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  1. - Top - End - #1
    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default [Nexus] WATCHTOWER 4: Doing Nothing, With Style (since 2009)

    Jutting out of the side of Overlook Waterfall like some sort of weird catherdral that got turned on it's side and converted into a fortress, is the WATCHTOWER.
    Who built it? Unknown (A sect of mages known as the Dillinites). What purpose does it serve? Unknown (Dillinite Forward Command Base). How do people even know about these things? A sort of sixth sense, really, which tells everybody in Acronymia when a new thread is created (Unknown).


    Previously abandoned, the WATCHTOWER has now been refurbished, thanks to the constant attentions of the members. However, due to recent events it still bears several craters and battle damaged bits and the like.

    OOC NOTES & RULES
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    1. No destroying the place, or doing something to it that'll produce a similar effect (for example, no placing a massive time freeze on the entire area forever), unless it's part of an epic plot, and you've run it through me. You're allowed to damage it, but destroying it just takes the fun out of it for all the other players.
    2. No godmoding/godmodding. Even if it's permitted in some ACRONYMs, it isn't in the WATCHTOWER. The occasional mishap's OK, repeated offense isn't.
    3. Please try and keep posts longer than one or two lines of speech. Description is appreciated. One-or-two-liners that don't do much are OK once in a while - but not regularly.
    4. If you want random smashy hahaN00BlulzFun, here's not the place. Anything spammy, random, or just plain annoying, can go! Of course, if your silliness is in moderation and well-roleplayed, and considerate of other players, then welcome in.
    5. Romance/Fanservice/Secks/WOOHOO!/Whateveryawannacallit is acceptable here, but remember to curtain once it goes past the snuggling stage, and be aware that there may be IC repercussions for dropping the curtain whenever you're online, as this is a thread with a mission. And said mission does not involve f***ing like rabbits.





    THE BUILDING
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    Ground Level/First Floor
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    • Courtyard - A courtyard, surrounded by walls. Bare, and pretty much uncultivated, the courtyard is filled with grass, wild flowers and bomb craters. A gravel path leads from the main gates (or rather, what's left of them) to the main entrance. Off to one side is a well and an small, overgrown apple orchard, dotted with stones carved with fading runes of growth and plenty. Off to the other is what might have once been a vegetable garden, and a large animal pen, which is now an ad hoc stable building for the rare occasion people bring horses or other animal mounts to the WATCHTOWER. Near the building, against the cliffs, construction golems are building a sort of lift to the gantry up above.
    • Main Room - A sort of wide, square lounge area. There are several low tables and comfy chairs. To one side is a 'fireplace' which is really just a stone recess occupied by the illusion of a fire, and several heating glyphs (restored by KR). No chimney, you see. Several torch brackets hang on the walls but are empty. Light here is provided (as in all rooms of the building) by glyphs in the ceiling. At the back are three doors, leading to the barracks and stairway. Near the fireplace is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has two doors, which lead to the Main Room and Kitchen.
    • Kitchen - A kitchen. It contains modern kitchen equipment. It's also square. Has a door leading to the stairway. Has never been visited. Ever. For shame, people.
    • Barracks (East) - An 'L' shaped corridor, which leads off to several bunk rooms. Each room was originally designed to house four soldiers, but has since been re-furbished to provide a sort of quarters for a single (or perhaps two) member(s).
    • Barracks (West) - An 'L' shaped corridor, which leads off to several bunk rooms. Each room was originally designed to house four soldiers, but has since been re-furbished to provide a sort of quarters for a single (or perhaps two) member(s). One of the rooms has become a miniature shrine to the Demon Dalachrech, Lord of Invertebrates.
    • Showers - A shower room accessible at the end of each barracks corridor.
      ...
      Wait wait wait, public showers? How barbaric! Public MIXED-SEX Showers? How... Yeah, it's barbaric.




    Second Floor
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    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has four doors, which lead to the Library, Offices, Infirmary and Labs.
    • Library - A large room, with a large window that overlooks the courtyard. In the center of the room is a statue, perhaps a shrine to some long-forgotten god of knowledge, that has been covered with a purple cloth, and a sign that warns 'Do Not Remove Upon Pain of Death.' How strange. Radiating out from the statue are masses upon masses of shelves, upon which sit books on all topics, but mostly magic. At one wall is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Offices - A sparse room that doesn't see much use. The office contains a back-up mainframe, as well as filing cabinets where hard copies of important information (and member forms) are stored. The offices also provide storage space for the dozen or so Construction Golems that were left behind.
    • Infirmary - A stark white clean room, with several partitions. Each segment contains a bed, as well as various medical equipment both magical and technological. The beds themselves are sturdy, quite comfortable, and also have straps if restraining the patient is necessary. There are several shelves in each section containing medicine and healing herbs and stuff.
    • The Labs - Previously where the Dillinite mages performed unholy experiments and summoned volatile beasts. The first room is a semi-circular one, which leads to four labs which are separated from the 'main' room by thick blast doors and decontamination chambers. Access to this room is restricted to Members only, or guests accompanied by a Member, as determined by a magical handscanner. The four labs vary wildly in appearance, due to the differing styles of the resident MAD SCIENTISTS (and mages). Each one, however, contains magical interface panels linked to computers, which can be used to control laboratory functions.




    Third Floor
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    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has four doors, which lead to the Security Room, Arena and the two Vaults.
    • Security Room - Access restricted to Members only, as determined by a magical handscanner. If WATCHTOWER were a ship, this would be the bridge. Overlooking the courtyard, this room is filled with magical interface panels which control the base defenses, internal and external, as well as the prison cells. Computer wires and ports interlink with the panels, converting mana signals into binary, allowing control from one of the computer terminals in the room for the less magically inclined. The computers are also wired to the WATCHTOWER mainframe, which is located in this room, allowing for access to the main database. The mainframe can only be accessed from the computers in this room. Internal defenses include magical forcefields in every doorway that can be activated singularly, or all together in an emergency. External defenses include extra strong magical forcefields on the main gate and doors, as well as magical forcefields over the windows. There are also a variety of cunning magical traps buried in the courtyard and the path to WATCHTOWER, that may be deployed for explosive effect. Forcefields may remain active for roughly 4 hours before having to recharge (for 24 hours), or until they are beaten down or dispelled. Traps take a roughly 12 hours to recharge. Simply dispelling the forcefield or traps (or indeed, any of the various glyphs in the building) only deactivates them. More powerful spells (like a Mage's Disjunction, for instance) must be used to get rid of them permanently. At one wall is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Arena - A large, squarish (and yet also roundish) Arena. It's been somewhat refurbished as a training room/gymnasium, with some training equipment, a few dummies and bags and a weapon's rack.
    • Prison Cells - A 'C' shaped corridor that surrounds the Arena. The prison cells are actually along the inside of the C, allowing them to open up directly into the Arena. Something that the Dillinites used regularly, to much enjoyment. The cells are sparse, three walled affairs containing a chamberpot and a mattress. The rear wall is hinged, to open into the Arena. The front of the cells is barred, of course, and the bars can be magically charged or supplemented by a magical forcefield, activated from the Security Room.
    • Vaults (East) - An 'L' shaped room, this particular Vault acts as an armory, containing racks of weapons and armor (magical or not) left behind from the Dillinite days, as well as a few extra additions.
    • Vaults (West) - An 'L' shaped room, this particular Vault holds some gold, and would hold other items of great value (including artifacts) except there aren't any. Has higher security and more traps and forcefields than the other vault, except there's nothing much to guard. Sorry! Come back later and try again.




    Basement
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    • Safe Room - A large room located deep underground, filled with mattresses and several months of consumables. Virtually impregnable, and accessible from the main building only via secret Doorway in the Main Room, Library, Security Room or Observatory. The Doorway may also be used to return to any of these locations (even by non-members, if they entered through different means or as a guest). In the back is a small door that leads to the Escape Tunnel. There is also a large bronze door, locked and inscribed with runes of sealing and warding, which leads to the Catacombs. This room is teleport proof, scry-proof, psi-proof, spy-proof, teleprot proof, and whatever other proofs you care to imagine (including 180-proof!) save for Epic MagicTM.
    • Escape Tunnel - A long tunnel. It leads to a hidden one-way trapdoor further south, near the Taverna Generica.




    Catacombs
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    A bunch of catacombs and stuff below the basement. Excitement and plots sure to be found here, as well as a viable avenue for a sneak attack. This isn't technically, part of the building, merely a network of DungeonsTM under it. NO probably has a tunnel leading into here. If not, they're being painfully lax with their network.



    Observatory Level
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    • Observatory - Accessible through a trap door at the top of the spiral staircase. The room is enclosed at the front half by a tremendous glass dome, which serves as the focus for the powerful scrying spell etched all around. In the center is a raised circular viewing platform, with more runes etched around. On three sides are magical interface panels linked to computers like in the Security Room. The computers here are partially networked to the Security Room computers, and allow searching to a copy of the Central Database. The computers and interface panels are primarily used, however, to control the view from the observatory. The scrying spell is capable of reaching across a large area of the planet, as well as deep space. Things can also be viewed from any angle, eliminating conventional obstacles, however things underground or inside buildings cannot be seen. The scrying can of course be severed, blocked or traced back to its source using magic. There is a door to the side of the Observatory that leads to the Airship Gantry. At the back wall, opposite the Gantry door is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Airship Gantry - Jutting out the side of the cliff, and even slightly set into it for protection, is an large gantry, accessible from the Observatory, which acts as the dock for WATCHTOWER's Zeppelin, which has yet to be named. It's pretty awesome. There is room for expansion, and the WATCHTOWER construction golems are starting to build a large lift so that land-based vehicles and mounts can be stored up here as well.
      ::Vehicles::
      • A large, heavily armored zeppelin with psychedelic patterns painted all over the envelope, as well as a pair of angry eyes and mouth. The gondola, while not as eye-blindingly colorful, has a memorial to Butler B. Butler painted on the side. The zeppelin has a rather large cargo hold, as well as a separate bomb-bay, which can drop rather large bombs (though they are currently in rather short supply). It's armed with a rather heavy variety of weapons, including: two disruptor quad-cannons mounted in the aft of the envelope (one ventral, the other dorsal); two heavier disruptor quad-cannons mounted on either side of the gondola and two long-range flamethrowers mounted on the fore. The thing is powered by one of DC's zero-point modules, and can pretty much stay aloft and fire forever, carrying no fuel except for that which goes in the flamethrowers. It has energy shielding, though prolonged use cuts into the ship's energy supply significantly.
      • A smaller airship stolen from Lethargia, built for transport. It has controls, two seats for the pilot and co-pilot, and cages in the back for prisoners. It's presumably driven by combustion engines and propellers. Not after KR's done with it, though.




    MEMBERSHIP FORM
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    Name: (Include Titles and Aliases your character would be willing to divulge)
    Alignment: (Your character may well lie here)
    Age: (As a rule, we tend to frown on toddlers grouping up to fight Eldritch Abominations and psychotic liches.)
    Sex: (People who answer 'yes' or otherwise engage in similar smartassery will be shot.)
    Species: (If a dog or other animal/creature without thumbs, a pawprint is perfectly acceptable here. The other fields... get a scribe or something.)
    Profession/Class: (Pretty straightforward, really.)
    Power Level: (Using the Quinsarian Rating)
    Power Source: (Natural, Supernatural, Science, Arcane, Divine)
    Other Important Information: (General Warnings, FYIs and death-threats against those who would kick your puppy.)



    FREQUENTLY ASKED QUESTIONS - Submit a Question today!
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    Hey look. Nothing. Wow, I must have been incredibly clear and easy to understand then.



    LIST OF MEMBERS
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    This OP will be subject to updates, so even though major updates will be posted or generally mentioned in the Nexus OOC thread, it would be advisable that you check back regularly. Also, whenever this thread reaches 50, I'd ask no-one else start the new thread, at least until all the pictures are in, or until I say okay.
    Last edited by Ashen Lilies; 2010-08-22 at 03:58 AM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: [Nexus] WATCHTOWER 4:

    [Jeremy's Room]

    It'll be a few minutes, but the 7ft tall silver figure steps out and tries to pass her his coat to put up. "No, thank you. I...I need a minute."

  3. - Top - End - #3
    Troll in the Playground
     
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    Default Re: [Nexus] WATCHTOWER 4:

    Shawna nods, and accepts the coat. "Understood," she says simply, as she hangs it up, then heads back to finish preparing the coffee for when he's ready.

    Inner Circle
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    Werewolf Games
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    Games Won: 5
    Ashna and Brendan dolls by Recaiden
    BR by Dr. Bath

    BR's Bag o' Nuts · The Russkijs · Bushrangers explained
    Homebrew
    Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items

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    Default Re: [Nexus] WATCHTOWER 4:

    [Jeremy's Room]

    Shawna will find the coat extremely heavy for what it is, about 60lbs, if not more. He takes a mug after a moment. "Sorry for what I did back there."

  5. - Top - End - #5
    Troll in the Playground
     
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    Default Re: [Nexus] WATCHTOWER 4:

    [Jeremy's Room]

    Shawna is a little surprised by the weight at first, but quickly compensates, having no problem at all with it.
    "For what, exactly, are you sorry?" she asks. "If it is for getting...carried away with your duties, you are not alone in doing so," she admits.

    Inner Circle
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    Werewolf Games
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    Games Won: 5
    Ashna and Brendan dolls by Recaiden
    BR by Dr. Bath

    BR's Bag o' Nuts · The Russkijs · Bushrangers explained
    Homebrew
    Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items

  6. - Top - End - #6
    Titan in the Playground
     
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    Default Re: [Nexus] WATCHTOWER 4:

    [Infirmary]

    Wenomir undeadtimes there, as Reinholdt's interrogation seems to be drawing to a close.

    [Not Infirmary]

    Mark is asleep. Being an outsider, he doesn't need to sleep, but he likes to.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

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    Default Re: [Nexus] WATCHTOWER 4:

    [Infirmary]

    Quote Originally Posted by Kid Kris View Post
    "Wait, you put a tap in his neck?"
    "I'm shocked you didn't notice it. What with the thing in my neck and my complete lack of moving despite the straps already being undone."

    After a while of the thing in his neck, Reinholdt will start moving his hands again, opening and closing his fist as he stretches them. Seems to be coming out of it alright. Hopefully those electrical burns won't leave any permanent scarring or anything.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  8. - Top - End - #8
    Bugbear in the Playground
     
    HalfOrcPirate

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    Default Re: [Nexus] WATCHTOWER 4:

    [The Door]

    Knoc knock, there's someone at the door.
    Dr, Bath's Dolly!

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    Default Re: [Nexus] WATCHTOWER 4:

    And Wenomir's plot clone seems to be the only one who can answer it. So he does.
    Last edited by Morty; 2010-07-30 at 09:13 AM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

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    Bugbear in the Playground
     
    HalfOrcPirate

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    Default Re: [Nexus] WATCHTOWER 4:

    At the door is...a man. Well, not exactly. A man wearing a large robe, with a long, white beard, and eyes that burn green fire. A man that...isn't a man at all, a skeleton, rather. The bearded skeleton smiles a toothy grin at Wenomir.
    Dr, Bath's Dolly!

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    Default Re: [Nexus] WATCHTOWER 4:

    Yes, what is it? Only in the Nexus can one say something like that when a bearded skeleton shows up at one's door.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

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    Bugbear in the Playground
     
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    Default Re: [Nexus] WATCHTOWER 4:

    "Not a very polite way to greet a guest, now is it, Mr. Man?" he says, his voice deep and cheerful, which is surprising, for someone that looks like him. "Nice place you got here. Can I...look at it?"
    Dr, Bath's Dolly!

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    Default Re: [Nexus] WATCHTOWER 4:

    Wenomir sighs. Unless you want to join or have something you want to get done, I'm afraid there's not much to do or look at in our base.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

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    Ogre in the Playground
     
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    Default Re: [Nexus] WATCHTOWER 4:

    [Infirmary]

    "Well, I didn't notice you were paralyzed."
    KR sits on a chair near the bed, pulls out a sheaf of paper and starts writing on it while Reinholdt is recovering from his electrocution. After a while, she folds it up into a paper airplane, mutters something, and throws it out the window, whereupon it flies unerringly to GLoG (where it arrives several hours ago). Luckily the storms have stopped, or it would have been soaked.

    [Airship Gantry]

    Meanwhile, alongside DC's repair of Airship A. Airship (which still needs an official name or something), the construction golems have finished stripping down the other airship. Which I've decided to name Enterprise, because it fits seeing as it's a mostly scientific craft, Voyager left a bad taste in my mouth (despite being arguably more appropriate) and I am a colossal geek like that. I guess Airship A. Airship needs to be named Executor or something to fill out the geek circle.
    Anyway. Now they've started to screw the bases for the new 'motors' on, which will be enchanted later when KR finds a wizard better than she is, as well the housing for what will eventually be a dimensional engine. The theme of the stripping-downness seemed to be the removal of as many moving parts as possible, though any electronics (including the control panel) were left in.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  15. - Top - End - #15
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    Reinholdt's Avatar

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    Default Re: [Nexus] WATCHTOWER 4:

    [Infirmary]

    Reinholdt does not understand how someone could not notice things like that. But he's spent a large part of his career training to notice things. The time distortion is a neat trick though, he'll have to admit.

    After a while, he'll get use of his limbs back and start stretching three out of the four before reaching out to grab a crutch should it have been provided, so that he may get out of bed.

    "I can't say it was a pleasure. But I wish you luck all the same."

    "Some of you anyways."
    Last edited by Reinholdt; 2010-07-30 at 09:51 AM.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  16. - Top - End - #16
    Bugbear in the Playground
     
    HalfOrcPirate

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    Default Re: [Nexus] WATCHTOWER 4:

    Quote Originally Posted by Morty View Post
    Wenomir sighs. Unless you want to join or have something you want to get done, I'm afraid there's not much to do or look at in our base.
    "I have something I want to get done...
    But, being part of your club sounds fun too..."
    He scratches his bearded chin with his bony fingers, after which he snaps aforementioned fingers. "Sign me up, boy!"
    Dr, Bath's Dolly!

  17. - Top - End - #17
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    Default Re: [Nexus] WATCHTOWER 4:

    Wenomir folds his arms across his chest. Do you know what the purpose of this organization is?
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

  18. - Top - End - #18
    Bugbear in the Playground
     
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    Default Re: [Nexus] WATCHTOWER 4:

    "Not in the slightest. In fact, when I was skipping down the lane this morning, smelling the roses, this was the first time I noticed it." he says, sarcastically. "Yes, of course I know what the purpose of this organization is!"
    Dr, Bath's Dolly!

  19. - Top - End - #19
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    Default Re: [Nexus] WATCHTOWER 4:

    Wenomir rolls his eyes. He wouldn't have ben surprised if the first version had been true, really.
    Fine. Fill out this form and you're in. It's not like we have an overabundance of members.

    Name: (Include Titles and Aliases your character would be willing to divulge)
    Alignment: (Your character may well lie here)
    Age: (As a rule, we tend to frown on toddlers grouping up to fight Eldritch Abominations and psychotic liches.)
    Sex: (People who answer 'yes' or otherwise engage in similar smartassery will be shot.)
    Species: (If a dog or other animal/creature without thumbs, a pawprint is perfectly acceptable here. The other fields... get a scribe or something.)
    Profession/Class: (Pretty straightforward, really.)
    Power Level: (Using the Quinsarian Rating)
    Power Source: (Natural, Supernatural, Science, Arcane, Divine)
    Other Important Information: (General Warnings, FYIs and death-threats against those who would kick your puppy.)
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

  20. - Top - End - #20
    Ogre in the Playground
     
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    Default Re: [Nexus] WATCHTOWER 4:

    Quote Originally Posted by Reinholdt View Post
    [Infirmary]

    Reinholdt does not understand how someone could not notice things like that. But he's spent a large part of his career training to notice things. The time distortion is a neat trick though, he'll have to admit.

    After a while, he'll get use of his limbs back and start stretching three out of the four before reaching out to grab a crutch should it have been provided, so that he may get out of bed.

    "I can't say it was a pleasure. But I wish you luck all the same."

    "Some of you anyways."
    "Where do you plan on going? I think it's best if we keep in contact, in case something comes up."
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  21. - Top - End - #21
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    Default Re: [Nexus] WATCHTOWER 4:

    "I'm going to do what I originally intended and go to the Taverna." And get very, very drunk.

    "Afterwards... I dunno. Not like I have a home or anything." And he's not sure he can face Melody right now. Not with this Shepherd mess. He doesn't even have his upper level taverna room anymore and the Citadel is off limits to him, not that he'd go there anyways.

    "And the Admiral took my phone." Does that bastard have NO morals?!
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  22. - Top - End - #22
    Bugbear in the Playground
     
    HalfOrcPirate

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    Default Re: [Nexus] WATCHTOWER 4:

    Name: Crazy Old Adam, OR Zephyr.
    Alignment: Neutral.
    Age: 170.
    Sex: How about...male.
    Species: Lich, I guess.
    Profession/Class: Skeletal Mage!
    Power Level: About a five or six, when using normal power.
    Power Source: Arcane and divine!
    Other Important Information: I like cats. But I especially like Parakeets.
    "Well, there you are."
    Dr, Bath's Dolly!

  23. - Top - End - #23
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: [Nexus] WATCHTOWER 4:

    Wenomir takes the form. Good enough. Welcome onboard and prepare to fight off the oncoming apocalypse.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

  24. - Top - End - #24
    Bugbear in the Playground
     
    HalfOrcPirate

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    Default Re: [Nexus] WATCHTOWER 4:

    "Sounds enjoyable enough. What are your plans for fending off aforementioned doom?" Crazy Ol' Adam asks, hobbling into the building.
    ((Deadtime.))
    Last edited by Falgorn; 2010-07-30 at 10:29 AM.
    Dr, Bath's Dolly!

  25. - Top - End - #25
    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default Re: [Nexus] WATCHTOWER 4:

    "Alright then, here."
    She tosses him a phone. Because she totally carries a spare around with her at all times. A spare with a locator. But she won't mention that. She knows Reinholdt will probably guess there's one anyway.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  26. - Top - End - #26
    Ogre in the Playground
     
    Reinholdt's Avatar

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    May 2008
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    Default Re: [Nexus] WATCHTOWER 4:

    He frowns. Stupid locator phones. Fine. Whatever. Not like he's going off to destroy Inside or something idiotic like that. He'll keep it for now.

    "Alright. Call me if you need me I guess."
    He hobbles towards the Infirmary exit and barring any interruptions, towards the Watchtower's exit.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  27. - Top - End - #27
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: [Nexus] WATCHTOWER 4:

    Quote Originally Posted by Falgorn View Post
    "Sounds enjoyable enough. What are your plans for fending off aforementioned doom?" Crazy Ol' Adam asks, hobbling into the building.
    ((Deadtime.))
    Murder the perpetuator with extreme prejudice. Wenomir shrugs. And when the lich deadtimes, his plot clone disappears while his normal version is still technically in the infirmary.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

  28. - Top - End - #28
    Troll in the Playground
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    Default Re: [Nexus] WATCHTOWER 4:

    Isn't KR going to remove the anti-magic glyph first? And give him something to finish healing his burns?
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


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    Ext. Sig.
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  29. - Top - End - #29
    Ogre in the Playground
     
    Reinholdt's Avatar

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    May 2008
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    In hiding. Always hiding.

    Default Re: [Nexus] WATCHTOWER 4:

    The burns will probably be ok with whatever Jeremy gave him. Perhaps.

    Reinholdt's player hadn't forgotten the glyph, even if Reinholdt himself appears to.

    Whether KR chooses to stop him or not...
    ((deadtime))
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  30. - Top - End - #30
    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default Re: [Nexus] WATCHTOWER 4:

    "Wait, don't you want that anti-magic glyph off your shoulder?
    If Reinholdt lets her, she'll remove it for him. Of course, at the same time she'll attempt to insert another, more subtle magic under his skin. A magical locator, so she can track him down even if he disables or ditches the locator phone. It's unlikely to be discovered except by a mage significantly more powerful than KR (which, to be fair, means most PC mages around unless they're specifically underpowered) who's looking for it. Of course, there's always the chance that Reinholdt could suffer a freak arm amputation, but KR's willing to risk it.
    The burns... he's on his own. Anyway, it's best to let him keep them as a reminder of what happens when you try to escape WATCHTOWER.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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