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  1. - Top - End - #451
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Harry Potter D20 Heavy 3.5 Varient Help Needed PEACH

    Thanks for all the help and I'm sure that the creature won't suck

    See what I did there?

  2. - Top - End - #452
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    Savannah's Avatar

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    Default Re: Harry Potter D20 Heavy 3.5 Varient Help Needed PEACH

    I think I'm good....The biggest thing is coming up with names for all your classmates you'll be interacting with and all your teachers and I hate coming up with names
    Knowledge is power.
    Power corrupts.
    Study hard.
    Be evil.

  3. - Top - End - #453
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Harry Potter D20 Heavy 3.5 Varient Help Needed PEACH

    Here is a name generator if you want it.

    http://www.behindthename.com/random/

  4. - Top - End - #454
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    BlackDragon

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    Default Re: Harry Potter D20 Heavy 3.5 Varient Help Needed PEACH

    some more feats will be coming along soon. Is there anything else, other than creatures, you need help with?

  5. - Top - End - #455
    Bugbear in the Playground
     
    RedWizardGuy

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    Right now not so much unless someone wants to take a whack at adding more potions.

  6. - Top - End - #456
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    BlackDragon

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    i'll give it a go. I'll look on your site and see which potions still need to be made.

    Also, what are your thoughts on the Curse Breaker class?

  7. - Top - End - #457
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    RedWizardGuy

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    I like the class I just haven't thought of more ideas for the secrets they learn.

  8. - Top - End - #458
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    BlackDragon

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    how about having one of the secrets be about taming dragons, as gringotts use dragons to defend the more valuable vaults. Also, you could make this secret selectable more than once and the ability improves with each selection.

  9. - Top - End - #459
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    RedWizardGuy

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    That sounds good also what are the class skills for the Dark Wizard?

  10. - Top - End - #460
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    Savannah's Avatar

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    Default Re: Harry Potter D20 Heavy 3.5 Varient Help Needed PEACH

    Just in case anyone working on this doesn't know, playtest this way.
    Knowledge is power.
    Power corrupts.
    Study hard.
    Be evil.

  11. - Top - End - #461
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    BardGirl

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    Quote Originally Posted by Savannah View Post
    I think I'm good....The biggest thing is coming up with names for all your classmates you'll be interacting with and all your teachers and I hate coming up with names
    I'll do it

    Popping in from the playtest thread and wanted to say that I've had a look at your website and I'm very impressed. It's clear you've put a lot of thought into this system and it seems very clear and logical and well laid out. There was only one thing I wanted to comment on and I suspect it's the result of a typo. Under the How Magic Works section, you have the following sentence:

    To cast a spell the character must study for 1 hour for every 5 points of the spells base DC succeed on a DC check equal to the spells DC +5 representing the difficulty in first casting the spell.
    now, this sentence doesn't actually make any sense, but reading on and using context I'm pretty sure I worked out what you meant and what I think happened is that you forgot an 'and' in the middle of the sentence. I think it should read:

    To cast a spell the character must study for 1 hour for every 5 points of the spells base DC and succeed on a DC check equal to the spells DC +5 representing the difficulty in first casting the spell.
    Only one little word, but makes a striking difference to reading/comprehension. Normally I'd have ignored it, but when it comes down to reading/comprehension, I get a little picky.

  12. - Top - End - #462
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    BlackDragon

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    Quote Originally Posted by Imbasel View Post
    That sounds good also what are the class skills for the Dark Wizard?
    That can be entirely up to you. Also, you need to put in the Dark Lord class feature as well.

    EDIT - also, have you had a look at the last couple of feats i posted? They're called Spell Block and Radiance. There was also the Dark Revival spell i posted as well.And i have had a look at your list of potions and i can't think of any additional ones at the moment but i'll have another read through the books and see what i can find.
    Last edited by Marc_In_Da_Room; 2011-05-09 at 02:19 PM.

  13. - Top - End - #463
    Bugbear in the Playground
     
    RedWizardGuy

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    I put in the features and edited it. Also, while I quite like Spell Block I feel that Radiance needs tome re-tooling. I would make it perhaps at most a -5 for them to cast spells at you and a +2 to your attacks and make it limited to one encounter per day as it is quite potent.

  14. - Top - End - #464
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    BlackDragon

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    that's fine, i'll edit it for you, also i've edited that last post to include more stuff for you to look over.

  15. - Top - End - #465
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    RedWizardGuy

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    Could you shoot me the link for dark revival are you thinking of what voldermort did to come back?

    Also, if you can't find anything it would be cool if you could possibly work on a duelist prestige class.

  16. - Top - End - #466
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    BlackDragon

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    Quote Originally Posted by Imbasel View Post
    Could you shoot me the link for dark revival are you thinking of what voldermort did to come back?

    Also, if you can't find anything it would be cool if you could possibly work on a duelist prestige class.
    Yes i am, and i'll give the class a go. What do you think of Duel Specialist as the PrC name?

  17. - Top - End - #467
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    BlackDragon

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    Quote Originally Posted by Marc_In_Da_Room View Post
    I've just been looking at your website, imbasel, and i've noticed you haven't got the resurrection spell Wormtail performs to bring Voldemort to full power again in GoF.

    "Bone of the father, unknowingly given, you will renew your son.
    Flesh of the servant, willing given, you will revive your master.
    Blood of the enemy, forcibly taken, you will resurrect your foe."
    - Wormtail, Goblet of Fire
    Here's what i put, but i realised i hadn't put the mechanics up. I'll do this shortly.

  18. - Top - End - #468
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    RedWizardGuy

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    I was thinking of perhaps just Duelist and ok sure give it a go I really look forward to see what you make.

    EDIT IMPORTANT: Curses and Anti-Curses has been changed to Curses and Counter-Curses.
    Last edited by Imbasel; 2011-05-09 at 10:22 PM.

  19. - Top - End - #469
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    RedWizardGuy

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    Anyone have any comments. I would really enjoy any new input.

  20. - Top - End - #470
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    BlackDragon

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    just a couple of things for you to change, imbasel. In Magical Equipment and Items, you put Medical Draughts and Potions by Arsenius Jigger, it should be 'Magical'. Also, you left out the book Magical Theory by Adalbert Waffling.

    Here is the spell:

    Dark Revival (ritual) - DC varies
    This spell works only on a target who was ripped from their body after successfully creating a Horcrux. The ritual takes several hours to prepare and MUST be completed in the following steps (if you miss a step, or fail a check at any stage before the final check, you must restart from the beginning):
    Potion: Make a Knowledge (potion making) check against DC 30. Upon a successful check, you complete the first part of the potion-making process. You must make a Potionmaking check (DC 25) once every hour for 6 hours straight (the DC increases by 3 each hour after the first).
    Ritual Preparation: You must gather three significant pieces to be added to the potion. First, you need a bone from the target's father (if the father is dead, go to the place where he is buried and dig up the body). Second, you need to sacrifice a piece of flesh from yourself. The amount you sacrifice reduces the final DC check (see below). Lastly, you must gather some blood from the target's mortal enemy (the enemy MUST have an allignment opposite to the target) The enemy must be tied down against their wishes before extracting their blood, casting the Full Body-Bind curse against them (the enemy takes a -2 penalty on their Reflex save).

    Small flesh (e.g. layer of skin) - -2
    Medium flesh (e.g. finger or toe) - -4
    Large flesh (e.g. hand or foot) - -6

    Resurrection: Once the above has been successfully completed, you place the target in the cauldron. Drop the bone into the cauldron after chanting at the top of your voice the following:

    Bone of the father unknowingly given, you will renew your son

    Next, drop your flesh into the cauldron after chanting the following:

    Flesh of the servant willingly given, you will revive your master

    Lastly, you add the blood into the cauldron after chanting the following:

    Blood of the enemy forcibly taken, you will resurrect your foe

    Once the above is complete, make a final Curse and Counter-Curse check against DC 40 (don't forget to subtract the flesh bonus from this DC). Upon a successful check the target is restored to a full body and any lost Strength points and Constitution points are restored. If the check fails, the target loses his remaining points of Constitution and is considered dead.
    Last edited by Marc_In_Da_Room; 2011-05-10 at 05:17 PM.

  21. - Top - End - #471
    Bugbear in the Playground
     
    RedWizardGuy

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    That look pretty good. The only thing I would change is make the knowledge check and potion check higher. I would have the knowledge to make it at 25 or 30 and then the potion checks would start at 20 and move up. That way it is a bit harder.

  22. - Top - End - #472
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    BlackDragon

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    ok, i'll make the changes now. The Duelist PrC is still in the making.

  23. - Top - End - #473
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    RedWizardGuy

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    Ok thanks a bunch and I look forward to it.

  24. - Top - End - #474
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    Goblin

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    Default Re: Harry Potter D20 Heavy 3.5 Varient Help Needed PEACH

    I've been thinking about the Death Eater's Morsmorde special. Shouldn't it have some additional effect like a morale penalty to the Death Eaters enemies?

    Dark Retribution and Dark Power also both add damage to spells as well, seems a little redundant and possibly broken, although that would require some testing to be sure.

  25. - Top - End - #475
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    RedWizardGuy

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    Maybe a -2 penalty to will saves? Also, since they will be taking a penalty to attack its like power attack. Dark Power is a 12th level ability so its quite powerful and shows their focus on attack and hurting foes.

  26. - Top - End - #476
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    Savannah's Avatar

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    Default Re: Harry Potter D20 Heavy 3.5 Varient Help Needed PEACH

    Lady Moreta does have a point about True Seer not giving much at 1st level, as you won't be making a DC 40 check until 10th level and the +2 to Divination won't matter until year 3. How about including the line "Characters with the True Seer feat may have prophetic dreams, which require no check, but only occur when the DM chooses," or something along those lines, to the feat? That would give them something that they can use immediately, without it being too powerful. It also seems to fit with the world, as Harry has some vaguely prophetic dreams (not counting the 'seeing directly into Voldemort's mind' dreams).
    Knowledge is power.
    Power corrupts.
    Study hard.
    Be evil.

  27. - Top - End - #477
    Orc in the Playground
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    Quote Originally Posted by Savannah View Post
    Lady Moreta does have a point about True Seer not giving much at 1st level, as you won't be making a DC 40 check until 10th level and the +2 to Divination won't matter until year 3. How about including the line "Characters with the True Seer feat may have prophetic dreams, which require no check, but only occur when the DM chooses," or something along those lines, to the feat? That would give them something that they can use immediately, without it being too powerful. It also seems to fit with the world, as Harry has some vaguely prophetic dreams (not counting the 'seeing directly into Voldemort's mind' dreams).
    That sounds fair. Currently the only use True Seer has at low levels is as a placeholder prerequisite.

  28. - Top - End - #478
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    Savannah's Avatar

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    Imbasel, I've just discovered that you have a wand that gives a bonus to Curses and one that gives a bonus to Curses/Counter-curses. I'm assuming you mean for the second one to give a bonus only to Counter-curses (protego and counterspelling, presumably), otherwise the first one is rather redundant.
    Knowledge is power.
    Power corrupts.
    Study hard.
    Be evil.

  29. - Top - End - #479
    Bugbear in the Playground
     
    RedWizardGuy

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    Quote Originally Posted by Savannah View Post
    Lady Moreta does have a point about True Seer not giving much at 1st level, as you won't be making a DC 40 check until 10th level and the +2 to Divination won't matter until year 3. How about including the line "Characters with the True Seer feat may have prophetic dreams, which require no check, but only occur when the DM chooses," or something along those lines, to the feat? That would give them something that they can use immediately, without it being too powerful. It also seems to fit with the world, as Harry has some vaguely prophetic dreams (not counting the 'seeing directly into Voldemort's mind' dreams).
    This. This I like very much. I think I will keep the +2 bonus, but they will recieve strange dreams. I will update the site tonight.

    Also, thank you and I fixed it as per the second part which I had forgotten to put both Curses and Counter-Curses as separate wands.
    Last edited by Imbasel; 2011-05-11 at 05:44 PM.

  30. - Top - End - #480
    Orc in the Playground
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    Default Re: Harry Potter D20 Heavy 3.5 Varient Help Needed PEACH

    Alright, coming up this weekend I'll add some general feats and apparation rules to the SRD. I'll also start work on a divination prestige class. Any thoughts or preferences on those, Imbasel?

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