/forums/showt...ight=swordmage
    I did not read it yet, but it looks pretty cool.
    I'm still married to the idea of getting some feedback on mine so I can try to make it feasible.
    Everything I have to say has already been said by someone else, only better.

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    Default Re: [3.5] Swordmage

    It looks like a duskblade with only one of their class features, really. Have you looked at the duskblade in Player's Handbook II? The main difference here is the extra spell levels (full casting for a gish?).

    Honestly, though, a table would help a lot here.

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
    1|+1|+2|+0|+2|Class Feature[/table]

    Spells Per Day{table=head]Level|1|2|3|4|5|6|7|8|9
    1|3|-|-|-|-|-|-|-|-[/table]

    Et cetera. Insert the correct features and numbers.

    Also, why not just give the Weapon Focus feat tree to the bonded weapon in general instead of limiting it to that specific weapon?
    Last edited by Temotei; 2010-06-28 at 06:13 PM.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Pixie in the Playground
     
    BlueKnightGuy

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    Default Re: [3.5] Swordmage

    Quote Originally Posted by Temotei View Post
    It looks like a duskblade with only one of their class features, really. Have you looked at the duskblade in Player's Handbook II? The main difference here is the extra spell levels (full casting for a gish?).

    Honestly, though, a table would help a lot here.

    Also, why not just give the Weapon Focus feat tree to the bonded weapon in general instead of limiting it to that specific weapon?
    Thanks for the table, you're right, it's alot easier to read.

    As for PHB2, no, I've never seen it. I knew duskblades existed, but I didn't know how they work or any of their class stuff.

    I was hoping that limiting the Spell selection somewhat would justify the full casting, I think the Spell list I chose is still too long though, especially considering the Bonus Spell ability I had in there.

    As for the weapon focus tree, yeah, I probably should.
    I was trying to avoid the issue with dual wielding, make it so only the bonded sword was getting the benefit since it was the "Special" one, and justify the Twin Bond feat I have at the end.
    Last edited by TheSteve; 2010-06-28 at 06:55 PM.
    Everything I have to say has already been said by someone else, only better.

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    Orc in the Playground
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    Default Re: [3.5] Swordmage

    What you're going for seems like it would be best achieved by a Duskblade (PHB2). As for this class, though:

    - You are a prepared caster with a spell book, but you also have a list of spells known. This is somewhat conflicting information. Do you know all of the spells on your list? Is that the list of spells that you can put into your spell book?

    - You have full BAB, d8 hit die, two good saves, 4 + int mod skill points, class features, and 9th level spells including Gate and Time Stop. This class is about as powerful as a Wizard ("about" if the spell list indicates all the spells that can ever be learned; if that's just the starting point, then this class >>> Wizard). So yeah, this class is overpowered as written (even taking a more conservative leaning in the spells known issue). Nerf needs to happen. Ideally, this means losing some higher level spells (Duskblade only goes up to 6th level spells IIRC).

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    Default Re: [3.5] Swordmage

    Quote Originally Posted by Merk View Post
    Duskblade only goes up to 6th level spells IIRC.
    I think it's 5th level.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Orc in the Playground
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    Default Re: [3.5] Swordmage

    Quote Originally Posted by Temotei View Post
    I think it's 5th level.
    D: You are correct.

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    Pixie in the Playground
     
    BlueKnightGuy

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    Default Re: [3.5] Swordmage

    Quote Originally Posted by Merk View Post
    What you're going for seems like it would be best achieved by a Duskblade (PHB2). As for this class, though:

    - You are a prepared caster with a spell book, but you also have a list of spells known. This is somewhat conflicting information. Do you know all of the spells on your list? Is that the list of spells that you can put into your spell book?

    - You have full BAB, d8 hit die, two good saves, 4 + int mod skill points, class features, and 9th level spells including Gate and Time Stop. This class is about as powerful as a Wizard ("about" if the spell list indicates all the spells that can ever be learned; if that's just the starting point, then this class >>> Wizard). So yeah, this class is overpowered as written (even taking a more conservative leaning in the spells known issue). Nerf needs to happen. Ideally, this means losing some higher level spells (Duskblade only goes up to 6th level spells IIRC).
    The list is supposed to be spells known, yeah. I was leaning towards it being that the character has a full spellbook, it's just a matter of leveling up to access the high power stuff further in.
    But yeah, the list is supposed to be it. I do need to shrink the list down some more though.

    I have some other things to do at the moment, but, sometime tonight, I'll try nerfing the spell selection.
    Last edited by TheSteve; 2010-06-28 at 07:48 PM.
    Everything I have to say has already been said by someone else, only better.

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    Default Re: [3.5] Swordmage

    Swordmage Spells

    0 - Level
    Resistance
    Acid Splash
    Detect Magic
    Read Magic
    Daze
    Flare
    Light
    Ray of Frost
    Touch of Fatigue
    Mending
    Open/Close
    Arcane Mark
    Amanuensis

    1 - Level
    Alarm
    Endure Elements
    Protection from Chaos/Evil/Good/Law
    Shield
    Mage Armor
    True Strike
    Burning Hands
    Shocking Grasp
    Expeditious Retreat
    Feather Fall
    Jump
    Magic Weapon
    Dispel Ward
    Ectoplasmic Armor
    Nightshield
    Benign Transposition
    Blades of Fire
    Critical Strike
    Targeting Ray
    Distract
    Light of Lunia
    Persistent Blade
    Accelerated Movement
    Fist of Stone
    Ray of Clumsiness
    Slide

    2 - Level
    Protection from Arrows
    Resist Energy
    Glitterdust
    Locate Object
    See Invisibility
    Daze Monster
    Continual Flame
    Scorching Ray
    Shatter
    Blur
    Invisibility
    Misdirection
    False Life
    Bear's Endurance
    Bull's Strength
    Cat's Grace
    Eagle's Splendor
    Fox's Cunning
    Knock
    Owl's Wisdom
    Spider Climb
    Ectoplasmic Feedback
    Baleful Transposition
    Create Magic Tattoo
    Blast of Force
    Burning Sword
    Force Ladder
    Light of Mercuria
    Veil of Shadow
    Bladeweave
    Dark Way
    Delusions of Grandeur
    Phantom Foe
    Curse of Impending Blades
    Death Armor
    Ray of Weakness
    Body of the Sun
    Bristle
    Earthbind
    Ghost Touch Armor
    Scale Weakening
    Slide, Greater
    Snake's Swiftness
    Sonic Weapon
    Whirling Blade
    Wraithstrike

    3 - Level
    Dispel Magic
    Magic Circle against Chaos/Evil/Law/Good
    Protection from Energy
    Arcane Sight
    Heroism
    Hold Person
    Fireball
    Lightning Bolt
    Wind Wall
    Displacement
    Illusory Script
    Blink
    Fly
    Haste
    Keen Edge
    Magic Weapon, Greater
    Slow
    Water Breathing
    Reverse Arrows
    Mage Armor, Greater
    Unluck
    Suppress Breath Weapon
    Flashburst
    Glowing Orb
    Light of Venya
    Resonating Bolt
    Curse of Impending Blades, Mass
    Diamondsteel
    Dragonskin
    Spell Vulnerability
    Steeldance
    Weapon of Energy

    4 - Level
    Globe of Invulnerability, Lesser
    Remove Curse
    Stoneskin
    Dimension Door
    Arcane Eye
    Locate Creature
    Confusion
    Crushing Despair
    Fire Shield
    Ice Storm
    Shout
    Invisibility, Greater
    Bestow Curse
    Portal Alarm, Improved
    Ray Deflection
    Resistance, Greater
    Resist Energy, Mass
    Wall of Chaos/Evil/Good/Law
    Translocation Trick
    Know Vulnerabilities
    Dragon Breath
    Sword of Deception
    Vortex of Teeth
    Sensory Deprivation
    Backlash
    Flight of the Dragon
    Spell Enhancer
    Voice of the Dragon

    5 - Level
    Break Enchantment
    Hold Monster
    Leomund's Secret Chest
    Teleport
    Prying Eyes
    Cone of Cold
    Persistent Image
    Seeming
    Waves of Fatigue
    Overland Flight
    Telekinesis
    Duelward
    Ironguard,Lesser
    Indomitability
    Cyclonic Blast
    Shard Storm
    Blink, Greater
    Draconic Might
    Nightstalker's Transformation
    Vulnerability

    6 - Level
    Dispel Magic, Greater
    Globe of Invulnerability
    Guards and Wards
    Analyze Dweomer
    Legend Lore
    True Seeing
    Heroism, Greater
    Chain Lightning
    Contingency
    Mislead
    Programmed Image
    Shadow Walk
    Tenser's Transformation
    Resistance, Superior
    Gemjump
    Brilliant Blade
    Stone Body

    7 - Level
    Spell Turning
    Teleport, Greater
    Teleport Object
    Arcane Sight, Greater
    Vision
    Hold Person, Mass
    Power Word Blind
    Mordenkainen's Sword
    Waves of Exhaustion
    Ethereal Jaunt
    Antimagic Ray
    Energy Immunity
    Ghost Trap
    Ironguard
    Stun Ray
    Avasculate
    Body of War
    Brilliant Aura
    Elemental Body
    Synostodweomer

    8 - Level
    Mind Blank
    Protection from Spells
    Discern Location
    Moment of Prescience
    Prying Eyes, Greater
    Power Word Stun
    Shout, Greater
    Sunburst
    Screen
    Iron Body
    Blackfire

    9 - Level
    Freedom
    Mordenkainen's Disjunction
    Gate
    Foresight
    Hold Monster, Mass
    Power Word Kill
    Time Stop
    Absorption
    Reaving Dispel
    Unbinding
    Black Blade of Disaster

    Just a start. Those are some ideas.

    Be aware that the duskblade is only able to channel touch spells through their weapon. Their spell list is generally restricted to offensive touch spells.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Pixie in the Playground
     
    BlueKnightGuy

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    Default Re: [3.5] Swordmage

    Made some edits, including a re-do of the Spell selection list. Trimmed some fat, swapped out for some more useful spells.
    Everything I have to say has already been said by someone else, only better.

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