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Thread: Auto-Axe (3.5)

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    Halfling in the Playground
     
    RedWizardGuy

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    Default Auto-Axe (3.5)

    The party's battle sorcerer, while in the laboratory of a mad scientist Eladrin, said he wanted to search around for a useful device (I'd said the lab was cluttered with all sorts of half finished projects). He rolled a natural 20 on the search check, so I asked him what he'd like to find, and he said some sort of weapon... first thought in my head for a weapon built by a mad scientist was an automatic axe, so that's what I had him find. I established that it has a hinge and is powered by batteries, of which I gave him four, the Eladrin promising to make him more if he uses it to kill lots of demons.

    Any ideas for what it does?

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    FelixG's Avatar

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    Default Re: Auto-Axe (3.5)

    Perhaps it harvests energy from the demons and sends it back to Eladrin, though thats fluff :D

    Maybe...an extra attack or bonus to damage do to it adding to the force of the swing?

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    Titan in the Playground
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    Default Re: Auto-Axe (3.5)

    From my Measure of a Man project, here are the Infinity Arms Automatic weapons! The Maelstrom or the Power Axe would both work well.

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    RedWizardGuy

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    Default Re: Auto-Axe (3.5)

    I want it to mainly be hilarious, rather than super strong, although it ought to be strong enough to be viable. Currently he fights with a +1 Greataxe.

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    Titan in the Playground
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    Default Re: Auto-Axe (3.5)

    Quote Originally Posted by unimaginable View Post
    I want it to mainly be hilarious, rather than super strong, although it ought to be strong enough to be viable. Currently he fights with a +1 Greataxe.
    Still suggest the IA Power Axe. I even have battery rules!

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    DrowGuy

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    Default Re: Auto-Axe (3.5)

    I am fond of the ripsaw-glaive from Gnomes of Golarion; it would not be difficult to modify.

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    Default Re: Auto-Axe (3.5)

    Quote Originally Posted by the doomed one View Post
    I am fond of the ripsaw-glaive from Gnomes of Golarion; it would not be difficult to modify.
    Thats all kinds of awesome!

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    Tyndmyr's Avatar

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    Default Re: Auto-Axe (3.5)

    Well, since it's reliant on batteries(which presumably will work something a bit like ammo), it should be significantly juicier than a normal item of it's level, as normal axes don't need to worry about such things.

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    Default Re: Auto-Axe (3.5)

    I would have it float in the air beside him and chop at enemies, effectively granting him +1 attack per round (it attacks once on its own, plus whatever attacks he makes with his held weapon). It only does this if attended; no sending it into a room on its own.

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    NecromancerGuy

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    Default Re: Auto-Axe (3.5)

    Keen, "dancing" axe that uses up a certain amount of charge each time a property is activated and properties last for X rounds at a time.
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    Default Re: Auto-Axe (3.5)

    +1 to dancing axe. Extra features are optional. Fun to use, not excessively powerful.
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    DruidGuy

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    Default Re: Auto-Axe (3.5)

    I agree. Each battery allows a certain number of rounds function in combat. Plus I'm a sucker for animated weapons :)
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    Rithaniel's Avatar

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    Default Re: Auto-Axe (3.5)

    Hows 'bout dis:

    Each battery contains 2d4+1 charges (rolled when you replace the battery). Once a battery is out of charges, it can no longer be used (unless it's one of those rechargeable batteries, but, you know nobody uses those things).

    The Automatic Axe is a simple +1 keen great-ax with a battery slot. Minor refluffing to maybe change the hinge to a dial, with 4 set things to point the dial at, and a button in the middle. The settings are labelled 1 through 4, and turning the dial to one of them and pushing the button (a move action), activates a special ability, at the cost of battery charges, as follows:

    1 -- Using one charge, the crit goes from x3 to x4 for the round.
    2 -- Using two charges, your next attack also deals 1d6 Dex damage.
    3 -- Using three charges, your next attack also forces the opponent to make a DC 17 fortitude save, or be paralyzed for 2 rounds.
    4 -- Using four charges, the axe moves of it's own accord, forcing it's wielder to automatically use a standard action to make a sweeping attack, which attacks each and every creature in your threatened area, as though you were using the Whirlwind Attack feat (with one exception: you roll only one attack roll, and compare the result to each available opponent's AC individually, to see if you hit).



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    Snake-Aes's Avatar

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    Default Re: Auto-Axe (3.5)

    a +1 animated seems the simplest around, and can be powered up easily based on party level.
    another alternative is having it be Psychokinetic (animates weapon for 1 round/level, attacks with your bab and wis modifier), and burning more charges increases the item's attack bonus (as per the augmentation).

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    hamishspence's Avatar

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    Default Re: Auto-Axe (3.5)

    Maybe it could be a vibro-axe- vibrates really fast, giving it bonuses. But all social checks for 10 minutes after using the axe get a -2 penalty- since the guy is still stuttering from the vibrations.
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    miibtp's Avatar

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    Default Re: Auto-Axe (3.5)

    a +1 axe which can uses charge from the battery to add extra per hit.

    eg: battery contains 5 charges, using one charge adds an extra +1 to hit, using 2 charges adds +2 to hit, etc.
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    Lord Loss's Avatar

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    Default Re: Auto-Axe (3.5)

    Dancing Axe that deals electricity damage as well as slashing would be my guess. Make it consume batteries quickly as to nott be OP.
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    RogueGuy

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    Default Re: Auto-Axe (3.5)

    Or make it a +1 Axe of Whirling Blade (spell compendium?)

    One use of the Whirling Blade feature drains one charge of the battery. It makes the Axe a Very Cool weapon without it being crazy overpowered. :)

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    MindFlayer

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    Default Re: Auto-Axe (3.5)

    Have it act like this hammer. Every time it's activated, uncontrollable madness and destruction with a strength check or some such to choose where it's aiming.

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    Telonius's Avatar

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    Default Re: Auto-Axe (3.5)

    An axe that runs by electricity? This has to be the Axe of Val Hallen, Viking God of Rock!

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    Default Re: Auto-Axe (3.5)

    Make it add +1 attack on a full attack.
    When it crits give it the fleshgrinding property.

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    Bagel's Avatar

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    Default Re: Auto-Axe (3.5)

    Quote Originally Posted by Telonius View Post
    An axe that runs by electricity? This has to be the Axe of Val Hallen, Viking God of Rock!
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    NecromancerGuy

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    Default Re: Auto-Axe (3.5)

    Try using this, maybe with more points, but power dependent?
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    RedWizardGuy

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    Default Re: Auto-Axe (3.5)

    Quote Originally Posted by Moglorosh View Post
    Have it act like this hammer. Every time it's activated, uncontrollable madness and destruction with a strength check or some such to choose where it's aiming.
    That's exactly what gave me the idea in the first place. Question was how to stat it.

    So far the best options seem to be dancing, and having it deal one extra attack at full BAB but with no strength bonus every round.

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    HalfOrcPirate

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    Default Re: Auto-Axe (3.5)

    AUTOMATIC AXE?

    This screams for a chainsaw axe!

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    Default Re: Auto-Axe (3.5)

    Quote Originally Posted by Panigg View Post
    AUTOMATIC AXE?

    This screams for a chainsaw axe!

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    A chainaxe would probably be a meatgrinding axe.

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