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Thread: [3.5] Bards and the deaf...
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2010-07-27, 03:36 PM (ISO 8601)
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[3.5] Bards and the deaf...
So, I have a player who is very much into roleplay and wants to do a Deaf and Mute Rogue... (she's not being mean or hateful, she actually works with the handicapped for a living). She thinks it would be interesting to have the other players only communicate with her through signs, charades, and writing when able.
Can a Bard's music be used on a deaf person?
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2010-07-27, 03:37 PM (ISO 8601)
- Join Date
- Aug 2008
Re: [3.5] Bards and the deaf...
Audible ones can't, but you can use preform dance or juggling or some other visual one.
Nevermind most of the bard songs have this: To be affected, an ally must be able to hear the bard sing
Originally Posted by srdLast edited by BobVosh; 2010-07-27 at 03:40 PM.
Originally Posted by Alabenson
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2010-07-27, 03:37 PM (ISO 8601)
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- Apr 2010
Re: [3.5] Bards and the deaf...
Perform: Mime.
Originally Posted by Dead Levels
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2010-07-27, 03:45 PM (ISO 8601)
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Re: [3.5] Bards and the deaf...
As stated above, even non-vocal/instrumental Perform skill technically must have an audible component to be used for bardic music. (This has occasionally been an issue for the dancer bard in my campaign. She wears bells.) That's the Rules As Written.
However, for a deaf character, I as a DM would be willing to make concessions. For example, I might say that the rogue can spend a move action to watch the bard and gain the effect of the inspiration, which then lasts for its normal "lingering" duration of 5 rounds, unless and until the rogue takes another move action while the bard is still performing.
That feels about balanced to me, and not prone to abuse. In fact it might be needlessly strict. I would be happy to drop the move action requirement unless I actually thought the player might be trying to min-max their character in some way.I support paladins and the alignment system.
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2010-07-27, 03:49 PM (ISO 8601)
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Re: [3.5] Bards and the deaf...
It's the Bard's Music, not the Bard's Pantomime.
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2010-07-27, 03:51 PM (ISO 8601)
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- Apr 2010
Re: [3.5] Bards and the deaf...
Miming is the music of the soul.
Originally Posted by Dead Levels
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2010-07-27, 04:02 PM (ISO 8601)
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Re: [3.5] Bards and the deaf...
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2010-07-27, 04:50 PM (ISO 8601)
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Re: [3.5] Bards and the deaf...
Yeah, but if she's going to make all the players work, i'm going to make her work. I like the idea of the move action look. Or from a real world perspective, certain instruments provide vibrations enough to rattle an eardrum or be felt by those little hairs on your arm if you are close enough....
I might make the bard play a drum... *chuckle*
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2010-07-27, 11:38 PM (ISO 8601)
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Re: [3.5] Bards and the deaf...
There is the subsonics feat that the Bard can take. Work in a Silence too.
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2010-07-28, 12:50 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
Barring certain feats, such as Subsonics from CA, you must be able to hear the Bard. In Pathfinder, among other things, they changed Bardic Music to Bardic Performance which can have either a visual or audible component or both. This would seem like a perfect house rule to accommodate you Rogue.
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2010-07-28, 03:26 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
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2010-07-28, 04:37 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
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2010-07-28, 05:10 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
Needs a new feat: Songs for the Deaf
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One of my all time favorite albums, BTW...Last edited by Thurbane; 2010-07-28 at 05:10 AM.
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2010-07-28, 10:31 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
Last edited by Morph Bark; 2010-07-28 at 10:31 AM.
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2010-07-28, 10:38 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
Even dance is possible (though I believe weapon drill is expressly barred from being used for bardic music). As I mentioned earlier, one of my players has a dancing bard. The rules say performances have to be audible, but that's not hard to work around; she jingles some bells when she dances.
I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
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2010-07-28, 10:41 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
Tap dance. Definitely has the trait of being audible.
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2010-07-28, 10:43 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
actualy audial ones can, as deaf people can feel the vibrations in the air.
a lute or accusitic guitar will be a soft feeling while tap dancing would feel like a hard popping
if the DM doesn't like that do this.
use predigistation on your guitar and have it display crude diffrent coloured notes depending on what you play, the words "pop" could actully appear around your feet and float up with this spell in diffrent colours.
this then causes a visual version of the rythem to appear (i think i spelt rythem wrong :/ )Last edited by Itous; 2010-07-28 at 10:45 AM.
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2010-07-28, 10:46 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
The more concussion-based sounds will be easier though. Drums, extra-loud tap dance, and so on.
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2010-07-28, 11:19 AM (ISO 8601)
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Re: [3.5] Bards and the deaf...
As others have mentioned, you could have her use a move action to gain the benefit of bardic music. I would do this for a handful of fights, possibly a single session, and then allow the character to gain the benefit as a free action. Basically, she has a short learning curve, and then gains the benefit the same as everyone else.