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  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Jan 2010
    Location
    Vancouver, BC
    Gender
    Male

    Default [3.5] Summon skeleton mob!

    A friend of mine asked me to help him with optimizing a Dread Necromancer (level 14). One idea I came across was using the mob rules in DMG2 for assembling a large number of 1HD skeletons, cheap and easy to replace. The rules say that a mob is considered to have 30HD (way too high to control via rebuking), but they also say that the mob is made up of 48 medium creatures, easy enough for a level 14 Dread Necro.

    So this results in a gargantuan creature that moves 3 squares per round, automatically deals 5d6 damage to any creature that shares its space, 195 hp, and a grapple mod of 27 + str. I think the damage and grappling are acceptable, but the hp feels a little high.

    This is a very rules-light game and our DM goes by the Rule of Cool for just about everything, but I am just wondering if anyone has tried this idea before with any game-shattering results. Thanks for the feedback.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Sep 2008

    Default Re: [3.5] Summon skeleton mob!

    Doesn't it take a ton of damage from area? You could fling fireballs/fiery bursts and blow them up en masse. Or have I forgotten the swarm rules?



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    <Flickerdart> So theoretically the master vampire can control three bonused dire weasels, who in turn each control five sub-weasels
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  3. - Top - End - #3
    Ogre in the Playground
     
    Lord Vukodlak's Avatar

    Join Date
    Nov 2007

    Default Re: [3.5] Summon skeleton mob!

    Quote Originally Posted by Caphi View Post
    Doesn't it take a ton of damage from area? You could fling fireballs/fiery bursts and blow them up en masse. Or have I forgotten the swarm rules?
    Swarms take 50% more damage from area effects, and undead swarms count as having half their hit dice for resisting turning.

  4. - Top - End - #4
    Troll in the Playground
    Join Date
    Feb 2010
    Location
    Indiana
    Gender
    Male

    Default Re: [3.5] Summon skeleton mob!

    Do swarms and mobs have different rules?

    If yes, do they count as a swarm or a mob.

  5. - Top - End - #5
    Colossus in the Playground
     
    hamishspence's Avatar

    Join Date
    Feb 2007

    Default Re: [3.5] Summon skeleton mob!

    If you can already control that many skeletons, allowing a necromancer to give the order "Mob formation"- to turn them into a mob- would be a nice idea- and I'd be inclined to allow it.

    I think there were criticisms of the mob template though- and improved homebrew versions.

    For an example:

    http://www.giantitp.com/forums/showthread.php?t=129179
    Last edited by hamishspence; 2010-07-20 at 04:18 PM.
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