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Thread: Flying and Hiding
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2010-06-29, 05:06 PM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
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Flying and Hiding
As a GM, would you allow someone to claim concealment for "attacking out of the sun" (i.e. having the sun at your back, so people trying to target you have to look into the sun)?
Just something that came to me out of the "Eldritch Spear" discussion. Fly + Eldritch Spear + Using the Sun to blind people trying to look at you.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
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2010-06-29, 07:17 PM (ISO 8601)
- Join Date
- Jul 2009
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- Oregon, USA
- Gender
Re: Flying and Hiding
sound reasonable to me. Its basically trying to "hide" and snipe from in front of the sun? The character would, upon successful hide, be un-targetable by anyone between him and the sun, though when they move laterally they would be able to see him.
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2010-06-29, 07:18 PM (ISO 8601)
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- Oct 2009
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- Elsewhen
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Re: Flying and Hiding
As a DM, if my players are creative enough to use smart tactics that would work in real life, then I allow it. (As long as they don't use them too often.)
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2010-06-29, 07:22 PM (ISO 8601)
- Join Date
- Feb 2008
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2010-06-29, 07:56 PM (ISO 8601)
- Join Date
- Oct 2009
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- Elsewhen
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2010-06-29, 08:01 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
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Re: Flying and Hiding
Slightly off topic, but can you hide in shadows from creatures with Darkvision. I mean, Shadows are a primary way for rogues and the like toe sneak around (For good reason), but considering WoTC felt like they should give every other monster in the manual Darkvision, it seems that hiding in shadows is useless against pretty much everybody.
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2010-06-29, 08:16 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Flying and Hiding
"This house is invisible to the ignorant."
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2010-06-29, 08:20 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Colorado
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Re: Flying and Hiding
Currently RPG group playing: Endworld (D&D 5e. A Homebrewed post-apocalyptic supplement.)
My campaign settings: Azura; 10,000 CE | The Frozen Seas | Bloodstones (Paleolithic Horror) | AEGIS - The School for Superhero Children | Iaphela (5e, Elder Scrolls)
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2010-06-29, 08:22 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Elsewhen
- Gender
Re: Flying and Hiding
Well, Darkvision (from my understanding) only works in absolute darkness. So, if there are any light sources in a room, darkvision won't work at all. If the room was pitch black, then a rogue would still have to use a hide check to use something in the room to hide behind to avoid being spotted by a creature with darkvision.
Low-light vision might make it harder to avoid detection in a dark room with a single light.
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2010-06-29, 08:28 PM (ISO 8601)
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- Jan 2008
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- Within my own Insanity
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Re: Flying and Hiding
Last edited by drengnikrafe; 2010-06-29 at 08:29 PM.
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2010-06-29, 08:56 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Flying and Hiding
Why, if they can't even see the sun out in this distance?! [/BadJoke]
In all seriousness, it would only work in specific times and places, on a very clear sky. Like midday and just before sundown. Other times, the sun normally isn't as bright and might be behind clouds and all.Inner fear is your only enemy.
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2010-06-29, 08:58 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
Re: Flying and Hiding
There's no specifics about staring at the sun, so it's really up to your discretion. Personally I'd grant concealment, but not allow the hide check.
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2010-06-29, 09:20 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Flying and Hiding
Concealment is about low contrast. In very dim light everything is dim. In the direction of the sun everything is bright unless you've got some way of cutting out the glare. An attack from the direction of the sun would normally have concealment, but not against someone with Sundark goggles (Races of the Dragon).
Seems pretty reasonable to me.
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2010-06-29, 09:50 PM (ISO 8601)
- Join Date
- Apr 2009
Re: Flying and Hiding
Isn't all vision with darkvision considered shadowy illumination and thus allowing hide checks?
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2010-06-30, 05:58 AM (ISO 8601)
- Join Date
- Sep 2006
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- R'lyeh
- Gender
Re: Flying and Hiding
I thought about concealment because normally you can't stare at the sun without going blind, so your vision is impaired. Try looking at something exactly between you and the sun and see if you'll see it well.
The only nonblindness effect linked to bright light i recall off my had is the Flare cantrip.
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2010-06-30, 06:27 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Beyond Poisonthorn Acre
Re: Flying and Hiding
No concealment, but since creative tactics rock... Reflex save or blinded for 1 round, dazzled on a successful save. After the first round, if the character manages to keep the sun at their back, the dazzled condition applies for 1 round following any attack on the character. It's not terribly powerful, and is easy to counter by moving around the character.
Nope.
From the SRD:
"Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise — invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision."
"Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. A creature can’t hide within 60 feet of a character with darkvision unless it is invisible or has cover."Last edited by Aroka; 2010-06-30 at 06:28 AM.
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2010-06-30, 02:02 PM (ISO 8601)
- Join Date
- Jul 2004
- Gender
Re: Flying and Hiding
I'd most likely do something like give enemies a penalty to defense for trying to hit you, and a penalty to attacks when trying to hit you. Simple, straightforward, easy to do.
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2010-06-30, 02:21 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Flying and Hiding
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.