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2010-07-21, 01:14 PM (ISO 8601)
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- Aug 2008
5-20 crit range with Disciple of Dispater (3.5)
This is an upgrade of the old aptitude kukris and insane crit range trick. I haven't seen this in builds yet so am I missing something, did I actually discover something new (very unlikely) or is there something else about this, like a better trick?
The Disciple of Dispater's (BoVD) Iron Power ability doubles your crit range at level 4 with iron and steel weapons and triples it at level 8. This specifically stacks with Improved Critical. So, using Aptitude Kukris with the Improved Critical Feat you get..
Normal Crit Range 17-20. 4 numbers crit. Imp Crit 13-20, 8 numbers crit.
With Iron Power +1 9-20, 12 numbers crit. Iron Power 5-20, 16 numbers crit.
You could accomplish this at level 14 (as you need BAB +6 to enter). Add Blood in the Water for extra fun.
So yeah.
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2010-07-21, 01:20 PM (ISO 8601)
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- Feb 2010
Re: 5-20 crit range with Disciple of Dispater (3.5)
I don't own BoVD so don't know the class, but your math appears wrong.
It looks like you're applying Dispater's multiplication AFTER improved crit which isn't what "stacks with" means, though 17-20 wouldn't be the result anyway.
Ok, you're simply using 17-20 as base stats for kukri. I don't know how you're getting that instead of 18-20.
Kukri: 18-20
Improved crit: 15-20
+1 class feature: 12-20
+2 class feature: 9-20.
Still flippin' potent, but not 5-20.Last edited by Pechvarry; 2010-07-21 at 01:21 PM.
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2010-07-21, 01:20 PM (ISO 8601)
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- Mar 2010
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Screw BitW, slap Lightning Maces on those puppies.
Quotebox
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2010-07-21, 01:20 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Do note that the Aptitude Kukiri trick with Lightning Maces is pretty questionable. The intent was obviously to allow an aptitude weapon to benefit from a feat that allows you to CHOOSE a weapon, such as Weapon Focus, Weapon Spec, etc, rather than feats that require a specific weapon, such as Lightning Maces, Three Mountains, or god forbid Boomerang Daze.
That said, nice crit range!
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2010-07-21, 01:30 PM (ISO 8601)
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- Sep 2009
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- Runite
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2010-07-21, 01:32 PM (ISO 8601)
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- Jun 2009
Re: 5-20 crit range with Disciple of Dispater (3.5)
Last edited by 9mm; 2010-07-21 at 01:33 PM.
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2010-07-21, 01:36 PM (ISO 8601)
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- Dec 2007
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- Finland
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Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-07-21, 01:37 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: 5-20 crit range with Disciple of Dispater (3.5)
I wrote some MatLab code using the RandomInt function to run simulations of how silly a normal Lightning Maces Aptitude (if you allow it to work) would get. I had a feedback loop that increased damage per hit by 1 every time you confirmed a crit and in theory should be able to calculate the average damage you'd deal before a nasty string of 1s end the iteration.
Unfortunately, I don't have MatLab to actually run the code and check it for bugs, but it looks flawless. Then again, I'm a TERRIBLE debugger, and MatLab is a bassackwards language to code in anyway. Plus, I don't trust the RandomInt function to be completely unbiased...no computer function is ever truely "random".
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2010-07-21, 01:38 PM (ISO 8601)
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- Sep 2009
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- Runite
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2010-07-21, 01:40 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-07-21, 01:47 PM (ISO 8601)
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- Feb 2005
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Huh, I remember making that build a while back (not for ToS though) but it used Aptitude Great Crossbows. Great Crossbows have a better critical range than hand crossbows, and with Hand Crossbow Mastery + Aptitude you can still reload them at full speed. It required extra hands though.
JaronK
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2010-07-21, 01:51 PM (ISO 8601)
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- Jul 2008
Re: 5-20 crit range with Disciple of Dispater (3.5)
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-07-21, 01:55 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Statistically, its not infinite. On any truely infinite string of numbers that range between 1 and 20, there exists a string of 1s long enough to stall out the recusion. Now, the longer it goes, the more successive ones needed to stall it out, but the chance of such a string of 1s never truely reaches 0% at any point. Thus, since there's no chance it can't fail, it must fail at some point and thus can't be truely infinite.
Go go gadget limit calculus!
EDIT for clarity: If you had, say, 5 attacks per round when you started attacking, if you rolled 5 consecutive 1s, the iteration would stall out. If you rolled one hit but no crits, it would take 6 1s to stall out, and if you rolled one crit, it would take at least 7 1st to stall out. If, for example, you rolled all 5 crits, you'd then have 10 attacks remaining, and you'd have to roll 10 1s in order to stall out. If you crit enough without stalling, you might have to roll 1000000000000 1s in a row in order to stall out. The odds of this are EXTREMELY low, but on an infinte string of numbers, the probability of this happening is REALLY low, but never 0. Thus, its its possible to stall out even after you get rolling, but when you do finally stall out, you'll probably find out that you need scientific notation to quantify your damage, and its not really relevant at that point.
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2010-07-21, 01:55 PM (ISO 8601)
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- Feb 2005
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Yup, I was one of them in fact. Never did quite resolve that... I wanted a simulation based on different critical threat values (to see which value went infinite). Basic statistics for this situation doesn't actually work very well, as there's a similar problem that shows a break in how statistics work (the doubling coin flip game).
JaronK
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2010-07-21, 02:10 PM (ISO 8601)
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- Feb 2009
Re: 5-20 crit range with Disciple of Dispater (3.5)
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2010-07-21, 02:12 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Hey now...respect the grain boundaries or I'll Jominy End Quench you, and it won't be comfortable!
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2010-07-21, 02:49 PM (ISO 8601)
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- Aug 2008
Re: 5-20 crit range with Disciple of Dispater (3.5)
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2010-07-21, 05:19 PM (ISO 8601)
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- Mar 2010
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- Rio de Janeiro, Brazil
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Well, there IS a 17-20 weapon. Stump Knife from Sword & Fist, I believe.
Of course, Aptitude abuse is silly.Last edited by true_shinken; 2010-07-21 at 05:42 PM.
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2010-07-21, 05:40 PM (ISO 8601)
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- Oct 2009
Re: 5-20 crit range with Disciple of Dispater (3.5)
Uh, actually Disciple of Dispater was exactly what was used before, you just did normal math, not D&D math.
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2010-07-21, 05:43 PM (ISO 8601)
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- Mar 2010
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- Rio de Janeiro, Brazil
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2010-07-21, 05:48 PM (ISO 8601)
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- Oct 2009
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2010-07-21, 06:32 PM (ISO 8601)
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- May 2007
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- Department of Smiting
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2010-07-21, 07:23 PM (ISO 8601)
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- Oct 2009
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2010-07-21, 07:27 PM (ISO 8601)
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- Jan 2010
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2010-07-21, 07:36 PM (ISO 8601)
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- Apr 2008
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Never seen Streetfighter, but can you get both it and Lion Totem?
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2010-07-21, 07:38 PM (ISO 8601)
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- Mar 2008
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- NYC
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2010-07-21, 10:09 PM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: 5-20 crit range with Disciple of Dispater (3.5)
Well they changed the way critical threat stacking works between 3.0 and 3.5, so even though Disciple of Dispater wasn't officially revised your DM should probably change the way it works in order to make it acceptable in a 3.5 game. Sorry.
Last edited by KillianHawkeye; 2010-07-21 at 10:09 PM.
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2010-07-21, 10:29 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-07-21, 10:48 PM (ISO 8601)
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- Jan 2008
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2010-07-21, 10:50 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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