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  1. - Top - End - #1
    Pixie in the Playground
     
    Beholder

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    Default Magic item identification

    We are alow level party (1st-2nd) and we have magic loot. Using the items has yeilded some info like we have a +1 hand axe but some other items evade our mundane attempts to ID. So back in town I am looking for the most economical way to id.

    So far it seems that hiring an NPC wizard to cast Identify is cheapest (160 GP)

    Looking at other spells that can ID a magic item:
    Analyze Dweomer: You can check 1 item per caster level but the material component and focus costs alone would make Identify the better option. Not to mention the hiring costs of the Mage (Total cost to Hire: 720GP to hire+ 1500GP Focus=2,220 GP to Analyze 12 items ore 185 GP per item). A great spell if you are the high level wizard casting it.

    Legend Lore: Amongst other information you can learn about an item you can determine the functions. (Total cost to Hire: 720GP to hire+250 GP Material Component+ 200 GP Focus= 1,170 GP for one item) the worst to identify.

    Bardic Knowledge: How much would it cost to hire an NPC to use a class ability? Probably expensive since you would need an 8 to 10 th level Bard to take 20 for a DC 30 to know about a petty magic item. We are low level so the items are mainly petty.

    When identifying would you cast on a stack of ammunition or do you have to ID each bolt/arrow/etc..? How many could you ID at once? It seems a waste to use a 100 GP Pearl on an expendable item.

    I have really ownly read through the core books but we do have other source books available.
    Last edited by wick; 2010-07-11 at 07:50 AM.

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    Surgebinder in the Playground Moderator
     
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    Default Re: Magic item identification

    Quote Originally Posted by wick View Post
    Analyze Dweomer: You can check 1 item per caster level but the material component and focus costs alone would make Identify the better option. Not to mention the hiring costs of the Mage (Total cost to Hire: 720GP to hire+ 1500GP Focus=2,220 GP to Analyze 12 items ore 185 GP per item)
    Because the focus is reusable, you don't have to pay it's full cost when you hire a casting. Specifically, If the spell has a focus component (other than a divine focus), add 1/10 the cost of that focus to the cost of the spell. 720+150 = 870, or 72.5 gp per item.
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  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Magic item identification

    If you have the skills / classes, an Artificer's Monocle (if you can buy one) is the best bet. Its in the Magic Item Compendium, and completely removes the need for Identify or Analyse Dweomer.

    If you can find a caster to cast Analyse Dweomer, then you shouldn't have any trouble finding one who can craft an item for you though.
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    Quote Originally Posted by theos911 View Post
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    Default Re: Magic item identification

    If you can hire npcs, 7th level swordsages can identify armors and weapons.

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    Titan in the Playground
     
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    Default Re: Magic item identification

    You can sometimes use skills eg Spellcraft DC 25 to identify a potion.

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    Barbarian in the Playground
     
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    Default Re: Magic item identification

    But the Artificer's monocle can really be used by everyone from what I saw. Yes, it's called an Artificer's monocle, so you would think only an Artificer could use it, but all you need is a few ranks in Knowledge(Arcana) if I remember and you are all set. A paltry price for an item that can identify everything, for free. And it's done in a few minutes and not an hour like usual Identify spells.

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    Titan in the Playground
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    Default Re: Magic item identification

    Clerics can cast Identify for free, if they have the right domain.
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    Default Re: Magic item identification

    Magic Item Compendium allows for a DC 30 Knowledge Arcana check to identify any magical item that isn't an artifact.


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    Bugbear in the Playground
     
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    Default Re: Magic item identification

    Quote Originally Posted by DarkEternal View Post
    But the Artificer's monocle can really be used by everyone from what I saw. Yes, it's called an Artificer's monocle, so you would think only an Artificer could use it, but all you need is a few ranks in Knowledge(Arcana) if I remember and you are all set. A paltry price for an item that can identify everything, for free. And it's done in a few minutes and not an hour like usual Identify spells.
    Well, everyone that has 5 ranks in Knowledge Arcana and can cast Dispel Magic. But yes, it is by far the best MI identifier out there.

    Quote Originally Posted by AslanCross View Post
    Magic Item Compendium allows for a DC 30 Knowledge Arcana check to identify any magical item that isn't an artifact.
    Yup, but the OP noted they were a low level party, so this is likely out of their reach for a few more levels. And that check is actually a hint, not a real identifier. It does list rules for using Detect Magic to successfully ID the school of magic used in creation, and if you exceed the Spellcraft check by 10, then you get the full properties.
    Last edited by Tyger; 2010-07-11 at 09:43 AM.
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    Quote Originally Posted by theos911 View Post
    Fighter: I can kill a guy in one turn.
    Cleric: I can kill a guy in half a turn.
    Wizard: I can kill a guy before my turn!
    Bard: I can get 12 idiots to go kill guys for me
    Quote Originally Posted by grarrrg View Post
    Oh, and Person-Man's real name is a little something called "SKYNET"

  10. - Top - End - #10
    Ogre in the Playground
     
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    Default Re: Magic item identification

    Quote Originally Posted by AslanCross View Post
    Magic Item Compendium allows for a DC 30 Knowledge Arcana check to identify any magical item that isn't an artifact.
    Now that is new information. Thanks
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    Titan in the Playground
     
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    Default Re: Magic item identification

    If you can find a Cloistered Cleric, Identify costs 10 gp/item, as Identify only costs a lot because of the ARCANE material component. For a divine caster, it's just their divine focus. Goes well as a Wand, because the Cloistered Cleric can make a Wand of Identify at caster level 1 for the same cost as a Wand of Cure Light Wounds... and anyone with Identify on their class list can use it just the same.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Bugbear in the Playground
     
    Tyger's Avatar

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    Default Re: Magic item identification

    Quote Originally Posted by Escheton View Post
    Now that is new information. Thanks
    See above. Its not quite accurate.
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    Quote Originally Posted by theos911 View Post
    Fighter: I can kill a guy in one turn.
    Cleric: I can kill a guy in half a turn.
    Wizard: I can kill a guy before my turn!
    Bard: I can get 12 idiots to go kill guys for me
    Quote Originally Posted by grarrrg View Post
    Oh, and Person-Man's real name is a little something called "SKYNET"

  13. - Top - End - #13
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Magic item identification

    Find a DFA with Magic Insight. Identify at-will. All it costs him is 2 rounds per identify.

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    Dwarf in the Playground
     
    DruidGuy

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    Default Re: Magic item identification

    I use this variant rule from WOTC.

    Spellcraft: can be used to identify magic items. Characters with an Item creation feat get a +2 circumstance bonus to identify magic items of that type.
    • Potions: DC: 25, 1 min.
    • Scrolls: DC: 20+ spell level, 1 round.
    • Arms and Armor: DC: 30, 1 min.
    • Wands: DC: 30, 1 min.
    • Rods: DC: 35, 1 min.
    • Staffs: DC: 40, 1 min.
    • Wondrous Items: Minor DC: 25, Medium DC: 30, Major DC: 40. All take 1 min.

    Hope this helps.
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    Optimystik's Avatar

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    Default Re: Magic item identification

    As above, Cloistered Cleric and DFA are your best bets.

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