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Thread: Question about item creation.
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2010-08-04, 04:04 AM (ISO 8601)
- Join Date
- Aug 2009
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- North Carolina
- Gender
Question about item creation.
I understand how to create items with charges and items that are continuous, but i can't find the formula for making magic items in 3.5 that are at will or unlimited uses per day.
If possible, let me know where to find this so i can show my DM.
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2010-08-04, 04:14 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Question about item creation.
Dungeon Master's Guide: p.285, table 7-33, footnote 2.
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2010-08-04, 05:25 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Question about item creation.
And those rules are not very good. If you were to reverse engineer most of the wondrous items they would be hundreds of thousands of GP rather than the few thousand they list for the market price.
I think the formulas make a bit more sense in the context of wands/Scrolls/Potions and maybe rods. Not so much for Wondrous items, Staffs, or Rings.
Spell level X Caster level X 2000Gp for use activates with additional multipliers depending on the duration of the spell the item mimics
Lantern of Revealing: Prereqs Invisibility purge Cost 30,000 per book
3rd level spell X Caster level 5 X 2000GP X 2 for being a minute/level spell= 60,000
double the market price. Unless there is something wrong with my math.
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2010-08-04, 06:28 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Question about item creation.
Do note that these formulas are merely guidelines and the finished product should be compared to other existing items to determine its true market value. The DM has the final say.
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2010-08-04, 07:45 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Question about item creation.
Yeah, how hard can it be to make consistent rules that make sense mathmatically. (Sarcasm.) they should have used different rules for each item type. Why should wondrous item be cheaper than a wand that has charges? I dunno but they are way more cost effective according to the DMG so why make the rules that have an exponential price increase.
At least the item creation rules for 3.0 & 3.5 are leaps and bounds better than the page and a half lof rules in 2nd Ed.