New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 33
  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Feb 2007

    Default immediate 5 foot step(3.5)

    Would a feat, that grants the ability to 5 foot step with someone else, once a round, even when you already 5 foot stepped on your round be good for melee types?

    To top it off, it would also give the ability to make defensive castings impossible.

    That way, casters cant really cast in melee without putting themselves into danger.

    Or if a feat is too much for it, maybe give it for free altogether?

    Example:
    Brute 5 foot steps near a caster and attacks him.
    Caster decides to 5 foot step away, and cast a spell, but suddenly the brute follows him! He cant cast defensively either and moving away also provokes AoO. Way to learn to stay away from melee, as fragile casters should.

  2. - Top - End - #2
    Ogre in the Playground
     
    PId6's Avatar

    Join Date
    Apr 2009
    Location
    Elemental Plane of Paper
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    The feat is pretty useful, since it allows for both screwing casters and for getting into reach of enemies. The defensive casting nerf shouldn't really be in there when Mage Slayer is already a feat though.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
    Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
    Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
    Prestige Class Contest XXI Submission: Child of the Seelie Court

  3. - Top - End - #3
    Colossus in the Playground
     
    Eldan's Avatar

    Join Date
    Jan 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    Hmm. Technically, you could just five-foot-step away from that guy who just charged you, thereby negating the charge...

    Or: enemy declares full-attack. I make a five-foot step. Full-attack wasted?

    That actually seems to screw quite a bit with a lot of melee builds.
    Last edited by Eldan; 2010-07-07 at 06:36 AM.
    Resident Vancian Apologist

  4. - Top - End - #4
    Orc in the Playground
    Join Date
    Feb 2007

    Default Re: immediate 5 foot step(3.5)

    No, i said that you can only 5 foot step with someone else. So if someone full charges you, you dont get a 5 foot step. If he full charges you and then 5 foot steps, you get that 5 foot step afterwards.

    Mage slayer is not good enough, given how little number of feats a character gets.

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    I seem to remember a feat that let's you 5 ft step towards an enemy that 5 ft steps away, but it uses up your 5 ft step next turn.

    This feat is much more powerful, and I can already see a few flaws. One in particular is the ability to completely avoid full attacks.

    Round 1 Enemy moves up and attacks.
    You full attack then 5 ft step away.
    Round 2 Enemy 5 foot steps toward you, you immediate step away. Enemy can't move since he already 5 ft stepped.

    Alternatively,
    Round 2 Knowing he can't 5 ft step, Enemy moves up and attacks
    You full attack and 5 ft step away.

    I like the concept (especially against mages) but I think it needs a little more thought

  6. - Top - End - #6
    Ogre in the Playground
     
    PId6's Avatar

    Join Date
    Apr 2009
    Location
    Elemental Plane of Paper
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    Increase the number of feats then. I go with 2 feats at 1st level, and one every odd level after that.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
    Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
    Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
    Prestige Class Contest XXI Submission: Child of the Seelie Court

  7. - Top - End - #7
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: immediate 5 foot step(3.5)

    Psion wins this though.
    Inconstant location. What's that? You're next to me? I'm swift move without provoking AoO.

    EDIT: 6th lvl, lasts 10 rounds.
    Last edited by 2xMachina; 2010-07-07 at 07:05 AM.

  8. - Top - End - #8
    Banned
     
    Snake-Aes's Avatar

    Join Date
    Sep 2006
    Location
    R'lyeh
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    There are two or three maneuvers in Tome of Battle that do exactly that. When an enemy moves away of withdraws, you can follow up to your movement as an immediate action(you must end adjacent to the guy that moved). I don't know about other sources of such movement.

  9. - Top - End - #9
    Barbarian in the Playground
     
    unre9istered's Avatar

    Join Date
    Nov 2009
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    I thought there was a feat that let you take a 5' step if someone adjacent to you took one. The only version I can find is Pursue, from the Eberron Campaign Setting, which requires an action point, so it only works if your using those.
    A second 5 foot step per round is a big deal though, if you can do it as often as you want without some kind of resource expenditure (i.e. action points as above) that seems too powerful to me. As someone already said, take Mage Slayer to block defensive casting.
    Spoiler
    Show
    Gaborn in Into the Third Age
    Geist in Thershadeth
    Kinkal in Voyage of the Iron Maiden
    Jubilus Bellum in To Steal the Sun...On Earth as it is in Heaven
    Frahraek in The Secret Society [Take That 4th Wall]
    Thuk in A Brave New Frontier
    David Narless (Daeclan) in Age of Worms

  10. - Top - End - #10
    Titan in the Playground
     
    nedz's Avatar

    Join Date
    Apr 2010
    Location
    London, EU
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    You can do it with Exploit Adjustment and Opportunistic Tactician both from Dragon 340.
    The first generates an AoO when someone you threaten takes a 5' step, and the second allows you to take a 5' step after an AoO.
    You can replace Opportunistic Tactician with Sidestep from the Minitures Handbook, both do prettty much the same thing.

  11. - Top - End - #11
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: immediate 5 foot step(3.5)

    It's called Step Up, and it's a feat in Pathfinder. It's actually pretty good if you expect your melee fighter to face casters or ranged attackers on a regular basis (or anyone who might try to get away from you, really).
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

  12. - Top - End - #12
    Banned
    Join Date
    Jul 2010

    Default Re: immediate 5 foot step(3.5)

    "To top it off, it would also give the ability to make defensive castings impossible."

    Why?

    That's way too good, especially when mageslayer isn't even remotely as good.
    Saying 'you get too few feats' doesn't really cut it as a reason for making a feat that's better than already established ones.

  13. - Top - End - #13
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: immediate 5 foot step(3.5)

    So that you can't say melee don't get nice things?

  14. - Top - End - #14
    Dwarf in the Playground
     
    Khellendross's Avatar

    Join Date
    Aug 2009
    Location
    Kansas
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    I recall seeing a feat or skill trick or something that does just that. Maybe it was in pathfinder but there is a feat that does that. Also there is a maneuver that allows you to make one when someone attacks you as an immediate action avoiding the attack all together called shifting defense but it used one of your AoO for the round(I like this one mixed with combat reflexes for some good defense). Then there is a white raven stance that allows for 10' steps basically. Says you can make two 5' steps.
    I'm a Neutral Good Human Fighter (7th Level)

    Ability Scores:
    Strength- 16
    Dexterity- 11
    Constitution- 15
    Intelligence- 14
    Wisdom- 14
    Charisma- 17

  15. - Top - End - #15
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: immediate 5 foot step(3.5)

    Quote Originally Posted by Khellendross View Post
    I recall seeing a feat or skill trick or something that does just that. Maybe it was in pathfinder but there is a feat that does that.
    Pathfinder. Step Up.
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

  16. - Top - End - #16
    Dwarf in the Playground
     
    Khellendross's Avatar

    Join Date
    Aug 2009
    Location
    Kansas
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    Quote Originally Posted by Saph View Post
    Pathfinder. Step Up.
    Thank you Saph, I knew I saw one. I missed your post where you already said it.
    Last edited by Khellendross; 2010-07-07 at 08:37 AM.
    I'm a Neutral Good Human Fighter (7th Level)

    Ability Scores:
    Strength- 16
    Dexterity- 11
    Constitution- 15
    Intelligence- 14
    Wisdom- 14
    Charisma- 17

  17. - Top - End - #17
    Firbolg in the Playground
     
    Person_Man's Avatar

    Join Date
    Feb 2006
    Location
    Washington, DC
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    How to get Pounce or Free Movement. Selections you might find pertinent:
    • Evasive Reflexes feat grants you a 5 ft step in place of any attack of opportunity. ToB.
    • Wizard Alternate Class Feature lets you give up your Familiar for an Immediate Action 10 ft transportation limited times per day. PHBII.
    • Flicker mystery lets you move 5 ft per mystery-user level as an Immediate action. Standard Action to cast, but it lasts rounds/level. Probably the best and only good thing about playing a Shadowcaster. Tome of Magic.
    • Sidestep feat grants you a 5 ft step after any attack of opportunity (in addition to the attack), but only once per round, and it requires Dodge, Mobility, Dex 15, and ranks in Tumble, OR 2 levels of Tactical Soldier. Miniatures Handbook.
    • Cunning Evasion feat gives you a 5 ft step and a free Hide check (usually part of a Move Action) whenever you use Evasion. PHBII.
    • Celerity spells grant you a Move, Standard, or Full Round Action as an Immediate Action, though you are Dazed the next turn. PHBII.
    • Wolf Pack Tactics Tiger Claw stance gives you a free 5 ft step after every successful melee attack. ToB.
    • Eternal Blade capstone (ECL 20) lets you take your turn as an Immediate Action without changing your place in the Initiative count (ie, you get to interrupt an enemy and get two turns in one round) once per encounter. ToB.


    So as you can see, what you want already exists within certain limitations.

    I would also add that there are several pre-existing methods of locking down an enemy in the way you desire. Some combination of Knight abilities, Thicket of Blades, Mage Slayer, Grapple, Trip, harpoon, net, lasso, and/or debuff effects combined with any of the above should accomplish what you wish.

  18. - Top - End - #18
    Bugbear in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2009
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    Quote Originally Posted by Psyx View Post
    "To top it off, it would also give the ability to make defensive castings impossible."

    Why?

    That's way too good, especially when mageslayer isn't even remotely as good.
    Saying 'you get too few feats' doesn't really cut it as a reason for making a feat that's better than already established ones.
    Defensive casting being eliminated would go a long way towards making casters less dominant, at least at low-to-mid levels. By high levels, it's trivial to stay out of reach anyway.

    And hey, it would give you a reason to pump Concentration past +14. Let's see you make those Concentration checks equal to damage suffered!
    Spoiler
    Show
    Quote Originally Posted by JaronK
    Why on earth would there be superstition in a world where you can just ask the gods stuff? "Hey, I hear throwing salt over your shoulder prevents bad luck." "Oh yeah? I'll ask the god of luck, brb."
    Quote Originally Posted by Tyndmyr
    Hey, it could be worse. It could be monks. One day, someone will start a thread titled "4E monks, more morally justified than 3.5 wizards!", and the world will end.
    Quote Originally Posted by Zaq
    Now, of course, what is a ninja? (A miserable little pile of shuriken!)

  19. - Top - End - #19
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: immediate 5 foot step(3.5)

    Quote Originally Posted by Person_Man View Post
    How to get Pounce or Free Movement. Selections you might find pertinent:
    • Evasive Reflexes feat grants you a 5 ft step in place of any attack of opportunity. ToB.
    • Wizard Alternate Class Feature lets you give up your Familiar for an Immediate Action 10 ft transportation limited times per day. PHBII.
    • Flicker mystery lets you move 5 ft per mystery-user level as an Immediate action. Standard Action to cast, but it lasts rounds/level. Probably the best and only good thing about playing a Shadowcaster. Tome of Magic.
    • Sidestep feat grants you a 5 ft step after any attack of opportunity (in addition to the attack), but only once per round, and it requires Dodge, Mobility, Dex 15, and ranks in Tumble, OR 2 levels of Tactical Soldier. Miniatures Handbook.
    • Cunning Evasion feat gives you a 5 ft step and a free Hide check (usually part of a Move Action) whenever you use Evasion. PHBII.
    • Celerity spells grant you a Move, Standard, or Full Round Action as an Immediate Action, though you are Dazed the next turn. PHBII.
    • Wolf Pack Tactics Tiger Claw stance gives you a free 5 ft step after every successful melee attack. ToB.
    • Eternal Blade capstone (ECL 20) lets you take your turn as an Immediate Action without changing your place in the Initiative count (ie, you get to interrupt an enemy and get two turns in one round) once per encounter. ToB.


    So as you can see, what you want already exists within certain limitations.

    I would also add that there are several pre-existing methods of locking down an enemy in the way you desire. Some combination of Knight abilities, Thicket of Blades, Mage Slayer, Grapple, Trip, harpoon, net, lasso, and/or debuff effects combined with any of the above should accomplish what you wish.
    Should add inconstant location for the psionic. 10 rounds, swift action teleport your speed.

  20. - Top - End - #20
    Orc in the Playground
    Join Date
    Feb 2007

    Default Re: immediate 5 foot step(3.5)

    But as we all know, casters are too good. If defensive casting would be impossible, then they really wouldnt be that good, they would actually have to be careful.

    The only exception to defensive casting could be touch spells.

    But no longer can a mage run right into the fight and then just 5 foot step away every time. He would have to focus more on defense and more on staying far away.

    At low levels, its a big deal.
    At high levels, not so much, but still a little.

    So Step Up feat combined with eliminated defensive casting could weaken casters well.

    After all, defensive casting, what the hell is that? I cant even imagine that. As the magic description says: Somatic spells require very precise hand movement. So what. How more precise can you be while defensive.



    Quote Originally Posted by Person_Man View Post
    [URL="http://www.giantitp.com/forums/showthread.php?p=5707409"] Selections you might find pertinent:
    Yes, but none of those let you step up right after the caster steps away or are very class specific.

    Being limited to 1 5 foot step on your turn and 1(!) 5 foot step when it is not your turn turn IF that someone steps away, isnt too powerful
    Last edited by stenver; 2010-07-07 at 06:40 PM.

  21. - Top - End - #21
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    Casters are borked because of the spells, not because they can casually walk up to melee range and avoid attacks. Not that they can't, but generally it's not worth the resources to put yourself at risk like that.

    Besides, Greater Mirror Image is better than a five foot step anyway. And what's to stop Casters taking this feat to avoid the five foot steps of melee full attackers? It's just as bad for melee as it is for casters, except casters can be at ranged anyway.

  22. - Top - End - #22
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    There is a feat that does this. See also: Evasive Reflexes in ToB.
    Spoiler
    Show
    Benefit: When an opponent gives you a chance to make an attack of opportunity, you can instead immediately take 5-foot step.
    Special: Evasive Reflexes can be used in place of Combat Reflexes to qualify for a feat, prestige class, or other special ability. You can take both this feat and Combat Reflexes.
    Last edited by Fax Celestis; 2010-07-07 at 06:50 PM.

  23. - Top - End - #23
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    Quote Originally Posted by Fax Celestis View Post
    There is a feat that does this. See also: Evasive Reflexes in ToB.
    That only works if you have a method to get an AoO when the opponent five foot steps.

  24. - Top - End - #24
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    Thicket of Blades?

  25. - Top - End - #25
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    Quote Originally Posted by Fax Celestis View Post
    Thicket of Blades?
    While that does work, obviously, it doesn't change the feat being suggested is, while similar in purpose, not exactly the same as the feat you posted, so labeling it as such is a misnomer.

    This feat: When the opponent makes a five foot step only.

    Linked feat: When the opponent provokes an AoO only.

    While the two may overlap, they have situations where only one or the other applies (non ToB'd five foot step and moving through your threatened area, to give an example for each).

  26. - Top - End - #26
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: immediate 5 foot step(3.5)

    5 foot stepping away from melee opens up a caster to a full attack next round. He's better off moving away and taking the attack of opportunity.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  27. - Top - End - #27
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: immediate 5 foot step(3.5)

    Quote Originally Posted by ericgrau View Post
    5 foot stepping away from melee opens up a caster to a full attack next round. He's better off moving away and taking the attack of opportunity.
    Or taking a 5' step and casting a spell that will prevent the full attack ─ like Wall of Force.

  28. - Top - End - #28
    Orc in the Playground
    Join Date
    Feb 2007

    Default Re: immediate 5 foot step(3.5)

    except with this feat, he really cant move away, because melee man is right behind him.

    I dont see how casters benefit from it so much, after all, they usually dont need to 5 foot step after an enemy

  29. - Top - End - #29
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: immediate 5 foot step(3.5)

    Evade your opponent melee who does this?

    5' step.
    Melee follows
    Caster immediately 5' steps away again and laughs.

  30. - Top - End - #30
    Banned
    Join Date
    Jul 2010

    Default Re: immediate 5 foot step(3.5)

    Best way of following up on a pacing caster that I've used was most certainly my Assassin taking a level in Summoner. Step...cast*BAMPH*stab

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •