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2010-07-22, 11:59 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- COVERD IN BEEEEEEES!
4e: good leader builds/tips for a noob player
hi, our group is starting a 4e campaign , using the system for the first time, and I wanted to get some tips to help me fulfil the role assigned to me: the leader. we will be playing an underdark campaign in forgotten realms, playing as low members of a noble Drow family, starting at lvl 1.
the material available to us is as follows:
PH1,2,3
MP1,2
AP
Forgotten realms players companion
I was looking at a hybrid Bard/warlord, but I'm not sure how to build him efectively
thanks for any and all helpLast edited by iElf; 2010-07-22 at 12:09 PM.
thanks beansy!Spoiler
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2010-07-22, 12:09 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: 4e: good leader builds
It'd really help if you told us what the rest of your group will be playing. That way, we know what your leader will have to work with, and that can make an especially large different when you're playing a warlord.
It always amazes me how often people on forums would rather accuse you of misreading their posts with malice than re-explain their ideas with clarity.
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2010-07-22, 12:16 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- COVERD IN BEEEEEEES!
Re: 4e: good leader builds/tips for a noob player
ok, sorry.
the others will be playing a Paladin, a wizard, and a undecided striker, probably ranged, possibly melee
another combination I have looked at would be a Bard/ardent hybrid , as the abilities are the sameLast edited by iElf; 2010-07-22 at 12:19 PM.
thanks beansy!Spoiler
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2010-07-22, 01:06 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Springfield, MO
- Gender
Re: 4e: good leader builds/tips for a noob player
If it's your first time playing 4E, it would probably be best not to go with a hybrid. In general, it's hard to make a bad 4E character but Hybrids are the exception to that rule. It's really easy to gimp yourself with a bad combination, or if you forgot that X class feature only works with powers from that class, or whatever.
That said, the most effective Warlord I've seen was one that I couldn't tell you details on, but that granted MBAs and extra actions like nobody's business in a party with a Barbarian, a Fighter, and a TWF Ranger.Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.
Awesome Richard avatar by kpenguin!
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2010-07-22, 02:01 PM (ISO 8601)
- Join Date
- Dec 2009
Re: 4e: good leader builds/tips for a noob player
I recommend the CO Board's Warlord Handbook by Lordduskblade http://community.wizards.com/go/thre...lords_Handbook and the Bard Handbook by Litigation http://community.wizards.com/go/thre..._Bard_Handbook. While I don't agree with everything they say I consider them both more right than wrong.
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2010-07-22, 03:21 PM (ISO 8601)
- Join Date
- Jun 2007
Re: 4e: good leader builds/tips for a noob player
Guide to the Magus, the Pathfinder Gish class.
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2010-07-22, 05:02 PM (ISO 8601)
- Join Date
- Feb 2010
Re: 4e: good leader builds/tips for a noob player
Ditto the "don't play a hybrid if you're noob".
Now, if you really are a noob, there are some general guidelines that I point out for beginner players:
Play a ranged character, not melee. As a melee character, you have to worry about positioning, flanking, shifting, and many other things. As ranged, all those close combat rules come down to 'don't be in melee'.
Play a character that has static or 'baked in' bonuses. A good example is the Warlords +2 initiative bonus: Always on. Rogue's sneak attack? Not always on.
Play a leader that gives other players options, rather than giving yourself options. Avoid situations where you have to decide between many different kinds of bonuses or attacks. For instance, deciding between a +1 AC, +1 hit,
or +2 damage, is more difficult than 'an ally shifts 1 square'. In the latter case, the player that needs it the most will ask for it the loudest.
That's all I can think of for now.