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    Barbarian in the Playground
     
    quiet1mi's Avatar

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    Feb 2008
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    Default Building a better temple crawl

    I am currently writing a 3.5 campaign called "This Belongs in a Museum!".

    Basically the players will be retrieving artifacts and weapons of legacy and will encounter everything from deadly traps (The kind that kill people), greedy NPC with personal armies, to suspicious natives...

    Indiana Jones is a huge inspiration but what I need right now is mechanical support... What books are good to peruse through for building a better dungeon.
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    Barbarian in the Playground
     
    ExtravagantEvil's Avatar

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    Default Re: Building a better temple crawl

    Dungeonscape perhaps? Other than that I'm not sure.
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    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: Building a better temple crawl

    Quote Originally Posted by ExtravagantEvil View Post
    Dungeonscape perhaps? Other than that I'm not sure.

    I second this! Good details on dungeon building, and a few prestige classes perferct for natives.

  4. - Top - End - #4
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Sep 2008

    Default Re: Building a better temple crawl

    Dungeoncraft allows you to make more varied and quirky dungeons.

    Book of Challenges for înteresting traps and encounters.

    Stronghold Builder's guidebook if you want to get into the materials used, pricings, etc.

    DMG II has a few extra traps in it, but that's all.
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    Titan in the Playground
     
    Morph Bark's Avatar

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    Oct 2008
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    Default Re: Building a better temple crawl

    Dungeonscape of course!

    If you also mean traps, as Indiana Jones is famous for, perhaps you could try get your hands on Grimtooth's Traps somehow. It is a series of old books that have tons of trap ideas in them, though no mechanics, which you will have to invent yourself, meaning they can be used for just about any system and any level.
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