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    Bugbear in the Playground
     
    balistafreak's Avatar

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    Default [3.5] Warforged Self-Repair

    Warforged don't heal naturally, right?

    However, I distinctly remember them being able to repair themselves over time, without magic spells or items.

    Where are the rules for this again?
    Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.

    I am a 12/13/13/17/15/17 True Neutral Sorcerer2.

    Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.

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    Barbarian in the Playground
     
    ClericGuy

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    Default Re: [3.5] Warforged Self-Repair

    Isn't it 10g per point of damage, with a Craft (armor smith) check?
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  3. - Top - End - #3
    Orc in the Playground
     
    Kobold

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    Apr 2009

    Default Re: [3.5] Warforged Self-Repair

    I believe in the campaign setting for eberron in the race section on warforged

    edit: its on page 46 under craft skill
    Last edited by aivanther; 2010-07-07 at 08:38 PM.
    Suppose you start your game in a tavern that is circular and evenly lit. Where do the PCs sit?

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  4. - Top - End - #4
    Bugbear in the Playground
     
    balistafreak's Avatar

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    Default Re: [3.5] Warforged Self-Repair

    Aha. Excellent.

    Next question: what's the cost/source on a custom item of +skill, for improving Craft? It's not in the MiC, as far as I can tell.
    Last edited by balistafreak; 2010-07-07 at 08:57 PM.
    Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.

    I am a 12/13/13/17/15/17 True Neutral Sorcerer2.

    Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.

    Awesome remastered ballista avatar by Savannah!

  5. - Top - End - #5
    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: [3.5] Warforged Self-Repair

    Quote Originally Posted by balistafreak View Post
    Aha. Excellent.

    Next question: what's the cost/source on a custom item of +skill, for improving Craft? It's not in the MiC, as far as I can tell.
    Well, Masterwork Artisan's Tools will get you a simple +2. And they're Core.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: [3.5] Warforged Self-Repair

    Bonus^2*100 for a competence bonus.

  7. - Top - End - #7
    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: [3.5] Warforged Self-Repair

    Quote Originally Posted by dextercorvia View Post
    Bonus^2*100 for a competence bonus.
    Do note, however, that the table you're linking to is "Estimating", is originally in the Dungeon Master's Guide (not inherently intended for PC use), and the explanatory text includes such things as "Not all items adhere to these formulas directly. The reasons for this are several. First and foremost, these few formulas aren’t enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth."

    AKA, "Ask your DM first".
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  8. - Top - End - #8
    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: [3.5] Warforged Self-Repair

    I assumed he knew that since he was looking for the cost of a custom item, but yeah.

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