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  1. - Top - End - #1
    Dwarf in the Playground
     
    freebiewitz's Avatar

    Join Date
    Jan 2010

    Default Character concept

    Well I have a character I'm making for a new dnd 3.5 campaign, everyones playing level 1 etc.

    Anyhow I'm playing a sentient construct (Dm just used warforged rules, slightly tweaked.) And well he's based on crafting.

    The warforged I am using was found 50yrs before the start of the campaign, was reanimated and began helping the village out. Said warforged was pretty old and it was practically falling apart. Most of said parts were made of adamantine.

    My character then sold the adamantine and made an orphanage as it saw this to be the most efficent way to spend the money due to the amount of parents dying in one of the nearby forests. My character is a hunter (Meat for money and children.) A builder (Repairs carts and builds buildings) and is seen as a immature kids toy by the children who out grow him, a big awesome help by most of the villages and a scary war machine by the more paranoid villagers.

    He has the following craft skills.

    Blacksmith
    Carpetenty.
    Leather
    Trapsmith
    Fletching
    Alchemy
    Cooking

    Here are the following reasons for said skills.

    Blacksmith so he repair tools and make them (Farming village with hunting grounds)
    Carpentry for repairing buildings and making puppets and toys for children.
    Leather for skinning animals etc
    Trapsmith for hunting animals
    Fletching for his bow for hunting.
    Alchemy to create ointments and non magical potions to heal people.
    Cooking so he can feed the children.

    Anyhow what I would like to know is what prestige class should I put him in?
    This campaign should only go up to level 10 or so btw.

    I've considered Combat trapsmith and Reforged but is there anything based on creating items/crafting? Keep in mind this is a very RP heavy game so I'll have to justify his prestige class. The trapsmith and reforged ideas are fine with the DM, he says they seem like natural progression in this case.
    "A knife can only bring true happiness in the hands of a chef."

    "What if the other person was Masochistic?"

    "........."

  2. - Top - End - #2
    Banned
     
    Optimystik's Avatar

    Join Date
    Apr 2007
    Location
    Tampa, FL
    Gender
    Male

    Default Re: Character concept

    Artificers are built around... well, building, and suit Warforged quite well. You'll also have plenty of Int and skill points to fill out your crafting skills.


  3. - Top - End - #3
    Troll in the Playground
    Join Date
    Aug 2009
    Gender
    Male

    Default Re: Character concept

    I only know one PrC that is based around crafting non magical items. In Magic of Faerun you'll find the Gnome (Lantan) Artificer. They make devices that mimic spells.

    Dragonmech or Iron Heroes may also have something more fitting.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  4. - Top - End - #4
    Dwarf in the Playground
     
    freebiewitz's Avatar

    Join Date
    Jan 2010

    Default Re: Character concept

    I'm not sure if Artificer will work, I'll ask the DM but in this setting the elves are the ones who built the warforged to fight fey and such as a desperation move. Elves and warforged got their asses handed to them so not many people would have Craft (Construct).

    Like I said I'd have to justify how my character became an artificer.
    "A knife can only bring true happiness in the hands of a chef."

    "What if the other person was Masochistic?"

    "........."

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