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Thread: Dwarf's racial traits tweak.
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2010-07-24, 05:41 PM (ISO 8601)
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Dwarf's racial traits tweak.
Would replacing the racial trait that give +4 dodge bonus against creature of giant type with a racial trait that give a flat +2 dodge bonus to AC be a fair exchange? When considering a background in which dwarves have not faced giants?
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2010-07-24, 05:51 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
I would say no, that's a pretty huge upgrade. I would say... Mabey a +1 to ac vs magic, reflecting there antimagical nature? That is, gain +1 dodge bonus against magic weapons and the like, as well as magic touch attacks.
Mabey make that a +2 if you like, by that's what I would do for my dwarves in your situation
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2010-07-24, 06:00 PM (ISO 8601)
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2010-07-24, 06:02 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
My problem with dwarves is that they have too many near-useless abilities. Change the +4 dodge against giants to, say, +2 dodge against creatures bigger than you.
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2010-07-24, 06:06 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
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2010-07-24, 06:10 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
You probably shouldn't change a highly situational bonus like that into a bonus that is always applicable. I like the idea of at least limiting it to creatures of Large size or larger.
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2010-07-24, 06:10 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
The gist is to pick a bunch of abilities and meld them into something of less power but broader use, like this AC. "Worth a feat" is rather dubious as "worth a feat" includes both Dodge and, say, Master Spellthief.
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2010-07-24, 06:11 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
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2010-07-24, 06:23 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
It would be a huge upgrade to get even +1 flat AC bonus vs everything than +4 vs giants. Honestly, you can remove that +4 completely and I wouldn't even care much. Dwarves are already good enough that they really don't need the boost.
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2010-07-24, 09:07 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
think of it this way how many giants do you see in a game if 50% of the enemies have the giant type that is one nice ability if you have encountered only one or two then its not worth as much.
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2010-07-24, 10:41 PM (ISO 8601)
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2010-07-24, 10:52 PM (ISO 8601)
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2010-07-24, 10:55 PM (ISO 8601)
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2010-07-24, 10:58 PM (ISO 8601)
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2010-07-24, 10:59 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
Svirfneblin do have lots of racial ability penalties to balance out the +2 AC. PF also has inherently more powerful races in comparison to 3.5 (which most of us would assume is what you're talking about without an indicator somewhere). That said, those svirfneblin do look incredibly good for an LA +0 race (assuming I understand PF's system of monster PCs correctly). Many classes don't care at all about the Cha penalty, and they get nice bonuses such as +2 AC, +2 to all saves, SR, and great vision.
I wouldn't take it for dwarves, but it's a nice feat on gnomes. You'll likely fight very few foes of Small size or smaller, so right from the start it applies to nearly everything. It is a bit limited though, since it requires Dodge and only works on one target at a time, but the AC bonus is big enough to be worth it.Last edited by PId6; 2010-07-24 at 11:02 PM.
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2010-07-25, 12:37 AM (ISO 8601)
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Re: Dwarf's racial traits tweak.
Lesser Svirfneblins (PGF p191) get a +1 dodge bonus to AC against all creatures...
http://www.crystalkeep.com/d20/rules...ndex-Races.pdf on page 19.
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2010-07-25, 01:33 AM (ISO 8601)
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Re: Dwarf's racial traits tweak.
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2010-07-25, 05:28 AM (ISO 8601)
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Re: Dwarf's racial traits tweak.
Consider a druid Dwarf who can take an animal form that is small size. Then he's +1 for Small, and +4 v. Medium and up. Though, druids are a bit feat-starved to take both Dodge and Titanfighting.
Reduce Person? Gauntlets of Giantfelling?
Edit: just read the feat -- it +4 AC applies only to whomever you apply your dodge bonus to. It's not +4AC v. everyone. I'm sure Fax knows this, but I didn't gather it until I read the feat.Last edited by Fitz10019; 2010-07-25 at 05:32 AM.
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2010-07-25, 05:35 AM (ISO 8601)
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2010-07-25, 11:55 AM (ISO 8601)
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2010-07-25, 12:10 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
No its not overpowered! Why? I'm sure you will run into more traps and casters than big things swinging sticks* at you if you had that for a racial ability
Player: "yay i have +2 to all my defenses"
DM: All the melee enemies miss you so the casters in the back are worried about your power so they blast you with X spell... No there is no attack roll ...
*treesLast edited by Evard; 2010-07-25 at 12:11 PM.
I have to give Paizo credit...
They took an established work and said they fixed it but didn't actually fix it and yet still made money off from it.
How can you beat that?
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2010-07-25, 12:17 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
Every melee that tries to hit him and misses is a wasted action by the enemy. Even if the casters decide to focus on him after that, he's already won the action game. In fact, if the casters focus fire him and still can't take him down (dwarves have nice saves) then the action gap grows even further.
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2010-07-25, 12:33 PM (ISO 8601)
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Re: Dwarf's racial traits tweak.
There are plenty of spells that don't give you a save and no not all of them will destroy the character.
Action game really only matters if you are a super optimized wizard (or facing one) that can end the encounter before it starts or within a round..
Just get rid of the giants part, make the dwarf small (but keep everything else the same) and that would be the easiest way to do thisLast edited by Evard; 2010-07-25 at 12:37 PM.
I have to give Paizo credit...
They took an established work and said they fixed it but didn't actually fix it and yet still made money off from it.
How can you beat that?