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Thread: [3.5] Craft Reserve
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2010-07-10, 08:32 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
[3.5] Craft Reserve
Ok, now, I coulda sworn I'd seen something about this somewhere, but I figured I'd ask cause I've nothing else doing tonight:
Is there a way to use Craft Reserve from the Artificer for Gp costs instead of XP costs?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-11, 01:06 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.5] Craft Reserve
...I know bumps aren't really liked, but really folks? No one's got anything for me?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-11, 01:08 PM (ISO 8601)
- Join Date
- Jan 2009
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- Iceland
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Re: [3.5] Craft Reserve
If there is a way, I haven't seen it.
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2010-07-11, 01:25 PM (ISO 8601)
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- Apr 2009
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- Elemental Plane of Paper
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Re: [3.5] Craft Reserve
Yeah, no.
You can get the gp cost down to 4.2% with cost reducers though, possibly skipping the need. See here for how (beware, some of the methods rate high on the cheese scale).Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
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2010-07-11, 02:41 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.5] Craft Reserve
Damn. I really need less gold costs, not less XP costs, since I'm mostly making non-magical firearms and suits of armor at the current moment, transferring into magical firearms and suits of armor later.
The character concept is War Machine (of the Iron Man comic book fame), and I figured Artificer was the best class to let me do it. Well, I can stack specific users onto Extraordinary Artisan onto a few other things and get pretty low, which is something. At level three, I don't have nearly enough GP to make everything I want for this character, though I can get sorta close-ish. The Full Plate is gonna be a pain though, eating lots of my cash reserves.
Thanks folks, especially for that Cost Reducing thread!
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-11, 02:59 PM (ISO 8601)
- Join Date
- Apr 2009
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- Elemental Plane of Paper
- Gender
Re: [3.5] Craft Reserve
Actually, nonmagical items use the Craft skill, not the magic crafting rules; they're completely separate, so much so that artificer isn't even all that helpful. Feats for lowering magical crafting costs don't apply to the skill, but it also starts out at a lower initial cost. You only need to pay 1/3 of the cost for the skill, and it goes down to 1/6 if you have easy access to raw materials.
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-07-11, 03:04 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.5] Craft Reserve
The reason I'm doing artificer is so I can easily magic my stuff up when I get the feats/cashymonies. Also, so I can make a turret using breath weapon rules (Wondrous Item woohoo! ) and grenades using potion rules (DM is nice, also craft reserve woohoo! ).
Besides, name me a better class for this concept, and I'll be all over it like white on rice.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-11, 05:17 PM (ISO 8601)
- Join Date
- Apr 2009
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- Elemental Plane of Paper
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Re: [3.5] Craft Reserve
Wizard (or Psion) is pretty good because of Fabricate, but that doesn't come until higher levels. There's also infinite cash shenanigans (Wall of Iron), but I'm guessing those will be stomped on fairly fast. Magecraft (ECS) is a pretty good spell for low level crafting though (artificers can get this too via wand or schema).
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-07-11, 05:22 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.5] Craft Reserve
Yeah, DM is a bit grouchy if I get into theorycraft or infinite anythings. Also, we're level 3.
Magecraft, that's useful though. I think I'll end up staying artificer, just cause I've got some BAB of note and reserve will be handy once I start making magical exploding bullets of fiery death in a few levels.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.