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2010-07-05, 04:14 PM (ISO 8601)
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How much is time slowed? A M&M mathematics question
Hey, I need help with something, I'm GMing a Mutants and Masterminds game, and I need help with calculating something. A PC has Time Control 6, and I need to know how much that would slow time down on a mathematics basis, seeing as how his mph is raised from 3 miles per hour to 500 mph (30 feet to 4400 feet per round).
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2010-07-05, 04:35 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
He's achieving in 1 round what he'd usually achieve in 146.66. He's acting 146.66 times as fast as everyone else. So one second real time is now 2 min 26.66 sec subjective time (or one hour real is 6 d 2 h 40 m subjective). One minute of subjective time is 0.4 seconds real time.
Edit: Somebody check my math/logic, though, because I am barely awake.Last edited by Aroka; 2010-07-05 at 04:35 PM.
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2010-07-05, 04:35 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
...division?
He moves almost 150 times faster than normal.ze/zir | she/her
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2010-07-05, 04:41 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
Ok, thats what I tried initially, wasn't sure as to wither it was correct. Thank you.
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2010-07-05, 04:54 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
Last edited by Douglas; 2010-07-05 at 04:55 PM.
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2010-07-05, 04:56 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
How did you determine that Aroka? I may want the algorithm for later, it would be helpful, and to the fellow who ninja'd me: I've been told before, thank you, I have memorized accordingly, just don't want to (and don't remember how) to change my sig.
Last edited by ExtravagantEvil; 2010-07-05 at 04:57 PM.
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All natural, Backwards Compatible and Moving Forward with the times.
We're off-brand, off-tempo, and on point, with an ear to the ground, finger on the pulse, and hand on the trigger.
We're on the beat like Ginsberg, hyper-aware and hyper-active.
Running on multi-actuated heavy duty pistons with a pistol grip.
Thanks to Dashwood for the Extravagant Avatar
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2010-07-05, 05:13 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
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2010-07-05, 05:13 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
Go to your user control panel. 'Edit Signature' should be in the upper left.
As for the algorithm, just compare the amount of action normally taken to the amount of action taken in the Time Control field. If he can move500 miles in 1 hour4400' in 1 round when normally he'd be moving3 miles30', then he's moving 4400/30 ~ 146.666... times as fast. So for every round other people take, he takes 146 and change.
EDIT:
30'/rd = 5'/sec ~ 3.3 mph.
4400'/rd ~ 730'/sec ~ 490 mph.Last edited by Math_Mage; 2010-07-05 at 05:21 PM.
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2010-07-05, 05:18 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
Well, I'm using the math found in the 2ed Core book of M&M, it says basically
(500 x 5280)/600 = 4400ft per round. and technically, 30ft per round would be 3.4 mph, I use the precise method (ft per round x 600)/5280
Edit: Another helpful thing would be finding some new speeds of beings in this time control status, i.e. other people, bullets, etc., etc, because everything else will obviously be going slower (he's manipulating time to move faster, so obviously everything is moving perceivably slower), through my math, I ended up witht the result of people moving 2 inches per round (or there abouts).
equation:
3.4/146.66 = .02
.02 x 5280/600 = .176ft
.176ft x 12 = 2.112 inchesLast edited by ExtravagantEvil; 2010-07-05 at 05:36 PM.
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All natural, Backwards Compatible and Moving Forward with the times.
We're off-brand, off-tempo, and on point, with an ear to the ground, finger on the pulse, and hand on the trigger.
We're on the beat like Ginsberg, hyper-aware and hyper-active.
Running on multi-actuated heavy duty pistons with a pistol grip.
Thanks to Dashwood for the Extravagant Avatar
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2010-07-05, 06:01 PM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
I can forsee this dropping away so...
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It's Grade A, Top Notch, and One of a Kind!
All natural, Backwards Compatible and Moving Forward with the times.
We're off-brand, off-tempo, and on point, with an ear to the ground, finger on the pulse, and hand on the trigger.
We're on the beat like Ginsberg, hyper-aware and hyper-active.
Running on multi-actuated heavy duty pistons with a pistol grip.
Thanks to Dashwood for the Extravagant Avatar
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2010-07-06, 01:19 AM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
4400/30 = 146.6666... (that's 146 and 2/3).
So X/Y = Z, where X is his speed while using Time Control, Y is his speed without Time Control, and Z is the factor of his "fastness" (ugh).
That means... A*Z = B, where A is the amount of real time and B is the amount of subjective time. And therefore B/Z = A.
So if A is 1 second, B is ~146.67 seconds. If B is 1 second, A is 0.0068... seconds.
I don't remember at all if you actually get to act more per round with Time Control (I actually sort of hope not, since it would be heinously unbalanced; I assume it's abstracted into improved speed etc.?), but technically a 6-second combat round would be 879.9999... subjective seconds, or 14 min 40 sec.
So, to get the new effective/apparent/subjective speed of anything, just divide it by 146.66666...
Sound now travels at ~7.67 feet/subjective second. (And, incidentally, a double move will be supersonic, at Mach 1.3; a x4 run would be Mach 2.6.)
Bullets will mostly be travelling somewhat slower or faster than that, from around 5 ft/s to around 10 ft/s (an apparent ~7 mph). Reacting to bullets shouldn't be a problem, therefore - they're much slower, subjectively, than running people, objectively.
People moving 30 ft/round are moving about 0.2 feet/subjective round (that's 2.4 inches). Multiply that by 2 or 4 as appropriate for double moves and running...
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2010-07-06, 02:14 AM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
Rather than calculate the amount Time Control slows down by Speed, which requires you to do all sorts of math, why not look at the Quickness it grants? Time Control 6 grants Quickness 6, which allows the character to do things 100x quickly. Reasonably, this means that the character is slowing down time 100x... at least for the purpose of actually doing things other than run.
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2010-07-06, 03:45 AM (ISO 8601)
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Re: How much is time slowed? A M&M mathematics question
Yeah, like I indicated, I assume it's all abstracted. Speed for movement, Quickness for non-combat actions, and you still only get one round to each round of combat. Getting 146 attacks to every 1 someone else get would just be stupid overpowered. (See also: why the power that lets you create copies of yourself is not to be allowed for PCs.)
Last edited by Aroka; 2010-07-06 at 03:45 AM.