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2010-08-07, 01:43 AM (ISO 8601)
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@3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Hullo Playgrounders. This is my first post ever on this forum (I'm new to the forums thing)
In a new campaign the DM is throwing us into, he plans to run a "Tomb of Horrors" (whatever that is)- like campaign.
So the idea hit me of "What if I made a PC who could use Every (or nearly every) type of natural weapon in one round?"
So here's my questions:
1. What would the race/class be like. He says we start off 21st level, and no casters.
2. Would Souleater be applicable here, since if he isn't Humanoid, and has a lot of Natural Weaps, he could literally do a lot of Negative Levels
Books Allowed: Any but Tome of Battle: Book of Nine Swords and Tome of Magic.
Houserules: No Casters or partial casters. He's running a "magic-free" campaign, throwing mostly Orcs, Drow, and Hobgoblins at us. Triple-Threat rule (3 nat 20's and insta-kill)
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2010-08-07, 03:30 AM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
...not sure how he's going to accomplish the Tomb of Horrors feel without magic ("Haha, Sphere of Annihilation in the statue's mo--wait a second...").
Soul Eater would indeed be applicable. Feral template, Aberrant feats, etc. Go to town.Last edited by Math_Mage; 2010-08-07 at 03:31 AM.
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2010-08-07, 04:55 AM (ISO 8601)
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- May 2007
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- A mound of Rainbowflesh
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
I've heard good things about the totemist in Magic of Incarnum, but have never personally used it. Lots of soulmelds provide natural attacks.
You could also go the cheesy route and make a shapechanging somethingorother with full BAB 4/warshaper 1. Their morphic weapons ability says nothing about duration or limit to how many weapons you can grow, allowing you to grow, say, a set of claws, a horn, teeth, wings, a tail, and as many tentacles as your heart desires.
Good luck getting away with that though.
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2010-08-07, 08:03 AM (ISO 8601)
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- Jun 2009
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- Springfield, MO
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
You definitely want a leas some levels of Totemist. You should start as a Warforged (Eberron Campaign Setting), Shifter(ECS), or Skarn(Magic of Incarnum) since they are all good races for a Totemist and have natural weapons to start with. You can get a tail attack, bite, multiple claws, Warforged have a slam, etc.
Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.
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2010-08-07, 08:07 AM (ISO 8601)
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- Nov 2008
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
The Deepspawn feat will get you two tentacles (has Aberration Blood or Mournland Mutate as a prereq). Draconic Tail (1st-level only, requires Dragon type or dragonblood subtype) will get you a tail slap.
Claws, bites and slams are relatively easy to get.Last edited by Prime32; 2010-08-07 at 08:11 AM.
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2010-08-07, 08:30 AM (ISO 8601)
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- Jul 2009
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- The cold north
Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
If you're going for as many natural attacks as possible, make sure that you get pounce as well (Barbarian ACF for example), it will make you a lot more useful.
Every time I post a statement feel free to add 'In my opinion...' whenever applicable.
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2010-08-07, 09:23 AM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Warshaper is pretty good for this. All you need is move actions and a little imagination. If you're responsible enough to show some restraint, however, it's still a great class.
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2010-08-07, 09:27 AM (ISO 8601)
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- Aug 2008
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2010-08-07, 10:02 AM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
At low-ish levels, Totemist (Magic of Incarnum) has by far the most natural attacks. From what I understand though, at high-ish levels, the Psychic Warrior overtakes him.
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2010-08-07, 10:35 AM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
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2010-08-07, 10:56 AM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-07, 11:04 AM (ISO 8601)
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- Mar 2010
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Alternate kobold with claws, bite and slight build.
Totemist for even more natural attack (if it doesnt specifically state it is an action to use), multi attack"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-08-07, 11:13 AM (ISO 8601)
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- Feb 2010
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-07, 11:20 AM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
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2010-08-07, 11:23 AM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
morbo.jpg
Soul Eater does not work that way! Good night!
(Su) abilities, unless specified, are a standard action. The Soul Eater, thus, must spend a standard action and make a touch attack to inflict his negative level.
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2010-08-07, 11:47 AM (ISO 8601)
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- Jun 2010
Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
A Necrotic Focus weapon works with Soul Eater. It explicity allows Energy Drain to be channeled through weapon attacks, allowing for iteratives.
As for Energy Drain as a Soul Eater, it works on a touch. That means the Soul Eater can take a standard action to make a melee touch attack. They can also take a standard action to make a natural attack to deliver Energy Drain in addition to normal damage. They also have the option of delivering Energy Drain via a full attack, inflicting a Negative Level with every natural attack that hits.
The relevant details on Touch Attacks should be in the 3.5 PHB or CArc from memory.
There is a Thri-Kreen variant in one of the MM's, 2 or 3 from memory. Non psionic, so should get past the no casters rule. 2HD +1 LA. 4 claws and a bite.Last edited by WinWin; 2010-08-07 at 11:52 AM.
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2010-08-07, 11:56 AM (ISO 8601)
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2010-08-07, 11:59 AM (ISO 8601)
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2010-08-07, 12:14 PM (ISO 8601)
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- Jul 2009
Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
My suggestion is to make two characters. One for the 'no casters' option, the other for the 'no magic' option.
For No Casters: Goliath (Races of Stone) with the templates Feral (Savage Species) and Half-Minotaur (Dragon 313, or the Crystalkeep Templates pdf). So your 'race' is Feral Half-Minotaur Goliath. This makes you Large size (10' reach with natural weapons!), and that combined with powerful build gives you Claw/Claw/Gore (2d8/2d8/2d6) for natural attacks. With Level-adjustment buyoff (Unearthed Arcana), you still get 21 character class levels.
Then, you take 21 levels of Totemist (Magic of Incarnum). This is a class that basically specializes in natural attacks. One thing you want for sure is Totem Avatar, bound to your shoulders, which will increase your natural attacks to (4d6/4d6/2d8). Then take the Improved Natural Attack feat for Claws and Gore attacks (you'll need to take it twice) for (6d6/6d6/4d6) damage.
If your GM is not giving out wealth/magic items/whatever to starting characters, your first 2 feats should be Sacred Vow and Vow of Poverty (from Book of Exalted Deeds). That will give you a reasonable amount of AC, attack bonuses, attribute adjustments, etc. for level 21 characters.
For No Magic: Doing a no-magic campaign in the Epic range is pretty unreasonable, but you're probably going to want to start off mostly the same. Go with the same race, then 11 levels of barbarian and 10 levels of War Hulk (miniatures handbook). If you put 18 in strength and then rage, your strength bonus will be +26. That's the bonus, not the attribute. And that's before equipment.
Hope that helps.
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2010-08-07, 12:28 PM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
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2010-08-07, 12:31 PM (ISO 8601)
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- Aug 2010
Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Okay: For clarification, our DM is not allowing us to be caster/psionic classes and won't hand out any magic items.
I like the idea of the Feral template, totemist as class, and race of whatever (probably Skarn)
The plan is to Full Attack with the Hilarity of Soul Eater's negative levels.
We also have a Samurai/Soulknife/Iaijutsu Master, a Pouncing Barbarian, a Dragon Shaman/Dragon Samurai (who the DM is giving a "Lay on Hands"-type ability), a Divine Fighter (Tank), and a SA Fighter/Ninja of the Crescent Moon.
The VoP seems appropriate, since we don't get Magic Items. However, I have a good question: Since Incarnum is like Magic Items, doesn't it void VoP?
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2010-08-07, 12:38 PM (ISO 8601)
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- Jun 2010
Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
p293 DMG Energy Drain and Negative Levels.
p66 BoVD Soul Eater
p308 MM Energy Drain
I see nothing that conflicts with my description of how the Soul Eater ability functions. In fact, the Soul Eaters ability is superior to normal energy drain, as it can be delivered with a touch. Normally it can be delivered only with an attack. Unless you are arguing that striking something does not count as touching. If that is the case I suggest you provide evidence to support that claim.
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2010-08-07, 12:42 PM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
If you can get the dragonblooded subtype you can use the icarnum soulmelds from the Dragon Magic book (or was it Races of the Dragon?).
One of the better ones is a soulmeld that has you grow a dragon tail that you can use as a slam attack. Growing the tail and being able to use it as a weapon is achieved by merely having it as a soulmeld and not by having to bind it to one of your chakras. All the other natural attacks that Totemists develop will come form binding a soulmeld to your chakras, especially the totem chakra. (For more info on Magic of Incarnum, you really should buy the book, it's a great read and makes for interesting characters.)
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2010-08-07, 01:01 PM (ISO 8601)
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- Jul 2009
Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Unless the DM is waiving alignment restrictions, Soul Eater and VoP are mutually exclusive. You have to be good aligned to use Vow, and Evil to be a Soul Eater.
Even IF your GM is waiving alignment requirements, being an eater of souls with a ton of feats that requires you to be good is going to be a bit awkward.
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2010-08-07, 01:18 PM (ISO 8601)
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- Feb 2010
Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
As stated previously, the negative levels can't be applied through iterative attacks, but only through a standard action touch.
The soulmeld thing is tricky, though. Personally, I'd rule that since soulmelds have no monetary value they do not violate the vow. They can't be sold, traded, or even given away.Tyger Tyger, burning bright,
In the forests of the night;
What immortal hand or eye,
Could frame thy fearful symmetry?
-excerpt from "The Tyger" by William Blake
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2010-08-07, 01:22 PM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
http://www.giantitp.com/forums/showthread.php?t=112349
You can get one bite, two pair of claws or slams, one gore attack, two tails and two pairs of tentacles. Just my first thought though.
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2010-08-07, 01:24 PM (ISO 8601)
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- Jul 2009
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- The cold north
Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Incarnum is magic items in the same way as buffs from spells are (ie. not at all), they work fine with VoP
Every time I post a statement feel free to add 'In my opinion...' whenever applicable.
Avatar by Balford
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2010-08-07, 01:26 PM (ISO 8601)
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- Feb 2010
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-07, 01:47 PM (ISO 8601)
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Re: @3.5@ Most Natural Weapons on Any PC (First Time Posting. Be Kind!)
Soulmelds are only likened to items by the fact that they can take up the slot an item uses. Thats as far as it goes, they are not items and do not restrict VoP.
Also, relevant text for energy drain:
Originally Posted by SRD