New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 11 of 11
  1. - Top - End - #1
    Ogre in the Playground
     
    gomipile's Avatar

    Join Date
    Jul 2010

    Default Advice for a straight up factotum?[3.5]

    I'd like to play a factotum in an upcoming campaign, with at least the first 19 levels being straight factotum.

    It'll be 25 point buy, WoTC D&D books only, probably no Font of Inspiration allowed.

    Does anyone have any advice, do's and dont's, etc. for someone who has never played the class before?
    Last edited by gomipile; 2010-08-01 at 09:04 PM.

  2. - Top - End - #2
    Troll in the Playground
     
    Daemon

    Join Date
    Apr 2006
    Location
    A pie factory.
    Gender
    Male

    Default Re: Advice for a straight up factotum?[3.5]

    I'd probably recommend sticking to archery as your primary combat choice. It will keep you out of a great deal of danger, and with cunning insight you can still pump out respectable damage.

    Pick an area of expertise for your skill points; otherwise, just put a single rank in obscure skills and rely on cunning knowledge.

    For your spells, pick either long-lasting buffs or weird spells that rarely come up, but are useful when you need them, like Animate Rope, Shrink Item, Stone Shape, etc.

  3. - Top - End - #3
    Ogre in the Playground
     
    Devil

    Join Date
    Dec 2006

    Default Re: Advice for a straight up factotum?[3.5]

    Martial study and martial stance can give you a nice boost if you choose a more melee friendly factotum. combine it with a handful of maneuver granting items to get some juicy options.

    Knowledge devotion also helps (since you're very likely to be able to ace those rolls in important battles.)

    Bind Vestige, Improved Bind Vestige, and Practiced Binder can give you a rather flexible suite of abilities that you can summon up as needed.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Apr 2010

    Default Re: Advice for a straight up factotum?[3.5]

    25 point buy - harsh. Grab Masterwork tools of knowledge.
    Quote Originally Posted by Dead Levels
    The monk is the only other core class, aside from the barbarian, that has no dead levels. Players always have something to look forward to with the monk, which boasts the most colorful and unique special abilities of all the character classes.

  5. - Top - End - #5
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: Advice for a straight up factotum?[3.5]

    Iajutsu (sp) focus might be a worthwhile trick if you can get access to gnomish quickrazors and the like.
    BEEP.

  6. - Top - End - #6
    Banned
     
    faceroll's Avatar

    Join Date
    Jan 2010

    Default Re: Advice for a straight up factotum?[3.5]

    You may want to look at lesser tiefling as a race. +2 dex, +2 int, -2 cha, no LA. It's in the back of PGtF. Fairly cheesy, though.

    Quote Originally Posted by Prodan View Post
    25 point buy - harsh. Grab Masterwork tools of knowledge.
    Yeah, that is pretty brutal, but factotum is probably the most SAD class there is, since you can get just about everything to key off of int.

  7. - Top - End - #7
    Ogre in the Playground
     
    gomipile's Avatar

    Join Date
    Jul 2010

    Default Re: Advice for a straight up factotum?[3.5]

    Quote Originally Posted by Prodan View Post
    25 point buy - harsh. Grab Masterwork tools of knowledge.
    What are those? What book are they in?

  8. - Top - End - #8
    Ogre in the Playground
     
    BardGuy

    Join Date
    Sep 2009
    Location
    Minot, ND
    Gender
    Male

    Default Re: Advice for a straight up factotum?[3.5]

    Quote Originally Posted by gomipile View Post
    What are those? What book are they in?
    Player's Handbook. You can make a masterwork tool of any skill as long as you can justify to your DM. A masterwork tool of knowledge would probably be a very well written book on the type of knowledge used.

    There may be some info of use to you in: The Factotum's Handbook

  9. - Top - End - #9
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Advice for a straight up factotum?[3.5]

    Yeah, I tend to be pretty conservative about masterwork tools for skill checks, but I approve of Masterwork Field Reference books for Knowledge skills. Of course you only get the +2 bonus if you have time to use the book. So, not when making a check for Knowledge Devotion.

    Speaking of Knowledge Devotion, it's one of the first main choices you should make. It's an awesome feat if your Factotum mostly makes physical attacks (either melee or archery), and you can spare a lot of skill points for Knowledge skills (planes, nature, religion, arcana, local, and dungeoneering). But if you want your Factotum to be the type that's good at pretty much everything (Hide/Move Silently/Use Magic Device/Spot/Listen/Search/Disable Device/etc.), you may not have enough skill points to make Knowledge Devotion worth it. At least not until high levels, when your INT will be so huge that you will have pretty good Knowledge checks even just with one rank.

    I guess even before that, you have to decide whether physical attacks and damage are your Factotum's thing at all. I'm convinced that, in most campaigns, a skilled player can make their Factotum matter a lot just by thinking and improvising creatively, along with the occasional spell, wand charge, or trip attack (Brains over Brawn ftw!). Oh, and clever use of a very eclectic pack of mundane items (possibly including exotic weapons). But it's a lot easier to make your Factotum matter by figuring out some way you can dish out the damage round after round.

    Besides Knowledge Devotion, there's a few other ways to get massive damage like that. Many of these aren't really Factotum-specific (including my favorite one, which is decking out an archer build with Raptor Arrows and taking the True Believer (Ehlonna) feat), but they work fine.

    Besides the Knowledge Devotion thing, the other damage source that is Factotum-specific is the Iaijutsu Focus specialization that someone else mentioned -- assuming your DM allows a skill from Oriental Adventures to exist. Works best when combined with Gnomish Quickrazors.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  10. - Top - End - #10
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: Advice for a straight up factotum?[3.5]

    Quote Originally Posted by CockroachTeaParty View Post
    Pick an area of expertise for your skill points; otherwise, just put a single rank in obscure skills and rely on cunning knowledge.
    If you can spare the feat, take Jack of All Trades, and you don't need to put ranks into trained only skills.

    JACK OF ALL TRADES [GENERAL]
    Prerequisite: You must be at least 6th level.
    Benefit: You can use any skill untrained, even those that normally require training.

  11. - Top - End - #11
    Banned
     
    faceroll's Avatar

    Join Date
    Jan 2010

    Default Re: Advice for a straight up factotum?[3.5]

    Quote Originally Posted by Thurbane View Post
    If you can spare the feat, take Jack of All Trades, and you don't need to put ranks into trained only skills.

    JACK OF ALL TRADES [GENERAL]
    Prerequisite: You must be at least 6th level.
    Benefit: You can use any skill untrained, even those that normally require training.
    That pretty much scuttles your ability to use the factotum class feature that gives you a bonus equal to your factotum level to a skill check for a skill you have at least one rank in, once per day.

    So putting one rank in forgery or decipher script, things you may be using only once/week, you'll be sure to make a check equal to level+1+modifiers (which is very close to having full ranks in it) as opposed to just +modifiers.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •