New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 52
  1. - Top - End - #1
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Oct 2009
    Location
    Elsewhen
    Gender
    Male

    Default [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    I noticed that in Pathfinder, the spellcasting classes can cast an unlimited number of 0 level spells per day. I thought this was a cool idea and am considering implementing it in my 3.5e game.


    Along with the change I would remove the level 0 Repair, Cure and Inflict spells.

    Has anyone else used this method in a 3.5e game and are there any other spells I should restrict or things I should watch out for?

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Mar 2004
    Location
    In eternity.
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    With cure minor at will, we can heal to full between fights given ample time. When each party member requires 5+ minutes to heal, other healing sources become more appealing.
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
    Quote Originally Posted by Flickerdart View Post
    If you're of a philosophical bent, the powergamer is a great example of Heidegger's modern technological man, who treats a game's mechanics as a standing reserve of undifferentiated resources that are to be used for his goals.
    My Complete Tome of Battle Maneuver/Stance/Class Overhaul

    Arseplomancy = Fanatic Tarrasque!

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Apr 2010

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Create Water?
    Quote Originally Posted by Dead Levels
    The monk is the only other core class, aside from the barbarian, that has no dead levels. Players always have something to look forward to with the monk, which boasts the most colorful and unique special abilities of all the character classes.

  4. - Top - End - #4
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    I'd arcane mark everything.
    BEEP.

  5. - Top - End - #5
    Ogre in the Playground
     
    Lord Vukodlak's Avatar

    Join Date
    Nov 2007

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    In my group you simply don't have to prepare 0 level spells they aren't unlimited but considered of such minor importance it doesn't matter.

  6. - Top - End - #6
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Detect magic at will can up WBL.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  7. - Top - End - #7
    Ettin in the Playground
     
    Another_Poet's Avatar

    Join Date
    Apr 2007
    Location
    New Orleans and abroad
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by HunterOfJello View Post
    I noticed that in Pathfinder, the spellcasting classes can cast an unlimited number of 0 level spells per day.
    Not anymore, I believe that was just in the beta. Though my group still does it anyway as a house rule.

    I would remove the level 0 Repair, Cure and Inflict spells.

    Has anyone else used this method in a 3.5e game and are there any other spells I should restrict or things I should watch out for?
    No, you should be fine. Just remember....

    1) Ongoing Detect Magic requires concentration, and even if concentrating, only alerts to the presence or absence of auras in the first round that you come into range of an aura. Your players will probably want to abuse constant Detect Magic but it's actually pretty tame.

    2) I suggest that magic traps do not give off magic auras because they are intentionally hidden. So unlimited detect magic does not replace the rogue.

    3) When the party decides to stand back while the wizard uses unlimited acid splash to remove a locked door or other feature, just remember.... objects apply their hardness against acid. 1d3 cannot damage most objects.

    ap
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  8. - Top - End - #8
    Barbarian in the Playground
     
    IonDragon's Avatar

    Join Date
    Oct 2009
    Location
    Central California, USA
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    I would cast Resistance every minute while walking. See, you're only taking one move action a round while walking or you would be hustling and become tired.
    My games:
    Have you ever wondered How to Succeed in Evil?

    Thanks licoot for the awesome Pip avatar!

  9. - Top - End - #9
    Dwarf in the Playground
     
    KnightOfV's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by HunterOfJello View Post
    Along with the change I would remove the level 0 Repair, Cure and Inflict spells.

    Has anyone else used this method in a 3.5e game and are there any other spells I should restrict or things I should watch out for?
    Pathfinder already changed the cure and inflict cantrips for balance. Cure minor now only stabilizes a dying character (no hp is restored). Inflict makes a stabilized character at 0 hp or lower start bleeding to death again. Not really abusable in that form.

    You can cast Resistance over and over as IonDragon suggested for a (almost) permanent +1 to saves, but remember the bonus does not stack with Cloaks of resistance and casters will usually rather have something else prepared. (light, prestidigitate, detect magic, mage hand, etc)

    I think the infinite cantrips thing was a good move overall, always hated keeping track of 0 level mostly flavor stuff.

  10. - Top - End - #10
    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Worcestershire, UK

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by Another_Poet View Post
    Not anymore, I believe that was just in the beta. Though my group still does it anyway as a house rule.

    ap
    Sorry, it still does. It made it into the Core Rules book.

    We're in the process of making a spell list for a PF-derived E6 game - we've dropped the Cure Minor Wounds spell in favour of "Stabilise".
    Last edited by Altair_the_Vexed; 2010-07-06 at 02:37 AM.

  11. - Top - End - #11
    Titan in the Playground
     
    Morph Bark's Avatar

    Join Date
    Oct 2008
    Location
    Freljord

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by Lord Vukodlak View Post
    In my group you simply don't have to prepare 0 level spells they aren't unlimited but considered of such minor importance it doesn't matter.
    This sounds like a good way to do it. Sort of a middle ground. Or you could make every level 0 spell castable 3 times per day for free, but no more, as if you were using spell points for them.
    Homebrewer's Signature | Avatar by Strawberries

  12. - Top - End - #12
    Bugbear in the Playground
     
    J.Gellert's Avatar

    Join Date
    Oct 2006
    Location
    Greece
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    We haven't kept track of cantrips in our games for years. Often it was just ignored, other times we house-ruled it.

  13. - Top - End - #13
    Pixie in the Playground
    Join Date
    Jun 2010
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Detect magic can also be fooled with a magic aura spell.

  14. - Top - End - #14
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2009
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Infinite cantrips are useful, but once you take Sanctum Spell, you get infinite 1st level spells too. Possibly even higher ones with Arcane Thesis, and Incantatrix.

    Personally, if one of my players did this I'd commend them, and then throw out a Dragon with the same trick.
    Just because I'm paranoid doesn't mean they aren't out to get me.

  15. - Top - End - #15
    Dwarf in the Playground
    Join Date
    Jul 2008

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by Altair_the_Vexed View Post
    Sorry, it still does. It made it into the Core Rules book..
    There was a change between the beta and the published version; in the beta, cantrips were considered spell-like abilities instead of spells with infinite uses per day. The difference there is that spell-like abilities don't have components, so you could use Ghost Sound, Mage Hand or Prestidigitation without giving away that you were casting a spell. I miss that; I perenially play arcane thief types (Arcane Trickster, Unseen Seer, Beguiler, Spellthief) so that was really interesting.

  16. - Top - End - #16
    Dwarf in the Playground
     
    ninjaneer003's Avatar

    Join Date
    Mar 2010
    Location
    near St. Louis
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Infinite Prestidigitation...so much fun

  17. - Top - End - #17
    Banned
     
    Snake-Aes's Avatar

    Join Date
    Sep 2006
    Location
    R'lyeh
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by ninjaneer003 View Post
    Infinite Prestidigitation...so much fun
    I usually have my noncasters buy a permanency prestidigitation just so I can always have appropriate wind rustling my hair when I do dynamic / dramatic entrances. Or spilling someone else's drink.
    Or dye their pants.
    Or making the cleric's food taste like ogre piss because he didn't heal me.

  18. - Top - End - #18
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by HunterOfJello View Post
    Along with the change I would remove the level 0 Repair, Cure and Inflict spells.
    Those would only really be useful at low levels anyway. As after that you're spending enough time healing that it's begging for any surviving enemies in the area to pull anti-rope trick tactics while the party is still out in the open.

    So it only effects levels, what, 1-3, maybe just 1-2.

    To avoid the sanctum spell and arcane thesis thing, it would require a simple ruling that it's actual cantrips, not things that are effectively 0th level. Or heck, just meta-magic getting anywhere near cantrips makes them take up at least a 1st level slot.
    Last edited by Coidzor; 2010-07-06 at 01:56 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  19. - Top - End - #19
    Troll in the Playground
    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Hmm... Infinite caltrops, Launch Bolt, Launch Item, Presta, stick and Create Water? Yes please!
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  20. - Top - End - #20
    Dwarf in the Playground
     
    Dracons's Avatar

    Join Date
    Oct 2005
    Location
    Portland
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by Vizzerdrix View Post
    Hmm... Infinite caltrops, Launch Bolt, Launch Item, Presta, stick and Create Water? Yes please!
    Ohh infinite caltrops... Yawn.

    Launch Bolt? So a wizard can use a crossbow bolt, for one action. Fine.

    Create Water can be changed to it only makes a gallon of water per casting. You really want to spend several minutes to get several gallons, go ahead.

    Neer heard of Presta, and Stick. Where are they?
    AVATAR by Ninjaman!

    Elf ranger went a scoutin' and found a half-dragon ogre with a greataxe. I soon had a half-elf. ~ Pelfaid's first character death.

  21. - Top - End - #21
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2009
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    A wizard can launch Infinite Colossal Bolts with an action.
    Just because I'm paranoid doesn't mean they aren't out to get me.

  22. - Top - End - #22
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Except that a wizard cannot carry infinite colossal bolts. And if one goes through shenanigans involving magical gear or higher-level spells to do so, then the bolt-launching option now involves a resource expenditure, neh?
    Last edited by jiriku; 2010-07-06 at 02:22 PM.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  23. - Top - End - #23
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2009
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Eschew Materials.
    Just because I'm paranoid doesn't mean they aren't out to get me.

  24. - Top - End - #24
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Presta=shorthand for Prestidigitation.
    Stick is a cantrip from Spell Compendium that does precisely what you think it does: sticks stuff to other stuff. It's like glue, the spell.

    As for infinite cantrips, yeah, it's not really a balance issue. Hell, I petition every DM I every play under for that rule, since I love me some cantrips. Everyone here who hates cantrips or never uses them makes me . Cantrips are the best thing ever. I'd love to play in E6 with a custom class that just gets hordes and hordes of cantrips, including lots of custom ones. I love cantrips and reserve feats just that much.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  25. - Top - End - #25
    Banned
     
    Snake-Aes's Avatar

    Join Date
    Sep 2006
    Location
    R'lyeh
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Launch Item
    Target: One fine item weighing up to 10lb.

  26. - Top - End - #26
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    And then you're launching...what exactly?
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  27. - Top - End - #27
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2009
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Launch Bolt
    Material Component: The crossbow
    bolt to be fired (1 sp)
    Just because I'm paranoid doesn't mean they aren't out to get me.

  28. - Top - End - #28
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by Snake-Aes View Post
    Launch Item
    Target: One fine item weighing up to 10lb.
    I swear to god, if you seriously start with the "colossal crossbow bolts are Fine-sized" I will punch someone.

    Also, Launch Item is great for throwing explosives, moltov-cocktails, and alchemist's fire/acid.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  29. - Top - End - #29
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by Coidzor View Post
    Those would only really be useful at low levels anyway. As after that you're spending enough time healing that it's begging for any surviving enemies in the area to pull anti-rope trick tactics while the party is still out in the open.

    So it only effects levels, what, 1-3, maybe just 1-2.

    To avoid the sanctum spell and arcane thesis thing, it would require a simple ruling that it's actual cantrips, not things that are effectively 0th level. Or heck, just meta-magic getting anywhere near cantrips makes them take up at least a 1st level slot.
    Arcane thesis can't drop things below their original spell level anyway, so it's only sanctum spell that's an issue. My take would simply to remove 0th level spells from the game and all your cantrips effectively become SLAs like invocations.
    BEEP.

  30. - Top - End - #30
    Banned
     
    Snake-Aes's Avatar

    Join Date
    Sep 2006
    Location
    R'lyeh
    Gender
    Male

    Default Re: [3.5e/Pathfinder] Unlimited lvl 0 spell casts

    Quote Originally Posted by jiriku View Post
    And then you're launching...what exactly?
    Nothing. The only component is somatic. And it still takes a standard action to cast it. So you can't hurl "infinite colossal bolts".
    you can't hurl "one colossal bolt"
    nor "infinite diminutive bolts".

    it's "one fine item weighing up to 10lb". And you can't eschew it, and you use a standard action to cast it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •