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  1. - Top - End - #1
    Barbarian in the Playground
     
    DwarfClericGuy

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    Default [PF] Dwarven Fighter Feat Build Suggestions

    3.5 splatbooks are allowed in addition to the PF Core Rulebook.

    I'm looking for a feat build that's very much the quintessential dwarf; stoic, stamina, resilience, perseverance. Probably focused much on defense; enduring blows and shrugging off magical attacks while still having several options for offense.

    Of course, I did try come up with one, but I had trouble balancing between offense, defense, and social (Master Craftsman & Craft Magic Arm and Armor).
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

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    Kaiyanwang's Avatar

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    AFAIK, Master Craftsman gives the ability of craft a particular kind of magic item - you don't need to take the item creation feat too.

    3.5 splats is quite generic.. what splats are allowed?

    You need full fighter or you can multiclass? You prefer S&B, TWF, or THF?
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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
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    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

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    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Actually one of the benefits of the Master Craftsman is that it allow you to qualify for the feat Craft Magic Arms and Armor. It doesn't allow you to substitute Master Craftsman or any other thing in place of the feat Craft Magic Arms and Armor (or Craft Wondrous Item).

    Official 3.5 splatbook are allowed.

    I prefer going straight Fighter (it is fun in PF)
    Fighting style dominantly S&B

    My character's attributes are: Str 15, Dex 10, Con 16, Int 13, Wis 14, Cha 6 (standard point buy)
    Last edited by Hurlbut; 2010-07-13 at 04:36 AM.
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Quote Originally Posted by Hurlbut View Post
    Actually one of the benefits of the Master Craftsman is that it allow you to qualify for the feat Craft Magic Arms and Armor. It doesn't allow you to substitute Master Craftsman or any other thing in place of the feat Craft Magic Arms and Armor (or Craft Wondrous Item).
    True. I houseruled it and didn't remember.

    Official 3.5 splatbook are allowed.

    I prefer going straight Fighter (it is fun in PF)
    Fighting style dominantly S&B

    My character's attributes are: Str 15, Dex 10, Con 16, Int 13, Wis 14, Cha 6 (standard point buy)

    S&B is doable in pathfinder if you focus on bull rushes and similar control. Consider the dungeoncrasher variant for the fighter (dungeonscape). Now you can bash peple, splat them in the wall, and deal to them additional 8d6 + 3xstr damage.

    Need moar strenght. Switch Str with Con.

    Optional: switch Int and Wis and take the skill point each level. Now you reach 5 skill points/level. Not a skill monkey, but you can do something out of combat. Of course, the two things together drop your HP.

    Take something on the line of grater fortitude/greater will or martial study: Iron Hearth Surge to pimp your resilient side of the PC.

    Ask your DM to reformulate IHS, maybe

    Remember to have the Dwarf burp an amount of times/day accordingly to your Cha modifier!
    Last edited by Kaiyanwang; 2010-07-13 at 05:02 AM.
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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

  5. - Top - End - #5
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    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Actually the Attributes are after racial modifiers. if I switch the Str with Con as you say, it would be Str 14, Con 17. Same for Int and Wis (after switch: would be Int 12, Wis 15)
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    In that case, just ingore my statements about stats.. 4skill /level, and make them be enough

    Ask for buff to strenght and to-hit (remember that now bull rushes are attacks, and benefit from bonuses to the to-hit).

    What level you start?
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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

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    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    3rd level, but I want to plan a build to 20th level.
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    ...

    I noticed tha you cannot take shield bash without TWF.. you need a way to raise dexterity up to 14-15, or ask your DM to ignore it as a prerequisite...
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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

  9. - Top - End - #9
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    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    okay so the core feats should be Greater Fortitude, Greater Iron Will, Battle Hardened, maybe Shield Focus/Shield Ward?
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    I'm not sure Battle Hardened is worthy to be taken..

    I suggested the "Great X" feats but remember that they are a long way to qualify for: if you find some other, out of core way to remove debuffs (I suggested IHS), the better.

    I found Parrying Shield (Mords of Madness) better of shield ward.. it works for any shield.

    IRRC, Person_Man wrote a shield guide... look it up in these boards.

    Look up for the Shield Bash ---> Shield Charge --- > Shield Slam tier of feats (Core + Complete Warrior).

    Trip and daze are good conditions to infilct to the enemy..
    Last edited by Kaiyanwang; 2010-07-14 at 02:14 AM.
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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

  11. - Top - End - #11
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    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Eh, I get +2 initiative bonus out of it and a +4 bonus on saves vs Fear. :-/

    You know I have been wondering. Why is it that nobody else have chimed in here? Do they really loath the dwarves that much?
    Last edited by Hurlbut; 2010-07-14 at 11:23 AM.
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    The key to this build is alternate class features and careful feat selection.

    At level 1, Fighters get the Tower Shield for free. This in itself is useful. Races of Stone also lets you trade it away for Exotic Shield Proficiency, which has several uses. I suggest using it for a Gnome Battle Cloak, which is essentially a shield you wear on your back, which is essentially a free Animated shield. If you want a mounted build (which is one of your best core-ish options) then I suggest a Riding Shield.

    At levels 2 and 6, Dungonscape lets you trade away feats for the Dungeoncrasher ability, which gives you massive damage when you Bull Rush an enemy into a wall or solid object. You can also get free Bull Rush attempts from the Shield of the Severed Hand (Complete Divine pg 102 or MIC) and/or Brutal Surge weapons (MIC). Or you can get flight from a magic item and Bull Rush them into a floor. It's also worth mentioning that Dungeoncrasher damage is so high that even a single mundane Bull Rush per turn can kill most enemies.

    A nifty web ad on gives you various buffs to your ability to Demoralize. The most important kicks in at 11th level, which lets you Demoralize as a Swift Action. This can be a powerful tool.


    Feat suggestions:
    • Dungeoncrasher I & II alternate class features: Improved Bull Rush damage to insane levels. Dungeonscape ACF.
    • Greater Bull Rush: Enemies you Bull Rush provoke AoO.
    • Shock Trooper: Allows you to direct Bull Rush and shift Power Attack penalty to AC.
    • Shield Slam: Free Bull Rush when you hit someone with a shield.
    • Imperious Command: Demoralized enemies Cower for 1 round. With the above alternate class feature, you can do this every round as a Swift Action. Drow of the Underdark.
    • Dazzling Display: Demoralize all enemies within 30 ft.
    • Intimidating Prowess: Add Str to Intimidate.
    • Karmic Strike: Extra AoO when enemy hits you. Take Combat Reflexes. Complete Warrior.
    • Robilar’s Gambit: All melee attacks against you provoke an AoO. PHBII.
    • Shield Charge: When you attack with a shield as part of a Charge, you get a free Trip attack. Requires Improved Shield Bash. Complete Warrior pg 105.
    • Shield Slam: When you charge an enemy your enemy must Save or be Dazed for 1 round. Complete Warrior.
    • Step Up: 5 ft step as Immediate Action.
    • Mage Slayer: Casters always provoke AoO when casting. Comp Arcane.
    • Arcane Schooling: You’re treated as having one level of one arcane class for the purpose of activating spell trigger items (like Wands). Hello buff spells, good bye UMD! Player’s Guide to Faerun.
    • Combat Focus + Combat Vigor + Combat Stability: +4 Will Saves, +8 to resist bull rush/trips/grapple/etc, and Fast Healing 4. PHBII pg 87.

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    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Um, my dwarf fighter has a Dex of 10. So he doesn't qualify for TWF which is needed for Shield Slam.

    I forgot about the Combat Focus feat line, that'll fit in with the calm demeanor of the dwarven fighter.
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Quote Originally Posted by Hurlbut View Post
    3.5 splatbooks are allowed in addition to the PF Core Rulebook.

    I'm looking for a feat build that's very much the quintessential dwarf; stoic, stamina, resilience, perseverance. Probably focused much on defense; enduring blows and shrugging off magical attacks while still having several options for offense.

    Of course, I did try come up with one, but I had trouble balancing between offense, defense, and social (Master Craftsman & Craft Magic Arm and Armor).
    Our DM made a character almost completely focused on defense. He included Combat reflexes and the feat which lets you stop people's movement to make his character sticky. He was a sack of HP and AC that you couldn't get around. I don't remember the precise build, however.
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    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Here is my attempt at a "Stout" build for the dwarven fighter :P
    I need your advises on rearranging them in the order to be taken. Currently my character is at 3rd level.

    1st Power Attack
    F1st Combat Focus
    F2nd Combat Expertise
    3rd Skill Focus (Craft)
    F4th Combat Stablity
    5th Master Craftsman
    F6th Improved Trip
    7th Weapon Focus
    F8th Endurance
    9th Shield Focus
    F10th Combat Vigor
    11th Greater Weapon Focus
    F12th Shield Ward
    13th Active Shield Defense
    F14th Diehard
    15th Indomitable Soul
    F16th Improved Initiative
    17th Armor Specialization (Combined with adamantine heavy armor)
    F18th Battle Hardened
    19th Martial Study
    F20th Intimidating Prowess
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    Eldritch Horror in the Playground Moderator
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    What's your primary method of drawing the attention of enemies, and keep them from just blowing you off as a sack of HP they can't crack open while they feast on your allies? That was the big weakness of the core Fighter, and I'm not sure if Pathfinder's fighter fixed the issue.

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    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    My only 2 companions are rogues and they'll hide whenever we run into something, waiting for a chance to strike from shadows, leaving me to deal with the enemies initially.
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Standstill feat seems like a good choice here

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    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Quote Originally Posted by klemdakherzbag View Post
    Standstill feat seems like a good choice here
    Okay I finally found it. (as seeing I don't have Psionic sourcebooks normally) Where would you suggest I take it on the build?
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Hm, how set are you on Fighter? 'cause I could see a Crusader [ToB] being absolutely incredible for The Archetypal Stout Dwarf, and most definitely superior to Fighter, even PF, for this particular task. Between Delayed Damage Pool, all your Counters and healing Strikes, you are a real bastion of defense as far as that goes.

    You'll of course have to look at some anti-mage tools if you truly want to withstand magical attacks but as the same is true for Fighter anyways, I don't see that impacting your decision. At least you could learn Iron Heart Surge as a Crusader (through Studies).
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    Default Re: [PF] Dwarven Fighter Feat Build Suggestions

    Quote Originally Posted by Hurlbut View Post
    Okay I finally found it. (as seeing I don't have Psionic sourcebooks normally) Where would you suggest I take it on the build?
    Are flaws allowed? If so, combat reflexes + standstill by level 1 (thanks to two flaws).

    Remember that the pathfinder version changed in a Combat Maneuver throw.

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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

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