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2010-06-29, 03:24 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- South Africa
- Gender
What Vestige is best for Knight of the Sacred seal ?
Righto - Going with a Paladin, Mounted combat, A level dip of binder to grab the requirements for Knight of the sacred seal - which Vestige do you guys think would be best to bind ?
Never forget you are the walls of steel and iron, between Mankind and a thousand horrors too unspeakable to name. You are the walls of Hell.
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My warhammer 40000 Blog: http://bewaretheskinks.blogspot.com/
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2010-06-29, 04:39 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: What Vestige is best for Knight of the Sacred seal ?
For mounted combat, it's hard to go past Andras (4th), or Eligor, but he is much higher level (7th). Savnok (2nd) is a solid choice for any tank, and Buer (4th) is great for out of combat healing.
Last edited by Thurbane; 2010-06-29 at 04:40 AM.
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2010-06-29, 04:51 AM (ISO 8601)
- Join Date
- Dec 2006
Re: What Vestige is best for Knight of the Sacred seal ?
BG has a handbook. Taken from that analysis:
Heavy Cavalry:fight!:
10, 15, 20 [Andras] + [Chupoclops] + [Eligor] + [Balam] + Shocktrooper + Imp. Buckler Defense: The ultimate in damage dealing potential. Pounce = full attack after charging; Lance = double damage after charging while mounted; Andras = free horsie, smite attack (which will be doubled on a charge w/ a lance), and Imp. Crit.; Eligor = +4 Str, natural armor, and a couple of great mounted feats, AND heavy armor prof; Balam = reroll 1 / 5 rounds, more AC, and 2d6 cold damage once per round; Shocktrooper = full 2 handed Power Attack damage to all the lance attacks, doubled, w/ no penalty to hit. Consider a BAB 16 character (KoSS 5 / Binder 15): 4 attacks per round, attack bonus of +20 w/o further Str or magic weapon mods, and 2d8 + 40 (smite) + 4 (str), + 64 (power attack, 2H, doubled due to lance) per smite hit (2d8 + 108 damage), -40 for the follow-up attacks, if the weapon has the valorous enchantment, thats 4d8 + 216 damage, (triple that on a crit), plus another 2d6 cold damage every round; AC could be a 45, w/o ring of deflection (+8 armor, +5 enhancement, +5 natural, +4 cover using the horse, +2 Dex, +1 shield, +5 enhancement, +5 insight), or 29 on a full-on Shocktrooper run. THAT'S what I think of when I think Fighter.