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  1. - Top - End - #1
    Barbarian in the Playground
     
    Imp

    Join Date
    Apr 2010

    Default Must-have wiz duelist spells (3.5)

    I am sort of a noob to this whole wizard-duelist thing and need to quickly scrap together a lvl 20 wizard (as a DM) with some serius chance of sucess. I am not really an optimizer, but since I am facing some such players (lvl 18), I would ask for a list of say, 10 best spells to win such a duel.

    Celerity, Contingency, Haste, Protections from energy, Veil of undeath, Polymorph, Nondetection, Mind Blank and Greater dispel magic come to mind but for most else I am a bit lost.

    Suggestions much appreciated.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Jan 2006

    Default Re: Must-have wiz duelist spells (3.5)

    Time Stop.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  3. - Top - End - #3
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default Re: Must-have wiz duelist spells (3.5)

    Genesis. Astral Projection.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  4. - Top - End - #4
    Pixie in the Playground
     
    ElfMonkGuy

    Join Date
    Apr 2010

    Default Re: Must-have wiz duelist spells (3.5)

    Time Stop
    Maw of chaos
    Rinse
    Repeat
    "This house is invisible to the ignorant."

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Aug 2008
    Location
    Midwest, not Middle East
    Gender
    Male

    Default Re: Must-have wiz duelist spells (3.5)

    Battlemagic Perception(Heroes of Battle).
    Last edited by Glimbur; 2010-07-24 at 04:42 PM.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: Must-have wiz duelist spells (3.5)

    Summon Doc Roc.

    In a pinch, if you're not high-enough level to do that, use Summon Eldarial instead. That's another useful one.

    In case you don't know, Doc Roc and Eldarial are both well-known optimizers in these parts, and can do a better job of this than I could.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  7. - Top - End - #7
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    May 2009

    Default Re: Must-have wiz duelist spells (3.5)

    Simulacrum is a nice one. If you beef up the Orb of X spells, they deal a huge amount of damage and can blows things up real good.

  8. - Top - End - #8
    Orc in the Playground
     
    Vulaas's Avatar

    Join Date
    Jan 2010

    Default Re: Must-have wiz duelist spells (3.5)

    Forcecage is amazing if they can't dim door out immediately. Ray of Stupidity is a great spell to metamagic the crap out of, and with sufficient work can shut down 1-2 characters all on its own. Shivering touch as well, making just about anyone cry (assuming you can make them a ranged touch instead, like with an archmage).

    Also, do you have to be a straight wiz20, or can you PrC around a bit?

    Editing in:

    Streamers. Streamers is entirely fantastic.
    Last edited by Vulaas; 2010-07-24 at 10:25 PM.

  9. - Top - End - #9
    Barbarian in the Playground
     
    Imp

    Join Date
    Apr 2010

    Default Re: Must-have wiz duelist spells (3.5)

    @Vulaas
    I sure can PrC around, but ... my low experiance with such combinations may be more of a trouble then benefit.

    @Azernak0
    How does simulacrum beef up anything? (if you mean Wiz of Thai + his members of circle of magic, that's not really doable w. simulacrum since such a creature has appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD - but not spellcasting abilities)

  10. - Top - End - #10
    Ogre in the Playground
     
    crazedloon's Avatar

    Join Date
    Jan 2007

    Default Re: Must-have wiz duelist spells (3.5)

    initiate of the seven fold vale/Archmage for class, should give you some really good immunities and abilities. Than use the spells you have listed and some of the others that have been listed here and you should be just fine.
    Check out my horrible homebrews

  11. - Top - End - #11
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2008

    Default Re: Must-have wiz duelist spells (3.5)

    Go Super Dispel.
    Take 10, dispel everything they got. Hit em with a good quicken save or lose.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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