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2010-07-23, 05:24 PM (ISO 8601)
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M&M Impervious Toughness Question
OK so I haven't played Masterminds in a while, and the character in question is a time traveling powersuit hero who is now Demon possessed by a minor villian,
He was my character when I wasn't GMing.
So part of his concept is that he was born in 2189 where the world was controled by a evil Empire, started by the main villian of the campaign and he had come back to stop him. He's a super genius with like 30 int or something like that, but he only has 1 point in con giving him a -5 penalty. I gave him Protection 15 with the Impervious extra for a total of 30pp. This made my toughness save = 10 with the penalty, but my impervious toughness was 15, so if you could do 16 damage to me my save would be 10. I traded all 5 of my max for defense for my toughness max to be 10.
Is the imperviousness of 15 legal?Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
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2010-07-23, 05:32 PM (ISO 8601)
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- Jul 2008
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- Poland
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Re: M&M Impervious Toughness Question
Technically it's legal, but I wouldn't allow it as a DM. Even trading 5 points of defense for toughness (this is a PL 5 campaign, right? That's what I got from the part about trade-offs) is too much if you ask me, making your character too tough to hurt by most enemies. And adding a high rank of Impervious on top of that is just overkill.
Also, a nitpick: Impervious 15 protects you with powers with a total damage of +14 or less. +15 works fine.
Siela Tempo by the talented Kasanip. Tengu by myself.
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2010-07-23, 05:40 PM (ISO 8601)
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- Jun 2010
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- MD USA
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Re: M&M Impervious Toughness Question
Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
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2010-07-23, 05:41 PM (ISO 8601)
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- Jul 2008
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- Poland
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Re: M&M Impervious Toughness Question
Immunity to attacks with a damage bonus of +0 and lower. Which pretty much means punches by people of up to average strength.
Siela Tempo by the talented Kasanip. Tengu by myself.
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2010-07-23, 08:05 PM (ISO 8601)
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- Jun 2010
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- MD USA
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Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
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2010-07-23, 08:07 PM (ISO 8601)
- Join Date
- Feb 2005
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Re: M&M Impervious Toughness Question
Last edited by The Glyphstone; 2010-07-23 at 08:07 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
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Does This Mutation Make Me Look Fat: Heart of the Swarm
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2010-07-23, 08:09 PM (ISO 8601)
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- Jul 2008
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- Poland
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Re: M&M Impervious Toughness Question
Most mooks tend to either be stronger than that or carry weapons, though. At least you can rest assured that average bystanders are no longer any threat for you.
Siela Tempo by the talented Kasanip. Tengu by myself.
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2010-07-23, 08:19 PM (ISO 8601)
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- Jun 2010
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- MD USA
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Re: M&M Impervious Toughness Question
Still it's kind of lame, no one in my experience has never done less than 1 damage ever
and even if they did they at least have a save of like 5 or 6 because they're superheroes and they're likely to save a DC 15 save, if not it's likely only a bruiseMe: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
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2010-07-23, 08:21 PM (ISO 8601)
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- Aug 2004
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- Zentraedi flagship
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Re: M&M Impervious Toughness Question
Run of the mill street thugs have an STR of 14. That's +2 already. Criminals stand at +0 with an STR of 11, but they carry guns. And I even didn't go above PL 2 yet.
Average is average because you have a lot of noncombatants in the world. Doesn't mean the average mook will have 10s across the board.
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2010-07-23, 08:26 PM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: M&M Impervious Toughness Question
Imperious 15 on protection 15? Sure, that's fine. But Impervious doesn't work the way you think it works. You automatically save against anything less than the Impervious rank, so 15. So you can automatically save against things like Space Cruiser main battle guns. Congratulations, you took Star Destroyer turbolaser battery fire in the chest and survived.
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2010-07-23, 08:27 PM (ISO 8601)
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- Feb 2007
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- Northern California
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Re: M&M Impervious Toughness Question
Superman can still punch you in the face, though.
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2010-07-23, 08:41 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: M&M Impervious Toughness Question
Congradulations, you have made yourself unhurtable by just about any PL apropriate threat. Now you just got to stop all the other ten thousand ways to cause damage, like an altered save damage power telapathic attack that forces you to make a will save and is perception range. Oh, and he has mental senses that see through obsticals and has X10000000 range increments and detects anything with a mind. It's only two powers that would cost maybe 40 points total. Have fun.
M&M is easy to break. A good game if focused less on breaking it, but rather acting a character.Last edited by Fouredged Sword; 2010-07-23 at 08:43 PM.
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2010-07-23, 08:48 PM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: M&M Impervious Toughness Question
Unless his damage bonus is more than +15 it wont make that much difference. You still ignore it, you need to meet that Imperious rank, so you need something that does +16 damage. At PL5, think about that for a second. Even assuming a make trade off of +5/-5 in favour of damage that will still only net you a +10 damage bonus. You need to Power Attack for +5 giving you a whopping -5 to hit. Functionally, its broken only because of the power level, provided that it is in point of fact PL 5.
At PL10, who cares? You can power attack for that on a balanced Damage +10/ attack bonus +10.
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2010-07-23, 09:06 PM (ISO 8601)
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- Apr 2008
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Re: M&M Impervious Toughness Question
There's also a modifier that makes attacks pierce impenetrable toughness, isn't there?
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2010-07-23, 09:25 PM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: M&M Impervious Toughness Question
Its Penetrating, and all it does it lower the Impervious rank to Impervious less Penetrating. So you'd still need a fair number of ranks on it to really get anywhere, like 8. Which still means that you need something like an AP missile to do anything, to a PL5 character. This issue isn't so much that you can't hurt somebody with high Impervious, its actually trivially easy, but at PL5 that's still quite an investment and requires a pretty damage bonus to achieve, which leaves a relatively low attack bonus, made worse because you might still need power attack.
For a measly 80 points you make yourself immune to all damage. All of it, every single damage source. Immune. I-M-M-U-N-E: Immune. At the suggested PL5 power point totals its just doable with some drawbacks. That's neither here nor there though.Last edited by Beleriphon; 2010-07-23 at 09:28 PM.
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2010-07-24, 05:02 AM (ISO 8601)
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- Jan 2008
Re: M&M Impervious Toughness Question
By the way, you cannot have more ranks of Impervious than your Toughness save.
So, you can only take 10 ranks of Impervious due to your Constitution penalty.I use black for sarcasm.
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2010-07-25, 11:47 AM (ISO 8601)
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- Jun 2010
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Re: M&M Impervious Toughness Question
So how does it work? Because what you said works just how i think it does,
Lol yeah, he could, damn dude is almost 3x my PL
Yes, and I as the GM threw it at myself and the other players quite often
but the hero in question is technically a villian now.
The thing about this hero is that his fortitude was sorry
i think it was -3 or something, so any effect at all would have a DC of 13 + the rank of the power and he would pretty much always fail it.
This was sort of an inexpensive way to get immunity to damage, but not immunity to other save effects
Yes that is what we were discussing,
Where does it say it in the rulebook? I Cntrl-F'd my PDF and it never said anything about thatLast edited by Aeromyre; 2010-07-25 at 11:49 AM.
Me: "I am the all powerful force that holds the universe together, but at the same time i don't exist" Jeremy: "Oh so you're like God?" Me: "NO! I'm better than God...I'm the Dungeon Master"
My Improved Fighter Variant
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2010-07-29, 11:36 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Protecting my Horde (yes, I mean that kind)
Re: M&M Impervious Toughness Question
My error, I misread your initial post. You are quite correct, although its anything 14 damage or less, but why quibble right?
I don't recall seeing the reference to maxing out on toughness bonus. Although, that's the usual thing, although you could apply it to Protection. Which would allow 15 Impervious.
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2010-07-30, 12:34 AM (ISO 8601)
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- Feb 2007
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Re: M&M Impervious Toughness Question
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2010-07-30, 01:10 AM (ISO 8601)
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- Jul 2008
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- Poland
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Re: M&M Impervious Toughness Question
According to the official statblock in DC Adventures, Superman is PL 15 and his damage bonus is +19 unarmed, +15 heat vision.
Siela Tempo by the talented Kasanip. Tengu by myself.
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2010-07-30, 01:30 AM (ISO 8601)
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- May 2010
Re: M&M Impervious Toughness Question
Well, it really depends on who's writing Superman at the time. Depending on writer and era, he ranges from "leaping tall buildings in a single bound" to "flying through time and creating black holes by squeezing a coffee cup."
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2010-07-30, 01:43 AM (ISO 8601)
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Re: M&M Impervious Toughness Question
I assume that's the latest incarnation of Superman, seeing that he doesn't have Super-Weaving as a power.
Siela Tempo by the talented Kasanip. Tengu by myself.
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2010-08-02, 07:23 PM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: M&M Impervious Toughness Question