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  1. - Top - End - #1
    Bugbear in the Playground
     
    Andion Isurand's Avatar

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    Default Reserve Feat Brew

    Additional options brewed for the Minor Shapeshift feat

    MINOR SHAPESHIFT [RESERVE] (Complete Mage pg 45)

    Camouflage: +3 circumstance bonus on Hide checks.
    Flexibility: +3 competence bonus on Escape Artist checks.
    Mimicry: +3 competence bonus on Disguise checks.

    /////////////////////////////////////////////////

    Thoughts, Opinions, Suggestions, Criticisms?
    What else could I add?
    Should I adjust the bonuses?
    Last edited by Andion Isurand; 2010-08-08 at 07:05 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    Tokuhara's Avatar

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    Default Re: Reserve Feat Brew

    perhaps a conjuration one?

  3. - Top - End - #3
    Titan in the Playground
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    Broken Damaged Worthless

    Default Re: Reserve Feat Brew

    Quote Originally Posted by Tokuhara View Post
    perhaps a conjuration one?
    ...wut?

    Also, I'm not entirely sure why you felt the best Reserve Feat printed needed to be better, but ok then, that's fair I guess.

    Oh, and should you be interested in yet more reserve feats, check out this mass brainstorm I did here.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Andion Isurand's Avatar

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    Default Re: Reserve Feat Brew

    I just saw an opening in the ways that this type of effect could be used.

    Aye, the vigor option is great for gishing, but just the thought of manipulating your body in other ways just feels cool.

    //////////////////////////////////////

    RADIANT DISCHARGE [RESERVE]

    Prerequisite: Ability to cast 2nd-level spells.

    Benefit: As long as you have an electricity spell of 2nd level or higher available to cast, you can infuse a willing creature you touch with electricity as a standard action. For 1 round, each time that creature is dealt damage from a melee attack, the attacker takes 1 point of electricity damage per level of the highest-level electricity spell you had available to cast when you touched the creature and the attacker must also make a Reflex save (DC 10 + spell level + your spellcasting ability mod ) or be blinded for 1 round. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting electricity spells.
    Last edited by Andion Isurand; 2010-08-09 at 01:24 AM.

  5. - Top - End - #5
    Ogre in the Playground
     
    Tokuhara's Avatar

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    Default Re: Reserve Feat Brew

    Well, what about Psionic-equivelant?

  6. - Top - End - #6
    Firbolg in the Playground
     
    EdroGrimshell's Avatar

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    Oct 2008

    Default Re: Reserve Feat Brew

    Quote Originally Posted by Tokuhara View Post
    Well, what about Psionic-equivelant?
    Sequestral feats, Dreamscarred Press

    They've done nearly everything related to psionics
    Last edited by EdroGrimshell; 2010-08-08 at 10:41 PM.
    Quotes
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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