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    Bugbear in the Playground
     
    Peregrine's Avatar

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    Feb 2005
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    Default Sesquipedalian Loquaciousness [3.5, cursed item]

    A player in my campaign recently picked up the ability to speak the local language in the form of a cheap magic headband. Needing something to call it on item lists, I settled on circlet of worldly speech. And then when I first went to type that in, my fingers slipped and I almost misspelt it, in such a manner as to give rise to the following random idea:

    Circlet of wordy speech
    This thin headband appears to be a circlet of worldly speech and actually functions as such. However, it also afflicts the wearer with the need to speak verbosely and using the largest words of which it is capable. Talking is no longer a free action for one so afflicted; any speech at all must take at least a move action. The wearer is incapable of realising that it is speaking in a manner out of the ordinary; its speech seems to itself to be as economical as it could possibly be.

    Faint divination; CL 3rd.

    (Title courtesy of TV Tropes, which also talks about talking as a free action. You're welcome.)
    Last edited by Peregrine; 2010-07-18 at 12:26 PM. Reason: Rules about removing the item: the wearer doesn't know anything's wrong!
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
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    <name of homebrew here> Copyright <year first posted>, T. Pederick

  2. - Top - End - #2
    Ogre in the Playground
     
    BladeofOblivion's Avatar

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    Default Re: Sesquipedalian Loquaciousness [3.5, cursed item]

    This must have been what V was wearing up until the soul splice.
    Extended Signature

    Óla tha eínai éna.

    Avatar by Dorian Soth Thormag. Thanks a bunch.

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    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Sesquipedalian Loquaciousness [3.5, cursed item]

    Quote Originally Posted by Peregrine View Post
    A player in my campaign recently picked up the ability to speak the local language in the form of a cheap magic headband. Needing something to call it on item lists, I settled on circlet of worldly speech. And then when I first went to type that in, my fingers slipped and I almost misspelt it, in such a manner as to give rise to the following random idea:

    Circlet of wordy speech
    This thin headband appears to be a circlet of worldly speech and actually functions as such. However, it also afflicts the wearer with the need to speak verbosely and using the largest words of which it is capable. Talking is no longer a free action for one so afflicted; any speech at all must take at least a move action. The wearer is incapable of realising that it is speaking in a manner out of the ordinary; its speech seems to itself to be as economical as it could possibly be.
    I just pictured a barbarian putting it on and not speaking any differently at all lol.
    Last edited by Chronos Flame; 2010-07-18 at 05:15 PM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Peregrine's Avatar

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    Default Re: Sesquipedalian Loquaciousness [3.5, cursed item]

    Quote Originally Posted by Chronos Flame View Post
    I just pictured a barbarian putting it on and not speaking any differently at all lol.
    I had a similar thought, but pictured such a character carrying on a long-winded monosyllabic babble. Kinda like Thog when he tanked his Will save vs zone of truth (Dungeon Crawlin' Fools bonus comic 85a).

    That, or the barbarian starts trying to use long words and ends up talking in constant malapropisms. Actually, that would be fun to play.
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
    Homebrew licence:
    Spoiler
    Show
    All my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:

    <name of homebrew here> Copyright <year first posted>, T. Pederick

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