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Thread: [3.5] Warforged Self-Repair
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2010-07-07, 08:30 PM (ISO 8601)
- Join Date
- Feb 2010
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- Blacksburg, VA
- Gender
[3.5] Warforged Self-Repair
Warforged don't heal naturally, right?
However, I distinctly remember them being able to repair themselves over time, without magic spells or items.
Where are the rules for this again?Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
I am a 12/13/13/17/15/17 True Neutral Sorcerer2.
Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.
Awesome remastered ballista avatar by Savannah!
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2010-07-07, 08:32 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
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2010-07-07, 08:34 PM (ISO 8601)
- Join Date
- Apr 2009
Re: [3.5] Warforged Self-Repair
I believe in the campaign setting for eberron in the race section on warforged
edit: its on page 46 under craft skill
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2010-07-07, 08:57 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Blacksburg, VA
- Gender
Re: [3.5] Warforged Self-Repair
Aha. Excellent.
Next question: what's the cost/source on a custom item of +skill, for improving Craft? It's not in the MiC, as far as I can tell.Last edited by balistafreak; 2010-07-07 at 08:57 PM.
Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
I am a 12/13/13/17/15/17 True Neutral Sorcerer2.
Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.
Awesome remastered ballista avatar by Savannah!
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2010-07-07, 09:04 PM (ISO 8601)
- Join Date
- May 2006
Re: [3.5] Warforged Self-Repair
Well, Masterwork Artisan's Tools will get you a simple +2. And they're Core.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-07-07, 09:08 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [3.5] Warforged Self-Repair
Bonus^2*100 for a competence bonus.
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2010-07-07, 09:11 PM (ISO 8601)
- Join Date
- May 2006
Re: [3.5] Warforged Self-Repair
Do note, however, that the table you're linking to is "Estimating", is originally in the Dungeon Master's Guide (not inherently intended for PC use), and the explanatory text includes such things as "Not all items adhere to these formulas directly. The reasons for this are several. First and foremost, these few formulas aren’t enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth."
AKA, "Ask your DM first".Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-07-07, 09:12 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [3.5] Warforged Self-Repair
I assumed he knew that since he was looking for the cost of a custom item, but yeah.