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  1. - Top - End - #1
    Orc in the Playground
     
    HalflingWizardGirl

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    Default ability score generation (survey)

    How do you generate ability scores?

    A) 3d6
    B) 4d6 drop the lowest
    C) pointbuy (any version)
    D)predetermined stat set given to players
    E) I make them up based on how I want the character to be
    F) other (please explain)

    I'm just curious to see how many people do what. I'm typically either a B or a C but I've been known to use E for plot important NPC's. and ONCE I used D. . . it actually worked well i might do it again.
    RAMS > RAI > RAW

  2. - Top - End - #2
    Titan in the Playground
     
    Mystic Muse's Avatar

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    Default Re: ability score generation (survey)

    C or a variation of B such as re-roll ones.

  3. - Top - End - #3
    Dwarf in the Playground
     
    RangerGuy

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    Jun 2010

    Default Re: ability score generation (survey)

    5d6, reroll ones, best 3.

    Roll 2 sets of 6, pick whichever.

    so it would be

    13
    14
    16
    17
    10
    9
    vs

    18
    10
    14
    14
    15
    12

  4. - Top - End - #4
    Pixie in the Playground
     
    OldWizardGuy

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    Jun 2010

    Default Re: ability score generation (survey)

    I like high powered super heroic games, so I usually give the players an array of stats: 18 16 15 14 13 12. Then I just treat them as one level higher for terms of CR's they can survive. The PC's are guarenteed to be good at what they do and everyone is on equal terms stat wise.

    Another fair array is 16 15 14 12 12 10. maybe drop the 14 to a 13 and the 10 to an 8 or 9. A lot depends on the relative power I want the PC's to have.

    I am a fan of the 4d6 drop the lowest, but it sucks when one person rolls three 18s and another character has stats that are over ten, but the single best stat is 14. To battle this, I implement the 4d6 drop the lowest after rerolling all 1's.

  5. - Top - End - #5
    Troll in the Playground
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    Jun 2006
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    Unfriend Zone

    Default Re: ability score generation (survey)

    I prefer point buys (C). It allows for at least some variation in stat arrays among the party while avoiding the issues involved where some player(s) roll much better/worse than the others.

  6. - Top - End - #6
    Titan in the Playground
     
    The Rose Dragon's Avatar

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    Jan 2008

    Default Re: ability score generation (survey)

    C or D, considering the games I play (i.e. not D&D) tend to use those.

    That is, as a player. As a GM, I tend to go with whatever I like.
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: ability score generation (survey)

    I usually let PC's point buy. Games I play in are sometimes point buy and sometimes ridiculous rolling like 5d6 best three, seven times.

    NPC's have exactly the stats I tell them to have. Not formally point buy, but whatever numbers I think will let them challenge but not overpower the PC's.

  8. - Top - End - #8
    Halfling in the Playground
     
    World Eater's Avatar

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    Nov 2009

    Default Re: ability score generation (survey)

    We just use B in our group.

  9. - Top - End - #9
    Troll in the Playground
     
    WhiteWizardGirl

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    Mar 2009

    Default Re: ability score generation (survey)

    For most characters I prefer pointbuy, rolling does have its own "fun" though, and as a GM I always just make up the stats.

    For fun though, 4D6 drop lowest rolls:
    16
    5
    15
    11
    13
    5

    wow, gonna try again
    17
    6
    12
    15
    15
    15

    interesting.
    Last edited by Kylarra; 2010-08-03 at 10:38 PM.
    BEEP.

  10. - Top - End - #10
    Barbarian in the Playground
     
    NinjaGuy

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    Default Re: ability score generation (survey)

    Point Buy. Easily fairest all around.

  11. - Top - End - #11
    Titan in the Playground
     
    Mystic Muse's Avatar

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    Mar 2009

    Default Re: ability score generation (survey)

    Quote Originally Posted by Crossblade View Post
    Point Buy. Easily fairest all around.
    of course, this depends on the pointbuy.

  12. - Top - End - #12
    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: ability score generation (survey)

    Quote Originally Posted by Kyuubi View Post
    of course, this depends on the pointbuy.
    Fairest from an "each player starts with the same-ish stats" PoV, not from the results after being pushed through 3.X's skewed "class" system.
    BEEP.

  13. - Top - End - #13
    Titan in the Playground
     
    Mystic Muse's Avatar

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    Default Re: ability score generation (survey)

    Quote Originally Posted by Kylarra View Post
    Fairest from an "each player starts with the same-ish stats" PoV, not from the results after being pushed through 3.X's skewed "class" system.
    Okay, then yes, it's fairest.

  14. - Top - End - #14
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Sep 2007

    Default Re: ability score generation (survey)

    4d6 drop the lowest. I'm a purist (but not an insane purist.. no 3d6 in order thank you very much)

  15. - Top - End - #15
    Orc in the Playground
     
    HalflingWizardGirl

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    Default Re: ability score generation (survey)

    the bigest problem i've seen with rolling stats is usually the player who got a 17, 13, 11, 11, 8, 5. paired up with the player who got 18, 18, 16, 15, 15, 12. . . Some imbalance is created that tends to upset some people. . .
    RAMS > RAI > RAW

  16. - Top - End - #16
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: ability score generation (survey)

    42 point buy. I don't like rolling dice for stats because it can create huge gapes between players.

  17. - Top - End - #17
    Barbarian in the Playground
     
    Swordgleam's Avatar

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    Default Re: ability score generation (survey)

    C for long games, A or B for short ones.

    Randomness can be good fun and inspiration, but it's really annoying to have one character always be able to outshine another throughout the course of a campaign with no real way of leveling it out, just because of a few lucky turns of a d6 at the start of the game.
    Some things I do that you might enjoy:
    Chaotic Shiny - Random generators of all types for gaming and writing (including characters, names, taverns, cities, pantheons, languages, and 60+ more)
    Chaotic Shiny Productions - Flavor-packed D&D supplements (mostly 4e), plus some systemless free products and software
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  18. - Top - End - #18
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: ability score generation (survey)

    5d6b3 in order (at least 2 over 12, none under 6). Gets playable characters, but often forces you to expand your class repertoire and comfort zone. I often find limits, interestingly enough, are great tools to encourage creativity.
    Last edited by Ozymandias9; 2010-08-03 at 11:13 PM.
    78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
    A street riot in a major city that was getting violent.
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  19. - Top - End - #19

    Default Re: ability score generation (survey)

    Point Buy.

  20. - Top - End - #20
    Troll in the Playground
     
    jiriku's Avatar

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    Default Re: ability score generation (survey)

    Point Buy. Helps with the balance.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  21. - Top - End - #21
    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: ability score generation (survey)

    B with reroll all 1s.
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

  22. - Top - End - #22
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: ability score generation (survey)

    Point buy

    But I'm starting to miss 4d6B3. It had a charm about it.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  23. - Top - End - #23
    Bugbear in the Playground
     
    Private-Prinny's Avatar

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    Default Re: ability score generation (survey)

    Point Buy, every time. I usually use 32 points.
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    'Adding up numbers' is completely independent of roleplay. What you're saying makes as much sense as "peeling a banana is not a good way to drive."


  24. - Top - End - #24
    Bugbear in the Playground
     
    Telasi's Avatar

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    Default Re: ability score generation (survey)

    As a AD&D 2e fan, I tend to use 3d6 and assign. Otherwise, it's standard 4e 22-point buy.
    Snickett avatar by me.

    I draw custom OotSatars. I'm wearing one now, and you can check out samples in my Gallery.

  25. - Top - End - #25
    Dwarf in the Playground
     
    NowhereMan583's Avatar

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    Default Re: ability score generation (survey)

    Quote Originally Posted by derfenrirwolv View Post
    4d6 drop the lowest. I'm a purist (but not an insane purist.. no 3d6 in order thank you very much)
    +1.

    It may not be true with all groups, but I find that point buy often encourages min-maxing. Since I usually have one or two players who optimize, and three or four who have probably never heard the phrase "optimized build" associated with gaming, anything that encourages min-maxing just throws off the dynamic.

    Edit: Because anything that encourages min-maxing increases power disparity when only one or two players optimize. Thought I should clarify.

  26. - Top - End - #26
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: ability score generation (survey)

    Two sets of 4d6b3. Pick your favorite.

    One one-time real-life DM used four sets of 4d6b3. If the player characters ended up very different with stats, he altered them to be slightly more equal.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  27. - Top - End - #27
    Banned
     
    JonestheSpy's Avatar

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    Sep 2008

    Default Re: ability score generation (survey)

    I like to think my method is the best of both worlds. Players get X number of points to divide between 3 stats of their choice, then roll and take the best 3 out of 4 dice for the other 3 stats, in order, no switching around.

    This allows for deliberate character design, but still has that wonderful random element. In my current campaign, we've got a fighter-bodyguard type who ended up with a Charisma of 5, which is pretty amusing since he has to interact with the public a lot, and an Aasimar Wilder who rolled a natural 18 Strength - we decided she looks like a normal small-frame, skinny young woman who tends to surprise people a lot when she picks things up.

  28. - Top - End - #28
    Ogre in the Playground
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    Default Re: ability score generation (survey)

    Quote Originally Posted by Crossblade View Post
    Point Buy. Easily fairest all around.
    Yeah, because the weak classes (fighters, monks, etc) totally don't need good scores in more than one stat! And the strong classes (wizard, druid, etc.) can hardly scrape by with only one good stat! I mean, by god, a full caster focused almost or absolutely entirely on his casting stat? Hell, he might as well just jump off a cliff and create a fighter!

  29. - Top - End - #29
    Halfling in the Playground
     
    Kobold

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    Default Re: ability score generation (survey)

    Quote Originally Posted by Shpadoinkle View Post
    Yeah, because the weak classes (fighters, monks, etc) totally don't need good scores in more than one stat! And the strong classes (wizard, druid, etc.) can hardly scrape by with only one good stat! I mean, by god, a full caster focused almost or absolutely entirely on his casting stat? Hell, he might as well just jump off a cliff and create a fighter!
    Okay, so then you roll 4d6 drop lowest and the wizard puts his highest stat into INT and the others are on average left with weaker numbers for their other stats anyway (???)

    All that does is mean that the Wizard needs to make one good roll out of six instead of three. It's not a problem with the point determination system, it's a problem with the classes.

  30. - Top - End - #30
    Barbarian in the Playground
     
    RangerGuy

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    Jun 2010

    Default Re: ability score generation (survey)

    My group rolls 4d6 drop the lowest, but we never keep tens or elevens.
    Kinda like, what's the point might as well use point buy 44 and choose the stats you want. :/
    The only reason we don't use point buy is cause my DM hates it.
    He always gets his way, so it's not looking good for point buy in our group.
    *shrug* whatever

    Still, rolling for stats does have that magic charm to it.

    I like to roll 4d6 drop lowest in order, makes more sense to me, and can give me some starting points in where I want to take the character.
    I'm sure I'll get around to rolling 3d6 for some campaign if I'm feeling particularly masochistic.



    Last edited by Popertop; 2010-08-04 at 12:45 AM.

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