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Thread: 3.5 core rogue-assassin
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2010-07-03, 06:59 PM (ISO 8601)
- Join Date
- Jun 2010
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3.5 core rogue-assassin
so, i've spent the last month or so reading up, trying to put together an assassin
(first time actually playing d&d, but i've spent the last 5 years or so playing any PC version of d&d you can think of)
chaotic neutral (made a deal with the DM)
tiefling
5 rog/1 ass/6 rog/8 ass
28 point buy:
str: 12
dex: 16 <- addition points go here
con: 12
int: 16
wis: 10
char: 10
(2 points left, could go for 12 wis for better will saves?)
taking the classic rogue skills, disarm, tumble, search, and so forth
flaw: kleptomaniac
feats:
1: improved initiative, 2 weapon fighting
3: weapon finesse
6 and further: don't really know, the rest of the 2weapon fighting tree, leaves me with 3 more feats. weapon focus handaxe maybe?
going for dual wielding handaxes (because axes are awesome)
trying to stick to core
and the flaw is more for flavor than the bonus feat it gives me ;)
so, is it a good build? do you guys have any advice?
thanks in advance :)
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2010-07-03, 07:07 PM (ISO 8601)
- Join Date
- Apr 2010
Re: 3.5 core rogue-assassin
You can have a great ass if you build like so.
Originally Posted by Dead Levels
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2010-07-03, 07:19 PM (ISO 8601)
- Join Date
- Jun 2010
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Re: 3.5 core rogue-assassin
i can see where the ranger's coming from, but why eldritch knight/ arcane trickster? aren't even more caster levels kind of a waste?
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2010-07-03, 07:24 PM (ISO 8601)
- Join Date
- Apr 2010
Re: 3.5 core rogue-assassin
Continuing life as a rogue seemed boring.
Last edited by Prodan; 2010-07-03 at 07:26 PM.
Originally Posted by Dead Levels
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2010-07-03, 08:03 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: 3.5 core rogue-assassin
If you want to be an actual Assassin, and not by-name-only, you may want Ability Focus (Death Attack)
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2010-07-03, 09:01 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Elsewhen
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Re: 3.5 core rogue-assassin
Extra points go into Con. You should know that from D&D video games. +1 will save isn't worth as much as +1 Fort and +1 hp per level. (Or put the points into Con and take the trait that gives -1 Fort, +1 Will).
Last edited by HunterOfJello; 2010-07-03 at 09:01 PM.