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2010-08-03, 10:10 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
ability score generation (survey)
How do you generate ability scores?
A) 3d6
B) 4d6 drop the lowest
C) pointbuy (any version)
D)predetermined stat set given to players
E) I make them up based on how I want the character to be
F) other (please explain)
I'm just curious to see how many people do what. I'm typically either a B or a C but I've been known to use E for plot important NPC's. and ONCE I used D. . . it actually worked well i might do it again.RAMS > RAI > RAW
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2010-08-03, 10:11 PM (ISO 8601)
- Join Date
- Mar 2009
Re: ability score generation (survey)
C or a variation of B such as re-roll ones.
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2010-08-03, 10:15 PM (ISO 8601)
- Join Date
- Jun 2010
Re: ability score generation (survey)
5d6, reroll ones, best 3.
Roll 2 sets of 6, pick whichever.
so it would be
13
14
16
17
10
9
vs
18
10
14
14
15
12
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2010-08-03, 10:19 PM (ISO 8601)
- Join Date
- Jun 2010
Re: ability score generation (survey)
I like high powered super heroic games, so I usually give the players an array of stats: 18 16 15 14 13 12. Then I just treat them as one level higher for terms of CR's they can survive. The PC's are guarenteed to be good at what they do and everyone is on equal terms stat wise.
Another fair array is 16 15 14 12 12 10. maybe drop the 14 to a 13 and the 10 to an 8 or 9. A lot depends on the relative power I want the PC's to have.
I am a fan of the 4d6 drop the lowest, but it sucks when one person rolls three 18s and another character has stats that are over ten, but the single best stat is 14. To battle this, I implement the 4d6 drop the lowest after rerolling all 1's.
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2010-08-03, 10:29 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Unfriend Zone
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2010-08-03, 10:29 PM (ISO 8601)
- Join Date
- Jan 2008
Re: ability score generation (survey)
C or D, considering the games I play (i.e. not D&D) tend to use those.
That is, as a player. As a GM, I tend to go with whatever I like.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-08-03, 10:31 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: ability score generation (survey)
I usually let PC's point buy. Games I play in are sometimes point buy and sometimes ridiculous rolling like 5d6 best three, seven times.
NPC's have exactly the stats I tell them to have. Not formally point buy, but whatever numbers I think will let them challenge but not overpower the PC's.
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2010-08-03, 10:34 PM (ISO 8601)
- Join Date
- Nov 2009
Re: ability score generation (survey)
We just use B in our group.
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2010-08-03, 10:36 PM (ISO 8601)
- Join Date
- Mar 2009
Re: ability score generation (survey)
For most characters I prefer pointbuy, rolling does have its own "fun" though, and as a GM I always just make up the stats.
For fun though, 4D6 drop lowest rolls:
16
5
15
11
13
5
wow, gonna try again
17
6
12
15
15
15
interesting.Last edited by Kylarra; 2010-08-03 at 10:38 PM.
BEEP.
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2010-08-03, 10:36 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- New Brunswick, Canada
- Gender
Re: ability score generation (survey)
Point Buy. Easily fairest all around.
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2010-08-03, 10:37 PM (ISO 8601)
- Join Date
- Mar 2009
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2010-08-03, 10:39 PM (ISO 8601)
- Join Date
- Mar 2009
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2010-08-03, 10:44 PM (ISO 8601)
- Join Date
- Mar 2009
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2010-08-03, 10:52 PM (ISO 8601)
- Join Date
- Sep 2007
Re: ability score generation (survey)
4d6 drop the lowest. I'm a purist (but not an insane purist.. no 3d6 in order thank you very much)
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2010-08-03, 11:02 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: ability score generation (survey)
the bigest problem i've seen with rolling stats is usually the player who got a 17, 13, 11, 11, 8, 5. paired up with the player who got 18, 18, 16, 15, 15, 12. . . Some imbalance is created that tends to upset some people. . .
RAMS > RAI > RAW
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2010-08-03, 11:05 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada
- Gender
Re: ability score generation (survey)
42 point buy. I don't like rolling dice for stats because it can create huge gapes between players.
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2010-08-03, 11:06 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: ability score generation (survey)
C for long games, A or B for short ones.
Randomness can be good fun and inspiration, but it's really annoying to have one character always be able to outshine another throughout the course of a campaign with no real way of leveling it out, just because of a few lucky turns of a d6 at the start of the game.Some things I do that you might enjoy:
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2010-08-03, 11:06 PM (ISO 8601)
- Join Date
- Jan 2009
- Gender
Re: ability score generation (survey)
5d6b3 in order (at least 2 over 12, none under 6). Gets playable characters, but often forces you to expand your class repertoire and comfort zone. I often find limits, interestingly enough, are great tools to encourage creativity.
Last edited by Ozymandias9; 2010-08-03 at 11:13 PM.
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler
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2010-08-03, 11:10 PM (ISO 8601)
- Join Date
- Jun 2007
Re: ability score generation (survey)
Point Buy.
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2010-08-03, 11:16 PM (ISO 8601)
- Join Date
- Aug 2009
Re: ability score generation (survey)
Point Buy. Helps with the balance.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-08-03, 11:23 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- California
- Gender
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2010-08-03, 11:23 PM (ISO 8601)
- Join Date
- Aug 2008
Re: ability score generation (survey)
Point buy
But I'm starting to miss 4d6B3. It had a charm about it.Originally Posted by Alabenson
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2010-08-03, 11:24 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: ability score generation (survey)
Point Buy, every time. I usually use 32 points.
Quotebox
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2010-08-03, 11:32 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Virginia, USA
- Gender
Re: ability score generation (survey)
As a AD&D 2e fan, I tend to use 3d6 and assign. Otherwise, it's standard 4e 22-point buy.
Snickett avatar by me.
I draw custom OotSatars. I'm wearing one now, and you can check out samples in my Gallery.
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2010-08-04, 12:00 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Nowhere Land
- Gender
Re: ability score generation (survey)
+1.
It may not be true with all groups, but I find that point buy often encourages min-maxing. Since I usually have one or two players who optimize, and three or four who have probably never heard the phrase "optimized build" associated with gaming, anything that encourages min-maxing just throws off the dynamic.
Edit: Because anything that encourages min-maxing increases power disparity when only one or two players optimize. Thought I should clarify.Last edited by NowhereMan583; 2010-08-04 at 12:02 AM.
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2010-08-04, 12:10 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: ability score generation (survey)
Two sets of 4d6b3. Pick your favorite.
One one-time real-life DM used four sets of 4d6b3. If the player characters ended up very different with stats, he altered them to be slightly more equal.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-08-04, 12:13 AM (ISO 8601)
- Join Date
- Sep 2008
Re: ability score generation (survey)
I like to think my method is the best of both worlds. Players get X number of points to divide between 3 stats of their choice, then roll and take the best 3 out of 4 dice for the other 3 stats, in order, no switching around.
This allows for deliberate character design, but still has that wonderful random element. In my current campaign, we've got a fighter-bodyguard type who ended up with a Charisma of 5, which is pretty amusing since he has to interact with the public a lot, and an Aasimar Wilder who rolled a natural 18 Strength - we decided she looks like a normal small-frame, skinny young woman who tends to surprise people a lot when she picks things up.
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2010-08-04, 12:14 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The midwest.
Re: ability score generation (survey)
Yeah, because the weak classes (fighters, monks, etc) totally don't need good scores in more than one stat! And the strong classes (wizard, druid, etc.) can hardly scrape by with only one good stat! I mean, by god, a full caster focused almost or absolutely entirely on his casting stat? Hell, he might as well just jump off a cliff and create a fighter!
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2010-08-04, 12:35 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: ability score generation (survey)
Okay, so then you roll 4d6 drop lowest and the wizard puts his highest stat into INT and the others are on average left with weaker numbers for their other stats anyway (???)
All that does is mean that the Wizard needs to make one good roll out of six instead of three. It's not a problem with the point determination system, it's a problem with the classes.
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2010-08-04, 12:44 AM (ISO 8601)
- Join Date
- Jun 2010
Re: ability score generation (survey)
My group rolls 4d6 drop the lowest, but we never keep tens or elevens.
Kinda like, what's the point might as well use point buy 44 and choose the stats you want. :/
The only reason we don't use point buy is cause my DM hates it.
He always gets his way, so it's not looking good for point buy in our group.
*shrug* whatever
Still, rolling for stats does have that magic charm to it.
I like to roll 4d6 drop lowest in order, makes more sense to me, and can give me some starting points in where I want to take the character.
I'm sure I'll get around to rolling 3d6 for some campaign if I'm feeling particularly masochistic.
Last edited by Popertop; 2010-08-04 at 12:45 AM.