New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 19 of 19
  1. - Top - End - #1
    Pixie in the Playground
     
    WolfInSheepsClothing

    Join Date
    Jan 2010
    Location
    A boring, boring Island.
    Gender
    Male

    Default [3.5] Newbie Cleric

    My DM has set up a new game and our normal three man team is being joined by two newbie players. Originally I wasn't planning on participating due to time constraints, but since a couple of my friends could use some advice, I figured that was reason enough to play (and if anything have my character written out of the plot later). The Party's composition is pretty standard: Fighter (straight out of the PHB with no ToB assistance), Ranger, Rogue, Cleric, and Wizard (my character). My Wizard is the only optimized character with the Fighter coming as a close second since the DM really isn't that knowledgeable on character building.

    I took a read over both of the new players character sheets to see if I could assist them somehow--the Rogue player showed no interest in any advice, and has selected a large amount of useless feats (Toughness, for example, with no intention of Prestiging.) Now when I got a look at the Cleric's feats, I knew she needed help, but she was significantly more responsive to assistance. Thing is my Wizard is my first casting class and I don't know much of anything about Cleric casting! I was hoping for some suggestions for Feats that might make things a bit easier on her.

    She's a level 7 Human Cleric of Pelor. Domains are Healing and Sun. Her intention was to play the party healer since no one else felt like it, sadly. We have the PHB, PHB II, Complete Divine, Complete Adventurer, Complete Scoundrel, UA, Complete Arcane, Complete Mage, and Book of Exalted Deeds available, and the DM has access to quite a few others.

    I figured Extend Spell and Persistent Spell would be helpful and I have no problem explaining how metamatgics work for her, but any other help in picking feats would be greatly appreciated.

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Apr 2010

    Default Re: [3.5] Newbie Cleric

    Zen Archery is nice.
    Quote Originally Posted by Dead Levels
    The monk is the only other core class, aside from the barbarian, that has no dead levels. Players always have something to look forward to with the monk, which boasts the most colorful and unique special abilities of all the character classes.

  3. - Top - End - #3
    Banned
     
    Superglucose's Avatar

    Join Date
    Jul 2007
    Location
    California
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    Honestly the first step is to let her know that she won't need to be the party healer in combat if she doesn't want to. Let her know that healing in combat isn't the best idea and that she should protect people from getting hit, and then after the combat is done, heal them.

    If she's going for Persistent Spell she should get Divine Metamagic: Persist otherwise where's not much point. And then Extra Turning, plus any of the feats needed to get into Servant of Pelor.

    By the way she should shoot for Radiant Servant of Pelor.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Apr 2010

    Default Re: [3.5] Newbie Cleric

    Persist Lesser Vigor is fun. Persist Mass Lesser Vigor even more so.
    Quote Originally Posted by Dead Levels
    The monk is the only other core class, aside from the barbarian, that has no dead levels. Players always have something to look forward to with the monk, which boasts the most colorful and unique special abilities of all the character classes.

  5. - Top - End - #5
    Ettin in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    Some corn field
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    you wouldnt go too amiss by suggesting using DMM persist and picking a domain different from healing. you can still be offensive as a cleric while still healing. see if the DM will approve of a Divine Unseen Seer, and take levels in that.

    persist divine power and righteous might as soon as possible.
    Spoiler
    Show

    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

    Avatar by Szilard

  6. - Top - End - #6
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    Quote Originally Posted by Prodan View Post
    Persist Lesser Vigor is fun. Persist Mass Lesser Vigor even more so.
    Wait... one can do that?

    What's her alignment?

    Oh, yeah, also, Divine Oracle's a good PrC to look at.

    As is church inquisitor if she's LG.

    Definitely radiant servant of Pelor if she has healing domain as well as sun domain.
    Last edited by Coidzor; 2010-07-17 at 01:15 AM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  7. - Top - End - #7
    Banned
     
    Superglucose's Avatar

    Join Date
    Jul 2007
    Location
    California
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    Quote Originally Posted by Prodan View Post
    Persist Lesser Vigor is fun. Persist Mass Lesser Vigor even more so.
    Neither of those work since the maximum amount of healing you can get from Lesser Vigor is 15 HP and while I don't remember the max from Mass Lesser Vigor, there is maximum.

    EDIT: Well, it *does* work.

    Here's how it works: Cleric casts "Persistent Lesser Vigor" on you in the morning. At 3:15 pm you take 10 points of damage. At 3:16 pm you are back to full health. At 4:27 pm, you take a further 10 points of damage, but you only get 5 HP back.

    So yes, it works, but not the way you expect it to. The cap isn't on duration, it's on HP gained.
    Last edited by Superglucose; 2010-07-17 at 01:46 AM.

  8. - Top - End - #8
    Titan in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    A first-time player will probably be happier with a Favored Soul than with a proper Cleric. They're a lot weaker, yes, but they have about an order of magnitude less bookkeeping. Having a spell list is worlds easier than having access to every spell on your list, even if you only stick to the PHB.

    If you can convince her that she'll still be the voice of Pelor bringing his burning hate light and life to the masses, I think she'll probably have an easier time of it. Help her pick her spells so she doesn't shoot herself in the foot, but honestly, first-time players should not play prepared divine full casters.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  9. - Top - End - #9
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: [3.5] Newbie Cleric

    Quote Originally Posted by Superglucose View Post
    Neither of those work since the maximum amount of healing you can get from Lesser Vigor is 15 HP and while I don't remember the max from Mass Lesser Vigor, there is maximum.

    EDIT: Well, it *does* work.

    Here's how it works: Cleric casts "Persistent Lesser Vigor" on you in the morning. At 3:15 pm you take 10 points of damage. At 3:16 pm you are back to full health. At 4:27 pm, you take a further 10 points of damage, but you only get 5 HP back.

    So yes, it works, but not the way you expect it to. The cap isn't on duration, it's on HP gained.
    Where do you see that? It says it gives Fast Healing until the spell ends.

  10. - Top - End - #10
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    Quote Originally Posted by 2xMachina View Post
    Where do you see that? It says it gives Fast Healing until the spell ends.
    In short, it's a silly reading on the spell. Since its Duration becomes 24 Hours instead of whatever is written on there, it should work just fine. Mass Lesser Vigor is a great way to avoid healing outside combat. In combat, you'll mostly want Heal (the spell), Revivify scrolls (though obviously, you should avoid needing to use them) and spells that you can use to make your people not dead in the first place.

    Outside combat, use Wands of Lesser Vigor/Cure Light Wounds to heal, or if you have DMM: Persistent, the mentioned Persistent Mass Lesser Vigor on the party. And yeah, Mass Lesser Vigor is the one that actually works; normal Lesser Vigor is a touch range spell and thus not fixed range (depends on your natural reach) so it's not really legal.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  11. - Top - End - #11
    Bugbear in the Playground
    Join Date
    Mar 2009
    Location
    Here.

    Default Re: [3.5] Newbie Cleric

    I don't actually know why so many people are suggesting DMM: Persist. For a cleric of Pelor (no planning or undeath), DMM: Persist is a heavy, three-feat investment that expands to four if you need Extra Turning. Even then, barring nightstick cheese, you can only pull it off once on divine power/mass lesser vigor before it expires, and barring CL cheese, she now has four feats that can be nullified by a successful dispel check. Sure, it's easy to say "take this, persist Divine Power, and be done with it," but given its cost, it's not something I would give to a beginner.

    If she likes healing, though, and wouldn't mind playing Radiant Servant of Pelor, I would highly recommend that she take the spontaneous domain casting [healing domain] ACF. Depending on your DM's standpoint, Empowered Healing/Supreme Healing may apply to all cure/heal spells, or it may only apply to spells cast directly from the healing domain. In the latter case, spontaneous domain casting means that she loses nothing (she loses the ability to spontaneously cast cure spells and gains...the ability to spontaneously cast cure spells), she gain the ability to cast Heal and Mass Heal spontaneously, and to top it off, all of her spontaneously cast cure and heal spells are auto-empowered and/or auto-maximized.

    Instead of making her use up her turn undead attempts to fuel divine metamagic, consider recommending some of the other divine feats that feeds from TU attempts, such as divine vigor. Turn Undead is actually very effective if your campaign features undead, and moreso with the sun domain - you shouldn't encourage her to bomb all of it on a single persist divine power when she's this early into the game.

  12. - Top - End - #12
    Dwarf in the Playground
    Join Date
    Feb 2009

    Default Re: [3.5] Newbie Cleric

    Is it not sort of bad to have some characters being optimized wizards and clerics and another player a toughness rogue?

    Better if everyone is dull and basic when it involves noobs, and scale the campaign accordingly.
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *As a DM I run sand-box games.
    Challenge me.

  13. - Top - End - #13
    Halfling in the Playground
     
    ClericGuy

    Join Date
    Feb 2010

    Default Re: [3.5] Newbie Cleric

    Don't forget Devotion feats. I have a character (cleric of Pelor/Radiant Servant of Pelor) with the ACF Felyndiira mentioned in the campaign I'm playing in. The party wants me to survive. They've put themselves in harm's way to save my life. Have your cleric forego dmm persist. Have her take Healing Devotion (it's a life saver), and Improved Domain Power: Healing (from Dragon 342) to turn any conjuration (healing) spell with a range of Touch to a range of Close. Divine Spell Power is also a good divine feat. Couple that with a circlet of persuasion and anything that increases her turning level and she'll be amazing.

  14. - Top - End - #14
    Pixie in the Playground
     
    WolfInSheepsClothing

    Join Date
    Jan 2010
    Location
    A boring, boring Island.
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    Quote Originally Posted by Otodetu View Post
    Is it not sort of bad to have some characters being optimized wizards and clerics and another player a toughness rogue?

    Better if everyone is dull and basic when it involves noobs, and scale the campaign accordingly.
    The previous pre-made campaign I played with the DM left the party near dead after every battle until eventually our Rogue did die (and quit playing). The only reason we managed to survive any of the encounters was because I rolled well on a Barbarian aiming for the Primeval Prestige, plus our Cleric managed to turn a group of skeletons that was killing the party. He doesn't scale back campaigns since he doesn't make them. That being the case, I'd rather not wipe due to the DM not caring how weak our party actually is.

    Quote Originally Posted by Felyndiira View Post
    If she likes healing, though, and wouldn't mind playing Radiant Servant of Pelor, I would highly recommend that she take the spontaneous domain casting [healing domain] ACF. Depending on your DM's standpoint, Empowered Healing/Supreme Healing may apply to all cure/heal spells, or it may only apply to spells cast directly from the healing domain.
    I'm trying to avoid Prestige classes since the DM goes by the book in terms of multiclassing, as silly as that is. I'll look into some of the spontaneous casting domains though. Thanks for the tip!

    Quote Originally Posted by Superglucose View Post
    Honestly the first step is to let her know that she won't need to be the party healer in combat if she doesn't want to. Let her know that healing in combat isn't the best idea and that she should protect people from getting hit, and then after the combat is done, heal them.
    She seems to want to pursue a support role and only fight in absolutely necessary. I'm trying to work with her to help her better understand the game since it can be complicated for a newbie--granted a level seven pre-made campaign isn't likely the most newb friendly place to get started but hey, more people usually means more fun anyway.

    Quote Originally Posted by KingoftheTrees View Post
    Have your cleric forego dmm persist. Have her take Healing Devotion (it's a life saver), and Improved Domain Power: Healing (from Dragon 342) to turn any conjuration (healing) spell with a range of Touch to a range of Close. Divine Spell Power is also a good divine feat. Couple that with a circlet of persuasion and anything that increases her turning level and she'll be amazing.
    Are both of these feats from Dragon Magazine? I don't know if we have access to those. I'll scan around though, and thank you for the tips on the items since that's another section that needs work on.

    I'm going to scan over some of the feats in the books I borrowed, see if anything fits the suggestions you all have given me thus far. Really appreciate the help though. If anyone has the names of the books that coincide with some of the suggested feats that would be really helpful.

  15. - Top - End - #15
    Dwarf in the Playground
     
    Sc00by's Avatar

    Join Date
    Apr 2005
    Location
    UK
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    The 'Devotion' Feats (Healing, knowledge, etc) are in Complete Champion

    I'd give another vote to to Radient Servant of Pelor. It's ace! :)

    And if you really want to DMM Quicken may suit the player more than persist allowing 2 spells to be cast per round (until you run out of Turn attempts anyway )

    Edit:
    Quote Originally Posted by The Red Geist View Post
    I'm trying to avoid Prestige classes since the DM goes by the book in terms of multiclassing, as silly as that is. I'll look into some of the spontaneous casting domains though. Thanks for the tip!
    By the book?
    Last edited by Sc00by; 2010-07-21 at 09:56 PM.
    Avatar by Sneak (a long, long time ago)

    What Hayley Said

  16. - Top - End - #16
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: [3.5] Newbie Cleric

    I'm pretty sure, RAW, PrC does not have Multiclass penalties.

  17. - Top - End - #17
    Banned
     
    Optimystik's Avatar

    Join Date
    Apr 2007
    Location
    Tampa, FL
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    Quote Originally Posted by 2xMachina View Post
    I'm pretty sure, RAW, PrC does not have Multiclass penalties.
    Indeed they do not

  18. - Top - End - #18
    Pixie in the Playground
     
    WolfInSheepsClothing

    Join Date
    Jan 2010
    Location
    A boring, boring Island.
    Gender
    Male

    Default Re: [3.5] Newbie Cleric

    Quote Originally Posted by 2xMachina View Post
    I'm pretty sure, RAW, PrC does not have Multiclass penalties.
    Quote Originally Posted by Optimystik View Post
    Huh! Didn't even realize--I've never gotten a chance to hit a Prestige Class since I usually just multiclass. I'll run the PrC idea by her and see how she likes it. If she's interested then I'll propose Radiant Servant of Pelor.

    As for items that increase turning level (we started out with average gold for level 7, the Fighter, Ranger, and myself are the only ones who bought magical items) I'm guessing the SRD would be a good place to start looking. Would Pearls of Power give her Cleric the same kind of support as they would my Wizard? I think that might be another good item for her to have.
    Last edited by The Red Geist; 2010-07-22 at 08:20 AM.

  19. - Top - End - #19
    Bugbear in the Playground
     
    Mnemnosyne's Avatar

    Join Date
    Jun 2010

    Default Re: [3.5] Newbie Cleric

    Quote Originally Posted by Zaq View Post
    A first-time player will probably be happier with a Favored Soul than with a proper Cleric. They're a lot weaker, yes, but they have about an order of magnitude less bookkeeping. Having a spell list is worlds easier than having access to every spell on your list, even if you only stick to the PHB.

    If you can convince her that she'll still be the voice of Pelor bringing his burning hate light and life to the masses, I think she'll probably have an easier time of it. Help her pick her spells so she doesn't shoot herself in the foot, but honestly, first-time players should not play prepared divine full casters.
    Not sure I fully agree. With a spontaneous caster it's easy to pick bad spell choices and ruin yourself forever unless the DM allows you to re-choose your spells at some point, with a prepared caster you learn 'ok that spell isn't that great, I won't memorize it again'.

    The trick is properly handling it. Go through the spell list, note down interesting ones, and consider that your operational spell list. For most situations, those are probably the only spells you need to worry about, so you don't have to run through the PHB and 10 splatbooks every morning when you memorize spells. Then just update this operational spell list every couple weeks based on experience. After a few sessions, look through the spell lists again, you'll probably see a couple 'hey that coulda been useful' spells, and add them to your operational list, while removing some that were either underwhelming in practice or you never actually got any use out of.

    Plus, if you devote one slot per level (once you have several slots per level) to being an experimental spell slot, you can memorize all the quirky and weird spells and try them out as you go along, so you get practical, hands-on experience with a whole lot of spells, therefore building your experience for future choices. And as a cleric, if the situation to use the spell never comes about, you can still spontaneously burn it as a Cure spell when you need to.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •