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2010-07-18, 02:39 PM (ISO 8601)
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Durable Body [3.5 Alternate Class Feature]
Durable Body
Some monks research close combat more than others, relying on their melee capabilities more than their knowledge of how to avoid spells and similar effects. Such monks are able to easily shrug off damage like a high-level barbarian and fight with the big, armored front-liners.
The durable body class feature allows the monk to take to the front lines with the barbarian and fighter more often, and lessens the need for healing and protection. However, this focus on durability in mundane combat takes away from a monk's magical defense.
Level: Monk 2nd.
Replaces: If you select this class feature, you do not gain evasion, improved evasion, or still mind.
Benefit: You gain 2/- damage reduction. This improves by 1/- per level after 2nd.
In addition, once per round, when your damage reduction absorbs damage in melee, you may make a free sunder or disarm attempt against the opponent's weapon. This represents your skins' ability to turn weapons aside as easily as a rock.Last edited by Temotei; 2010-08-27 at 12:41 AM.
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2010-07-18, 02:41 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Durable Body [3.5 Alternate Class Feature]
Really? Level 13? Monks need help a lot earlier than that.
Make this, say, level 6, and I might roll with it. Make Monks a kind of tank class. Could be interesting.Last edited by arguskos; 2010-07-18 at 02:41 PM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-18, 02:49 PM (ISO 8601)
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- Jul 2010
Re: Durable Body [3.5 Alternate Class Feature]
Uh if this was level 6 by the time you got to level 20 youd have a DR of like 17...
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2010-07-18, 02:52 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Durable Body [3.5 Alternate Class Feature]
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-18, 02:55 PM (ISO 8601)
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- Nov 2008
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Re: Durable Body [3.5 Alternate Class Feature]
How's that?
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-07-18, 02:56 PM (ISO 8601)
- Join Date
- Jul 2008
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- Broken Damaged Worthless
Re: Durable Body [3.5 Alternate Class Feature]
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-18, 03:01 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Durable Body [3.5 Alternate Class Feature]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-07-18, 03:11 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Durable Body [3.5 Alternate Class Feature]
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-18, 03:17 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Durable Body [3.5 Alternate Class Feature]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-07-19, 10:00 AM (ISO 8601)
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- Apr 2007
Re: Durable Body [3.5 Alternate Class Feature]
...
On some level, the point of alternate class features is to provide a new ability that is about equal in power but superior in utility for certain builds utilizing that class.
That said, how on earth does a situational +2 saving throw bonus = DR 20/- + reflexive sundering/disarming?
Try throwing out the extra attacks from flurry of blows as well and only give this guy the DR when he makes a successful attack with the normal penalty from the attacks (which decreases as you level as normal). That would be a bit more balanced.I'm try not to be too vain but this was too perfect not to sig.
At long last, I have an extended signature
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2010-07-19, 10:10 AM (ISO 8601)
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- Jan 2009
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Re: Durable Body [3.5 Alternate Class Feature]
The reflexive disarm/sunder (who chooses which?) could quickly turn into a dice-rolling festival. At the very least, I'd only allow that attempt if damage was reduced to zero because of this ability.
As others have said, it is ridiculously overpowered compared to the ability it replaces.
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2010-07-19, 11:37 AM (ISO 8601)
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Re: Durable Body [3.5 Alternate Class Feature]
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2010-07-19, 11:41 AM (ISO 8601)
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- Jan 2009
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2010-07-19, 11:49 AM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Durable Body [3.5 Alternate Class Feature]
This reminds me of the lion totem barbarian (Complete Champion).
That said, how on earth does a situational +2 saving throw bonus = DR 20/- + reflexive sundering/disarming?
I was going to do that, but at higher levels, it will never happen unless the DM decides to throw a bunch of mooks at you.
Evasion and improved evasion were cut out. A "once per round" limit has been placed on the automatic sunder/disarm attempt. It's been lowered to 2nd level with 2/- damage reduction, for the same amount later.
Note that damage reduction is sorely overrated when you're critiquing.Last edited by Temotei; 2010-07-19 at 11:56 AM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).