Results 1 to 3 of 3
Thread: [3.5] actions in combat
-
2010-07-20, 05:19 PM (ISO 8601)
- Join Date
- Jul 2010
[3.5] actions in combat
Every round, on your character’s turn, you may take a standard
action and a move action (in either order), two move actions, or one
full-round action. You may also perform one or more free actions
along with any other action, as your DM allows.
quoted from the players handbook
the problem that has arisen is that one of the players in my game is arguing that you can switch out move actions for standard actions.
the only rules i have seen for this allow you to dump a standard action for a move action
now am i right or is the player right on this issue?
-
2010-07-20, 05:20 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: [3.5] actions in combat
Player is an idiot. You can trade a standard for a move as a special function. It doesn't work the other way.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2010-07-20, 05:26 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Toronto, Ontario
- Gender
Re: [3.5] actions in combat
Yeah, wizards have enough nice things without being able to pump out two spells per round without metamagic or tricks.
Epic avatar by Serpentine
(>*,,*)> Zombie wants to be your friend.
There are no problems that cannot be solved by a liberal enough application of wolves. Think about it.
WIN