Results 1 to 17 of 17
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2010-06-30, 10:17 PM (ISO 8601)
- Join Date
- Jun 2010
Gestalt of Doom [EVIL] [VERY EVIL]
Gestalt:
Bard Perform (Vuvuzela) / Exotic Weapon Master (Vuvuzela)
Entry Requirements:
At least 7th generation evil, really evil, evil alignment, evil subtype, evil voice, evil everything.
What abilities will you give to this character?
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2010-06-30, 10:19 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: Gestalt of Doom [EVIL] [VERY EVIL]
What was that? I couldn't hear you over this stupid buzzing noise.
Last edited by Siosilvar; 2010-06-30 at 10:19 PM. Reason: better joke
ze/zir | she/her
Omnia Vincit Amor
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2010-06-30, 10:23 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Gestalt of Doom [EVIL] [VERY EVIL]
Some kind of Summon Swarm ability seems appropriate.
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2010-06-30, 10:27 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- The Serpent's Throne
- Gender
Re: Gestalt of Doom [EVIL] [VERY EVIL]
Just think of what you could do with it. Good race would need big lungs, though. Dwarves, maybe.
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2010-06-30, 10:34 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2010-06-30, 10:35 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
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2010-06-30, 10:39 PM (ISO 8601)
- Join Date
- May 2010
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2010-07-01, 12:43 AM (ISO 8601)
- Join Date
- Apr 2009
Re: Gestalt of Doom [EVIL] [VERY EVIL]
Eh, I'd just let you have the horn as a magic item.
Vuvuzela Horn:
Make a performance check, all within range who can hear must choose to make either a will or a fortitude save (Their choice) equal to the perfromance check. If they fail and they chose fortitude save, they become sickened. If they fail and they chose will save, they are treated as if under the effects of the spell rage. Either way, this is a supernatural ability, and lasts for one minute.
Also if you feel like being a jerk to your team-mates.
False Hope:
Level 2 cleric. Level 2 sorcerer/wizard.
Casting Time: Standard Action.
Type: Enchantment. [American/Positive Energy]
Range: Any single target within 100ft.
Save: None
Spell Resistance: No
Effect: The target gains a +10 bonus on his next attack, saving, or skillcheck roll. He is overcome with a sense of joy and reinforcement. Then when he goes to make the attack, save, or skillcheck. Automatically fails.
Winning Means Not Losing:
Level 0 cleric. Level 0 sorcerer/wizard.
Casting Time: Standard Action.
Type: Transmutation. [American]
Range: Any target within 50ft and personal.
Save: None
Spell Resistance: No
Effect: Both you and the target take 2d6 damage.Last edited by Corporate M; 2010-07-01 at 12:54 AM.
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2010-07-01, 03:44 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Gestalt of Doom [EVIL] [VERY EVIL]
What's a Vuvuzela? I've never heard of such a thing.
Homebrewer's Signature | Avatar by Strawberries
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2010-07-01, 03:52 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- New Jersey, USA
- Gender
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2010-07-01, 04:00 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: Gestalt of Doom [EVIL] [VERY EVIL]
So you spend your time hitting people with vuvuzelas? With the expected result being that you break a lot of vuvuzelas in to smithereens? This doesn't strike me as particularly evil; many people would say it qualifies you for canonization.
Gentlemen, BEHOLD!
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2010-07-01, 04:09 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Georgia + Inner World
- Gender
Re: Gestalt of Doom [EVIL] [VERY EVIL]
And Apollo comes down and removes you and your cursed instrument from existence. You become an annoying vestige that no one likes.
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
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2010-07-01, 04:13 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Australia
- Gender
Re: Gestalt of Doom [EVIL] [VERY EVIL]
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2010-07-01, 04:24 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Niagara Falls, Ont
- Gender
Re: Gestalt of Doom [EVIL] [VERY EVIL]
This thread will probally get closed, but I really hate those horns.
Some kind of Summon Swarm ability seems appropriate.
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2010-07-01, 04:26 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Gestalt of Doom [EVIL] [VERY EVIL]
Homebrewer's Signature | Avatar by Strawberries
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2010-07-01, 04:26 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Gestalt of Doom [EVIL] [VERY EVIL]
Can we banish that guy to Pandemonium, please? Or the Forest of Silence?
Resident Vancian Apologist
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2010-07-01, 05:35 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Gestalt of Doom [EVIL] [VERY EVIL]
Of course this character is inmune to the plane of Pandemonium, he can bring Pandmonium to any plane:
"winds drive most of its residents mad."
If that is not the description of a vuvuzela I don't know what it is.