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  1. - Top - End - #1
    Pixie in the Playground
     
    MonkGirl

    Join Date
    Jul 2010

    Default [3.5] actions in combat

    Every round, on your character’s turn, you may take a standard
    action and a move action (in either order), two move actions, or one
    full-round action. You may also perform one or more free actions
    along with any other action, as your DM allows.

    quoted from the players handbook

    the problem that has arisen is that one of the players in my game is arguing that you can switch out move actions for standard actions.

    the only rules i have seen for this allow you to dump a standard action for a move action

    now am i right or is the player right on this issue?

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: [3.5] actions in combat

    Player is an idiot. You can trade a standard for a move as a special function. It doesn't work the other way.

  3. - Top - End - #3
    Orc in the Playground
     
    Kyrthain's Avatar

    Join Date
    May 2009
    Location
    Toronto, Ontario
    Gender
    Male

    Default Re: [3.5] actions in combat

    Yeah, wizards have enough nice things without being able to pump out two spells per round without metamagic or tricks.
    Epic avatar by Serpentine
    (>*,,*)> Zombie wants to be your friend.

    There are no problems that cannot be solved by a liberal enough application of wolves. Think about it.

    WIN

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