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Thread: PHB Feat Alteration
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2010-07-25, 02:44 AM (ISO 8601)
- Join Date
- Oct 2008
PHB Feat Alteration
This is just some quick idea i had for a simple game with a guy playing the master class from War of the Lance (pg 20) which offers most of the +2/+2 feats for free.
Toughness: Combine with Improved Toughness (+3 at 1st level, +1 every level afterwards)
+2/+2 Feats: Double bonuses upon reaching ten ranks in appropriate skill. Skills that have bonuses granted to become class skills.Last edited by EdroGrimshell; 2010-07-25 at 02:45 AM.
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2010-07-25, 06:38 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Worcestershire, UK
Re: PHB Feat Alteration
These alterations look very similar to what was done in Pathfinder - they're a good way to make otherwise weak feats more useful.
Now, with a class that was created around the RAW version of the feats, it might get a little more powerful if the free feats get more useful - but I don't think it'll break the game.
(Of course, I've not seen the class in question, so I may be wrong.)
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2010-07-27, 04:11 AM (ISO 8601)
- Join Date
- Feb 2008
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- A Chicago Suburb
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Re: PHB Feat Alteration
WAT
Seriously, what's all this about, now?Last edited by Lyndworm; 2010-07-27 at 04:11 AM.
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2010-07-27, 04:35 AM (ISO 8601)
- Join Date
- Jan 2007
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- Switzerland
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Re: PHB Feat Alteration
Basically, there are a lot of feats in the PHB which are utterly useless. This thread attempts to make a few of them a little more worth their cost. If you get seven feats in your career, you don't want to waste them. Imagine this: you have the choice of getting +3 hit points, or power attack. Or +2 to two skills, or quicken spell. And so on. Feats are not created equal.
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2010-07-27, 06:16 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Texas, America
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Re: PHB Feat Alteration
What feat alteration ive always liked was making Cleave a standard action, attack one target, use the same attack/damage bonus on another target within reach. Even if the initial target isnt killed or downed. And then make great cleave a straight aoe like whirlwind - full-round action, use the same attack bonus and damage bonus to attack all enemys within reach, again, without needing to kill or down them to get the additional attacks.