New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 13 of 13
  1. - Top - End - #1
    Ogre in the Playground
     
    Claudius Maximus's Avatar

    Join Date
    Mar 2009
    Location
    Japan
    Gender
    Male

    Default [3.5] Spot Distance Penalties

    I might be dealing with extreme ranges in a campaign soon, and I'm kind of off-put by the fact that nobody in D&D can see beyond about 600 feet without serious spot optimization.

    Does anybody have any ideas for a revised range penalty system for Spot checks?
    Editor and playtester for Legend.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Ranos's Avatar

    Join Date
    Feb 2008

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by Claudius Maximus View Post
    I might be dealing with extreme ranges in a campaign soon, and I'm kind of off-put by the fact that nobody in D&D can see beyond about 600 feet without serious spot optimization.

    Does anybody have any ideas for a revised range penalty system for Spot checks?
    The Spot skill is used primarily to detect characters or creatures who are hiding
    Don't use Spot for things that are in plain sight.

    Edit : And no goddamit, the sun is not hiding.
    Last edited by Ranos; 2010-07-05 at 04:06 PM.

  3. - Top - End - #3
    Ogre in the Playground
     
    Claudius Maximus's Avatar

    Join Date
    Mar 2009
    Location
    Japan
    Gender
    Male

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by SRD
    Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.
    Let's just assume that the DM in question would consider extreme range good enough to force a check in some circumstances.
    Last edited by Claudius Maximus; 2010-07-05 at 04:09 PM.
    Editor and playtester for Legend.

  4. - Top - End - #4
    Titan in the Playground
     
    PersonMan's Avatar

    Join Date
    Jan 2008
    Location
    Duitsland
    Gender
    Male

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by Claudius Maximus View Post
    Let's just assume that the DM in question would consider extreme range good enough to force a check in some circumstances.
    Probably a fairly difficult DC to spot it, maybe with 1/4 distance penalties, and one with full distance penalties to identify it. It's much easier to see a spot on the horizon than it is to know that it's a bird.
    Not Person_Man, don't thank me for things he did.

    Old-to-New table converter. Also not made by me.

  5. - Top - End - #5
    Troll in the Playground
    Join Date
    Apr 2008
    Location
    USA
    Gender
    Intersex

    Default Re: [3.5] Spot Distance Penalties

    {table=head]{colsp=2}Lighting Modifiers
    Daylight|One-third normal penalty
    Bright Light|One-half normal penalty
    Darkness|Twice normal penalty[/table]

    Halve the penalty again in open terrain, half again in flat (outdoor) terrain.

    Taking 10 in broad daylight on a plain, your line of sight is around a quarter mile for a Medium object "in plain sight".

    In a completely dark cave, you can see around 50 feet.
    Last edited by Siosilvar; 2010-07-05 at 04:23 PM.
    ze/zir | she/her

    Omnia Vincit Amor

  6. - Top - End - #6
    Banned
     
    Snake-Aes's Avatar

    Join Date
    Sep 2006
    Location
    R'lyeh
    Gender
    Male

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by Claudius Maximus View Post
    I might be dealing with extreme ranges in a campaign soon, and I'm kind of off-put by the fact that nobody in D&D can see beyond about 600 feet without serious spot optimization.

    Does anybody have any ideas for a revised range penalty system for Spot checks?
    Spot is to compete with hiding and to detect minutia. It's pretty obvious that you CAN see someone on the other side of the bridge. You just won't be able to tell who he is until you come close enough, and you won't see him if he hides at that distance.

  7. - Top - End - #7
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

    Join Date
    Nov 2005
    Location
    By a Park
    Gender
    Male

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by Snake-Aes View Post
    Spot is to compete with hiding and to detect minutia.
    Exactly. You don’t have to make a check to notice things that are right in front of you and immediately obvious. It is going to take some serious Spot optimization to notice people hiding from you or other tiny details at 600 ft. What kind of detail can you see at 600 ft?
    The Future just ain’t what it used to be.

  8. - Top - End - #8
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by Siosilvar View Post
    {table=head]{colsp=2}Lighting Modifiers
    Daylight|One-third normal penalty
    Bright Light|One-half normal penalty
    Darkness|Twice normal penalty[/table]

    Halve the penalty again in open terrain, half again in flat (outdoor) terrain.

    Taking 10 in broad daylight on a plain, your line of sight is around a quarter mile for a Medium object "in plain sight".

    In a completely dark cave, you can see around 50 feet.
    Looks fairly good, though I think we should base it off of a 'Take 0', as it were, as it typically takes special features to auto-get Taking 10, like Quick Reconnoiter and so on. Take 10 on both Hide and Spot and apply bonii as necessary. Same for Listen and Move Silently, as them Boots of Elvenkind don't just stop working b/c you're not actively trying to be quiet.
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  9. - Top - End - #9
    Ogre in the Playground
     
    mucat's Avatar

    Join Date
    Mar 2010
    Gender
    Male

    Default Re: [3.5] Spot Distance Penalties

    In cases where the rules fail, just base it off real-world common sense.

    Something almost anyone would notice: DC 5.

    Something the average person may or may not notice, but a trained professional (who I am giving Spot +5) almost certainly would: DC 10.

    Something an average person would probably miss; the professional might miss it too: DC 15

    Average person almost certainly misses it. The professional is likely to miss it too; this is why you have hightly specialized professionals (Spot +10) on the payroll: DC 20

    ...and so on...

    So yeah, the sun is DC 1 or so.
    Last edited by mucat; 2010-07-05 at 08:28 PM.

  10. - Top - End - #10
    Banned
     
    Harperfan7's Avatar

    Join Date
    Dec 2008
    Location
    Cydonia
    Gender
    Male

    Default Re: [3.5] Spot Distance Penalties

    You have to have cover and concealment to hide, not just be standing there, and unless you are in the plains, mountains, or desert or something, you probably just cannot see 600ft. in the first place.

    The sun has no cover (except an night, during eclipses, and when its cloudy), has a -eleventy billion size penalty, and it is a light source, there is no DC to find the sun. Period.
    Last edited by Harperfan7; 2010-07-07 at 01:39 PM.

  11. - Top - End - #11
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by Harperfan7 View Post
    You have to have cover and concealment to hide, not just be standing there
    Who says anyone's hiding?
    Quote Originally Posted by Spot
    Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.
    {table=head] Difficulty (DC) | Example (Skill Used)
    Very easy (0) | Notice something large in plain sight (Spot)[/table]

  12. - Top - End - #12
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by Claudius Maximus View Post
    Let's just assume that the DM in question would consider extreme range good enough to force a check in some circumstances.
    The target still isn't hiding if it's in plain sight. The base DC is 0 plus range modifiers, because it's a DC 0 check to see something in plain sight. Regardless of the creature's hide modifier.

    By RAW range penalties are already halved in mountainous areas due to how clear it is. I'd use the same in any other wide open area. Otherwise random objects in terrain with any features at all would cause the normal penalties.
    Last edited by ericgrau; 2010-07-07 at 05:26 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  13. - Top - End - #13
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: [3.5] Spot Distance Penalties

    Quote Originally Posted by ericgrau View Post
    The target still isn't hiding if it's in plain sight. The base DC is 0 plus range modifiers, because it's a DC 0 check to see something in plain sight.
    It's only DC 0 to see a Large target in plain sight, within 10'. Each size step changes the DC opposing Spot by +/- 4, so it's DC 4 to see a Medium target within 10'.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •