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  1. - Top - End - #1
    Dwarf in the Playground
     
    iElf's Avatar

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    Default 4e: good leader builds/tips for a noob player

    hi, our group is starting a 4e campaign , using the system for the first time, and I wanted to get some tips to help me fulfil the role assigned to me: the leader. we will be playing an underdark campaign in forgotten realms, playing as low members of a noble Drow family, starting at lvl 1.

    the material available to us is as follows:

    PH1,2,3
    MP1,2
    AP
    Forgotten realms players companion

    I was looking at a hybrid Bard/warlord, but I'm not sure how to build him efectively

    thanks for any and all help
    Last edited by iElf; 2010-07-22 at 12:09 PM.

    thanks beansy!
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  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: 4e: good leader builds

    It'd really help if you told us what the rest of your group will be playing. That way, we know what your leader will have to work with, and that can make an especially large different when you're playing a warlord.
    It always amazes me how often people on forums would rather accuse you of misreading their posts with malice than re-explain their ideas with clarity.

  3. - Top - End - #3
    Dwarf in the Playground
     
    iElf's Avatar

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    Default Re: 4e: good leader builds/tips for a noob player

    ok, sorry.

    the others will be playing a Paladin, a wizard, and a undecided striker, probably ranged, possibly melee

    another combination I have looked at would be a Bard/ardent hybrid , as the abilities are the same
    Last edited by iElf; 2010-07-22 at 12:19 PM.

    thanks beansy!
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    Ogre in the Playground
     
    MonkGuy

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    Default Re: 4e: good leader builds/tips for a noob player

    If it's your first time playing 4E, it would probably be best not to go with a hybrid. In general, it's hard to make a bad 4E character but Hybrids are the exception to that rule. It's really easy to gimp yourself with a bad combination, or if you forgot that X class feature only works with powers from that class, or whatever.

    That said, the most effective Warlord I've seen was one that I couldn't tell you details on, but that granted MBAs and extra actions like nobody's business in a party with a Barbarian, a Fighter, and a TWF Ranger.
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  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: 4e: good leader builds/tips for a noob player

    I recommend the CO Board's Warlord Handbook by Lordduskblade http://community.wizards.com/go/thre...lords_Handbook and the Bard Handbook by Litigation http://community.wizards.com/go/thre..._Bard_Handbook. While I don't agree with everything they say I consider them both more right than wrong.

  6. - Top - End - #6
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default Re: 4e: good leader builds/tips for a noob player

    Quote Originally Posted by Master_Rahl22 View Post
    If it's your first time playing 4E, it would probably be best not to go with a hybrid. In general, it's hard to make a bad 4E character but Hybrids are the exception to that rule.
    This. Bard and warlord don't synergize particularly well. I would instead suggest playing a warlord with a bard multiclass feat, or perhaps a warlord that is carrying a lute around and calls himself a minstrel.
    Guide to the Magus, the Pathfinder Gish class.

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  7. - Top - End - #7
    Dwarf in the Playground
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    Feb 2010

    Default Re: 4e: good leader builds/tips for a noob player

    Ditto the "don't play a hybrid if you're noob".

    Now, if you really are a noob, there are some general guidelines that I point out for beginner players:

    Play a ranged character, not melee. As a melee character, you have to worry about positioning, flanking, shifting, and many other things. As ranged, all those close combat rules come down to 'don't be in melee'.

    Play a character that has static or 'baked in' bonuses. A good example is the Warlords +2 initiative bonus: Always on. Rogue's sneak attack? Not always on.

    Play a leader that gives other players options, rather than giving yourself options. Avoid situations where you have to decide between many different kinds of bonuses or attacks. For instance, deciding between a +1 AC, +1 hit,
    or +2 damage, is more difficult than 'an ally shifts 1 square'. In the latter case, the player that needs it the most will ask for it the loudest.


    That's all I can think of for now.

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