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  1. - Top - End - #1
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2010

    Default Shadowrun Possession Spirits

    Recently, I helped build a Mage who specialized in summoning possession spirits to help him in combat. However, there seems to be some confusion between my friends and I as to what exactly is the cap of the physical Stat boost that a possession spirit gives to the person who is possessed. Some believe it is up to that metahuman's augmented maximum but the book doesn't say otherwise. It just says add the spirits force to the possessed Physical stats. I can see where this can get very powerfull without a cap on how much it can add. Just wondering if you guys got any advice on the situation and if there was anything I was missing.

  2. - Top - End - #2
    Pixie in the Playground
     
    MindFlayer

    Join Date
    Jun 2010

    Default Re: Shadowrun Possession Spirits

    Its the augmented cap. In SR, the source doesn't matter, you cannot go over the augmented max ever.
    "When your laboratory explodes, lacing your body with a supercharged elixir, what do you do? You don't just lie there. You crawl out of the rubble, hideously scarred, and swear vengeance on the world. You keep going. You keep trying to take over the world."

    - Soon I Will Be Invincible, Austin Grossman.

  3. - Top - End - #3
    Bugbear in the Playground
     
    PirateGuy

    Join Date
    May 2007
    Location
    Carnegie Mellon
    Gender
    Male

    Default Re: Shadowrun Possession Spirits

    Yeah, that is correct - if you're looking for a specific ruling, I think the errata that were rolled in to the 20th anniversary book clarify this point. This also may have been addressed in the recent FAQ, though the regard in which you hold that text may vary.
    My Red Hand of Doom campaign journal: Part I, Part II
    Love the Third Amendment?

  4. - Top - End - #4
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2010

    Default Re: Shadowrun Possession Spirits

    So, you think possession mage can get more out off his spirits force rating by putting it into a homunculus or object where an augmented cap doesn't exist.

    Example:
    A force 9 spirit possessing a orc with body 6 can only go up to his augmented max of 13. Where as a stone homunculus gets its force(9)+6 making the homunculus's body 15.

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