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  1. - Top - End - #1
    Titan in the Playground
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    Default [3.5] Craft Reserve

    Ok, now, I coulda sworn I'd seen something about this somewhere, but I figured I'd ask cause I've nothing else doing tonight:

    Is there a way to use Craft Reserve from the Artificer for Gp costs instead of XP costs?

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Titan in the Playground
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    Default Re: [3.5] Craft Reserve

    ...I know bumps aren't really liked, but really folks? No one's got anything for me?

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: [3.5] Craft Reserve

    If there is a way, I haven't seen it.
    Halfling healer avatar by Akrim.elf.

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    Default Re: [3.5] Craft Reserve

    Yeah, no.

    You can get the gp cost down to 4.2% with cost reducers though, possibly skipping the need. See here for how (beware, some of the methods rate high on the cheese scale).
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    Titan in the Playground
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    Default Re: [3.5] Craft Reserve

    Damn. I really need less gold costs, not less XP costs, since I'm mostly making non-magical firearms and suits of armor at the current moment, transferring into magical firearms and suits of armor later.

    The character concept is War Machine (of the Iron Man comic book fame), and I figured Artificer was the best class to let me do it. Well, I can stack specific users onto Extraordinary Artisan onto a few other things and get pretty low, which is something. At level three, I don't have nearly enough GP to make everything I want for this character, though I can get sorta close-ish. The Full Plate is gonna be a pain though, eating lots of my cash reserves.

    Thanks folks, especially for that Cost Reducing thread!

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  6. - Top - End - #6
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    PId6's Avatar

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    Default Re: [3.5] Craft Reserve

    Actually, nonmagical items use the Craft skill, not the magic crafting rules; they're completely separate, so much so that artificer isn't even all that helpful. Feats for lowering magical crafting costs don't apply to the skill, but it also starts out at a lower initial cost. You only need to pay 1/3 of the cost for the skill, and it goes down to 1/6 if you have easy access to raw materials.
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    Default Re: [3.5] Craft Reserve

    Quote Originally Posted by PId6 View Post
    Actually, nonmagical items use the Craft skill, not the magic crafting rules; they're completely separate, so much so that artificer isn't even all that helpful. Feats for lowering magical crafting costs don't apply to the skill, but it also starts out at a lower initial cost. You only need to pay 1/3 of the cost for the skill, and it goes down to 1/6 if you have easy access to raw materials.
    The reason I'm doing artificer is so I can easily magic my stuff up when I get the feats/cashymonies. Also, so I can make a turret using breath weapon rules (Wondrous Item woohoo! ) and grenades using potion rules (DM is nice, also craft reserve woohoo! ).

    Besides, name me a better class for this concept, and I'll be all over it like white on rice.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    PId6's Avatar

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    Default Re: [3.5] Craft Reserve

    Wizard (or Psion) is pretty good because of Fabricate, but that doesn't come until higher levels. There's also infinite cash shenanigans (Wall of Iron), but I'm guessing those will be stomped on fairly fast. Magecraft (ECS) is a pretty good spell for low level crafting though (artificers can get this too via wand or schema).
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  9. - Top - End - #9
    Titan in the Playground
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    Default Re: [3.5] Craft Reserve

    Quote Originally Posted by PId6 View Post
    Wizard (or Psion) is pretty good because of Fabricate, but that doesn't come until higher levels. There's also infinite cash shenanigans (Wall of Iron), but I'm guessing those will be stomped on fairly fast. Magecraft (ECS) is a pretty good spell for low level crafting though (artificers can get this too via wand or schema).
    Yeah, DM is a bit grouchy if I get into theorycraft or infinite anythings. Also, we're level 3.

    Magecraft, that's useful though. I think I'll end up staying artificer, just cause I've got some BAB of note and reserve will be handy once I start making magical exploding bullets of fiery death in a few levels.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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