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    Ogre in the Playground
     
    Coplantor's Avatar

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    Feb 2008
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    Default [3.5] Alternate Combat Rules

    I want to hear about them. Anyone here uses a different combat system?
    Homebrews perhaps? I'm running a low magic campaign right now, and I want combat to be more... versatile and dynamic. I'm reading 2nd ed COmbat and Tactics, and dividing the combat round into Very Fast, Fast, Average, Slow and Very Slow phases might turn out... intresting.

    But what about the playground? Do you guys have your own rules to make combat more cinematic or do you use the standard rules?
    Last edited by Coplantor; 2010-07-22 at 11:22 AM.
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

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    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


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