Results 1 to 15 of 15
Thread: Magic item identification
-
2010-07-11, 07:48 AM (ISO 8601)
- Join Date
- Jun 2010
Magic item identification
We are alow level party (1st-2nd) and we have magic loot. Using the items has yeilded some info like we have a +1 hand axe but some other items evade our mundane attempts to ID. So back in town I am looking for the most economical way to id.
So far it seems that hiring an NPC wizard to cast Identify is cheapest (160 GP)
Looking at other spells that can ID a magic item:
Analyze Dweomer: You can check 1 item per caster level but the material component and focus costs alone would make Identify the better option. Not to mention the hiring costs of the Mage (Total cost to Hire: 720GP to hire+ 1500GP Focus=2,220 GP to Analyze 12 items ore 185 GP per item). A great spell if you are the high level wizard casting it.
Legend Lore: Amongst other information you can learn about an item you can determine the functions. (Total cost to Hire: 720GP to hire+250 GP Material Component+ 200 GP Focus= 1,170 GP for one item) the worst to identify.
Bardic Knowledge: How much would it cost to hire an NPC to use a class ability? Probably expensive since you would need an 8 to 10 th level Bard to take 20 for a DC 30 to know about a petty magic item. We are low level so the items are mainly petty.
When identifying would you cast on a stack of ammunition or do you have to ID each bolt/arrow/etc..? How many could you ID at once? It seems a waste to use a 100 GP Pearl on an expendable item.
I have really ownly read through the core books but we do have other source books available.Last edited by wick; 2010-07-11 at 07:50 AM.
-
2010-07-11, 07:51 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic item identification
Because the focus is reusable, you don't have to pay it's full cost when you hire a casting. Specifically, If the spell has a focus component (other than a divine focus), add 1/10 the cost of that focus to the cost of the spell. 720+150 = 870, or 72.5 gp per item.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2010-07-11, 09:10 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Magic item identification
If you have the skills / classes, an Artificer's Monocle (if you can buy one) is the best bet. Its in the Magic Item Compendium, and completely removes the need for Identify or Analyse Dweomer.
If you can find a caster to cast Analyse Dweomer, then you shouldn't have any trouble finding one who can craft an item for you though.
-
2010-07-11, 09:19 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
Re: Magic item identification
If you can hire npcs, 7th level swordsages can identify armors and weapons.
-
2010-07-11, 09:21 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- London, EU
- Gender
Re: Magic item identification
You can sometimes use skills eg Spellcraft DC 25 to identify a potion.
-
2010-07-11, 09:24 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Magic item identification
But the Artificer's monocle can really be used by everyone from what I saw. Yes, it's called an Artificer's monocle, so you would think only an Artificer could use it, but all you need is a few ranks in Knowledge(Arcana) if I remember and you are all set. A paltry price for an item that can identify everything, for free. And it's done in a few minutes and not an hour like usual Identify spells.
-
2010-07-11, 09:31 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
Re: Magic item identification
Clerics can cast Identify for free, if they have the right domain.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
-
2010-07-11, 09:36 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Magic item identification
Magic Item Compendium allows for a DC 30 Knowledge Arcana check to identify any magical item that isn't an artifact.
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.
"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
-
2010-07-11, 09:40 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Magic item identification
Well, everyone that has 5 ranks in Knowledge Arcana and can cast Dispel Magic. But yes, it is by far the best MI identifier out there.
Yup, but the OP noted they were a low level party, so this is likely out of their reach for a few more levels. And that check is actually a hint, not a real identifier. It does list rules for using Detect Magic to successfully ID the school of magic used in creation, and if you exceed the Spellcraft check by 10, then you get the full properties.Last edited by Tyger; 2010-07-11 at 09:43 AM.
-
2010-07-11, 09:41 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
Handy links:
-
2010-07-11, 09:43 AM (ISO 8601)
- Join Date
- May 2006
Re: Magic item identification
If you can find a Cloistered Cleric, Identify costs 10 gp/item, as Identify only costs a lot because of the ARCANE material component. For a divine caster, it's just their divine focus. Goes well as a Wand, because the Cloistered Cleric can make a Wand of Identify at caster level 1 for the same cost as a Wand of Cure Light Wounds... and anyone with Identify on their class list can use it just the same.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2010-07-11, 09:43 AM (ISO 8601)
- Join Date
- Mar 2007
-
2010-07-11, 10:09 AM (ISO 8601)
- Join Date
- Feb 2009
Re: Magic item identification
Find a DFA with Magic Insight. Identify at-will. All it costs him is 2 rounds per identify.
-
2010-07-11, 03:21 PM (ISO 8601)
- Join Date
- Jun 2007
- Gender
Re: Magic item identification
I use this variant rule from WOTC.
Spellcraft: can be used to identify magic items. Characters with an Item creation feat get a +2 circumstance bonus to identify magic items of that type.
• Potions: DC: 25, 1 min.
• Scrolls: DC: 20+ spell level, 1 round.
• Arms and Armor: DC: 30, 1 min.
• Wands: DC: 30, 1 min.
• Rods: DC: 35, 1 min.
• Staffs: DC: 40, 1 min.
• Wondrous Items: Minor DC: 25, Medium DC: 30, Major DC: 40. All take 1 min.
Hope this helps.Perception is reality.
Non Sum Qualis Eram.
-
2010-07-11, 03:23 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: Magic item identification
As above, Cloistered Cleric and DFA are your best bets.