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Thread: E6
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2010-07-21, 04:30 PM (ISO 8601)
- Join Date
- Mar 2010
E6
I keep see "E6" but I dont know what it means. What does it mean?
This statement is false.
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2010-07-21, 04:33 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: E6
Epic 6.
Play until level 6. At that point, cease leveling, buy feats for 5k xp each.
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2010-07-21, 04:34 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: E6
Could have furnished him with a link, like so.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-21, 04:35 PM (ISO 8601)
- Join Date
- Aug 2009
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- Maryland
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Re: E6
Eh, that's what google is for.
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2010-07-21, 04:37 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: E6
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-07-21, 04:39 PM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
- Gender
Re: E6
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2010-07-21, 04:39 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
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2010-07-21, 04:40 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: E6
It's a silly houserule people use to try to make D&D 3.5 more 'realistic' (or at least less 'silly'), failing to take into account that anyone above level 5 is meant to be superhuman.
Why yes, I don't care for the house rule. Why do you ask?
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2010-07-21, 04:49 PM (ISO 8601)
- Join Date
- Feb 2009
Re: E6
I don't care much for realism, but it does make the party member closer in power since Wizards don't get (as much) uber spells, Druids don't get (as much) overpowered form to shapeshift into, and Clerics don't get (as much) cheesy spells and such.
Full BAB gets a lot more useful and even the monk manages to begoodplayable!
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2010-07-21, 04:51 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- California
- Gender
Re: E6
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2010-07-21, 04:56 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: E6
I think E6 works best for people who want to keep playing at a level at which even CR 1/2 monsters can still harm you, if you're not careful, but you can fight through entire hords of them. You have a number of really usefull spells, but these more support the guys with the swords and shields, than taking their spot in the frontline.
E6 is the system for you, if you want a game of warriors fighting hordes of mooks and only occasonally slay large monsters, without learning a new game system.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2010-07-21, 05:24 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2010-07-21, 05:26 PM (ISO 8601)
- Join Date
- Jun 2010
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- Baton Rouge, LA
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Re: E6
It would indeed be a silly houserule if its author had intended it to be "realistic". Which he didn't.
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2010-07-21, 05:33 PM (ISO 8601)
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- Jul 2009
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Re: E6
E6 is also great if you don't want to be a magic user.
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2010-07-21, 05:35 PM (ISO 8601)
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- Feb 2006
- Location
- California
- Gender
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2010-07-21, 05:38 PM (ISO 8601)
- Join Date
- Jul 2009
- Gender
Re: E6
I know! I was implying you can be a non-magic user without getting eventually outmoded.
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2010-07-21, 05:41 PM (ISO 8601)
- Join Date
- Apr 2007
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- Tampa, FL
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Re: E6
While the "E6 vs. Balor" thread has convinced me that CharOp cannot be denied, I do see how it can add a bit more grit to D&D.
Personally I would rather play "E8" - precious few PrCs are any good with just one level, particularly psionic ones.
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2010-07-21, 05:46 PM (ISO 8601)
- Join Date
- Jun 2010
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- Baton Rouge, LA
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Re: E6
I haven't had a chance to play it, but it sounds like a game I'd *like* to play a caster in. After 9th level or so as a caster I find the effort of not overshadowing the rest of the party exhausting... and I'm not even *good* at playing casters.
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2010-07-21, 05:47 PM (ISO 8601)
- Join Date
- Jul 2009
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Re: E6
I'm fairly sure that anyone who runs E6 is going to shut down obvious optimization attempts and loopholes and such.
What I like about E6 is that character customization is much easier, as characters become more versatile instea of getting bigger numbers.
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2010-07-21, 05:48 PM (ISO 8601)
- Join Date
- Feb 2006
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- California
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Re: E6
Um actually, PrCs can be converted to feat chains; Prestige Featsp
You can see how a PrC can be broken down to a feat chain. The link only show several of the PrC converted, so you'll get the fun helping your DM converting a PrC to a feat chain .
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2010-07-21, 06:15 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: E6
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-07-21, 06:37 PM (ISO 8601)
- Join Date
- Feb 2009
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2010-07-21, 06:38 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
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Re: E6
Yeah, there are several things I like better about E8. PrC access is one (although there are other solutions for that). Another is that Medium BAB actually matters, as opposed to E6 where the difference between Medium BAB and Poor BAB ends up being the difference between +4 and +3. Woo.
The potential downside to E8, in terms of BAB, is that Good BAB might not matter enough (since +8/+3 is not that much better than +6/+1), but I'm confident that capstone feats with BAB +8 as a prerequisite can take care of that.You can call me Draz.
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2010-07-21, 07:10 PM (ISO 8601)
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- Jan 2008
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2010-07-21, 07:15 PM (ISO 8601)
- Join Date
- May 2008
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2010-07-21, 07:49 PM (ISO 8601)
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- Dec 2005
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- Laughing with the sinners
- Gender
Re: E6
You're missing the point.
1-6 th level D&D isn't the same game as 15-20th level. It's a totally different genre by the time you hit double digits. If you like playing a heroic fantasy where PC's are badass normals who could actually die if enough Orcs show up, E6 lets you do that more or less forever without retiring your character.
If you like the bookkeeping nightmare that is high level play, don't use E6.
Not liking E6 is a fine and valid outlook. Not liking it because you judge it to have failed at making D&D realistic is like not liking NASA because they haven't made jetpacks available for public consumption. That was never the intent.
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2010-07-22, 01:11 PM (ISO 8601)
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- Jul 2009
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2010-07-22, 02:00 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: E6
Level drain fixes that.
See, I didn't MEAN to get early entry to Master Specialist. I didn't optimize for it. On the other hand, when the DM likes level draining things for a level 4 party, and the party is so cowardly the wizard ends up kicking in the door...Well, I guess I'll be ok with an extra level of MS.
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2010-07-22, 03:50 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: E6
E6 basically shifts power gaming away from full casters and psionics (who at that level still have limited spells per day and power points, lack access to 4th+ level spells and powers, and have a hard time pulling off serious metamagic/augmentation abuse) and toward Tier 3 classes - the Binder, Incarnate, Totemist, Warblade, Crusader, Swordsage, Wildshape Ranger, and to a lesser degree the Knight (if your DM is very fond of things vulnerable to Test of Mettle) and Paladin (if he lets you get an awesome Special Mount via Leadership).
It also means that you have to deal with fewer "nuclear bombs" of 3.5, such as Polymorph, Celerity, etc. (Though I think you can still be Pun-Pun, which is solved by a swift application of the DMG to the player's forehead).
This partially solves the main problem of 3.5 (imbalance) without resorting to 4E, which boiled almost everything down to a X[W] + ability mod damage + minor effect.
But essentially, it's just a matter of taste.Last edited by Person_Man; 2010-07-22 at 03:54 PM.
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2010-07-22, 04:22 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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