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Thread: Alchemist in 4e
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2010-08-09, 12:39 AM (ISO 8601)
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Alchemist in 4e
Is there anything like a class or something that specializes in alchemy? I am a major fan of the ex-skill and wonder if there is something like the old 3.5 PrC Alchemist in any way in 4e... anyone know?
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2010-08-09, 12:48 AM (ISO 8601)
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Re: Alchemist in 4e
Closest to an Alchemist is the Artificer, in the Eberron Player's Guide. Gets access to better alchemy than the other Ritual Casters (since the Artificer has a unique feat that grants access to Alchemy and gives a +3 level bonus to crafting alchemical items), and several powers have an alchemical flavor.
Unfortunately, alchemy itself is very weak in 4e. The items aren't that powerful, with set attack/damage rolls that quickly make themselves obsolete, and the time and resources spent making and using them are usually better spent on improving and using your own powers. Alchemical items are in essence items you use to supplement your powers, never replace them.
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2010-08-09, 12:51 AM (ISO 8601)
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Re: Alchemist in 4e
i do find it useful it you take the alchemical opportunist feat though
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2010-08-09, 02:37 AM (ISO 8601)
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Re: Alchemist in 4e
What Mando said.
Also, the Artificer is a solid class with a definite alchemical vibe to it.Guide to the Magus, the Pathfinder Gish class.
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2010-08-09, 04:16 PM (ISO 8601)
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Re: Alchemist in 4e
I see, well thanks guys, hope a real alchemist comes out soon though then...
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2010-08-09, 04:24 PM (ISO 8601)
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Re: Alchemist in 4e
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2010-08-09, 05:38 PM (ISO 8601)
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Re: Alchemist in 4e
I know what he wants.
He wants a class called "Alchemist" that explicitly says "These powers are not magic, but not too sci-fi or too anime either". Whether it's actually good at doing what an alchemist does is irrelevant, just like the 3.5 Ninja class.
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2010-08-09, 07:17 PM (ISO 8601)
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2010-08-09, 08:07 PM (ISO 8601)
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Re: Alchemist in 4e
See at first I thought you may have meant alchemist as in Full Metal but I'm glad you are not going that route and actually mean an alchemist...
You could always let Artificers make items even cheaper and then replace the [W] with [A] meaning that you may use one alchemy item in place of a weapon attack?
With that in mind...
Remember Rikku from Final Fantasy X and X-2? Yeah well what you do is...
Artificer At-will
Mix
Standard Action * effect and elements varies
You may mix your alchemy items together in haste and cause 1d6 + Int mod damage.
*special* You must know how to create an alchemist item, choose one item at that you know how to make and any effects that item has this power can dupluicate. Any effect last till the end of your next turn
21st level: 2d6 + Int mod dmg + effect till end of your next turn
example:
Level 3 artificer knows the alchemist item creation for Slow Oil
At-will: Mix
Standard action
Int vs. Ref
1d6 + Int mod damage and the target is slowed till the end of your next turn
You don't waste money but knowing more alchemy items is a huge advantage...
Plus.. if you have alchemist oppurtunist feat you may use this at-will as an Oppurtunity Attack (or AoO?) lol
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2010-08-09, 08:22 PM (ISO 8601)
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Last edited by Caphi; 2010-08-09 at 08:24 PM.
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2010-08-09, 09:27 PM (ISO 8601)
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Re: Alchemist in 4e
I know this guy IRL sooo more like educated projection!
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2010-08-09, 11:35 PM (ISO 8601)
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Re: Alchemist in 4e
But I referenced the 3.5e Alchemist PrC in the OP?
You could always let Artificers make items even cheaper and then replace the [W] with [A] meaning that you may use one alchemy item in place of a weapon attack?
With that in mind...
Remember Rikku from Final Fantasy X and X-2? Yeah well what you do is...
Artificer At-will
Mix
Standard Action * effect and elements varies
You may mix your alchemy items together in haste and cause 1d6 + Int mod damage.
*special* You must know how to create an alchemist item, choose one item at that you know how to make and any effects that item has this power can dupluicate. Any effect last till the end of your next turn
21st level: 2d6 + Int mod dmg + effect till end of your next turn
example:
Level 3 artificer knows the alchemist item creation for Slow Oil
At-will: Mix
Standard action
Int vs. Ref
1d6 + Int mod damage and the target is slowed till the end of your next turn
You don't waste money but knowing more alchemy items is a huge advantage...
Plus.. if you have alchemist oppurtunist feat you may use this at-will as an Oppurtunity Attack (or AoO?) lolLast edited by felinoel; 2010-08-09 at 11:35 PM.
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2010-08-10, 12:00 AM (ISO 8601)
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Re: Alchemist in 4e
AoO and OA are the same thing just one is 3.x term and the other is 4e but i never remember wich one is which >.> I like OoA look rather than OA lol
anyways
Yes it hurts them a little bit cause you mixed it on the fly and its not just that item but you making a bomb of that item... You can't make that item for free but you can have its effects for free more or less lol Maybe you can choose one item per item level that you know that you can use with this at-will ... So you could do tanglefoot bag and alchemist fire (but not at one time)... Actually...
Heroic: Use one item you can create
Paragon: Use 2 items you can create
Epic: use 3 items that you can create
Keep the damage no matter what tier as 1d6 (represents how volitile the concoction is) and Int because you know where to throw it to hit the enemy the best way possible.
Yes you said that in the OP but the title of the thread + your name under it made me think Full Metal (although there is a paragon path that lets a artificer to become full metal ... lol)
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2010-08-10, 12:03 AM (ISO 8601)
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Re: Alchemist in 4e
AoO is 3.X
anyways
Yes it hurts them a little bit cause you mixed it on the fly and its not just that item but you making a bomb of that item... You can't make that item for free but you can have its effects for free more or less lol Maybe you can choose one item per item level that you know that you can use with this at-will ... So you could do tanglefoot bag and alchemist fire (but not at one time)... Actually...
Heroic: Use one item you can create
Paragon: Use 2 items you can create
Epic: use 3 items that you can create
Keep the damage no matter what tier as 1d6 (represents how volitile the concoction is) and Int because you know where to throw it to hit the enemy the best way possible.
Yes you said that in the OP but the title of the thread + your name under it made me think Full Metal (although there is a paragon path that lets a artificer to become full metal ... lol)
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2010-08-10, 12:05 AM (ISO 8601)
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Re: Alchemist in 4e
No as in the artificer turns his arm into a metal weapon of doom
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2010-08-10, 12:07 AM (ISO 8601)
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Re: Alchemist in 4e
Last edited by felinoel; 2010-08-10 at 12:08 AM.
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2010-08-10, 12:08 AM (ISO 8601)
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Re: Alchemist in 4e
Did you not catch on to what I was doing?
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2010-08-10, 12:08 AM (ISO 8601)
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2010-08-10, 12:09 AM (ISO 8601)
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Re: Alchemist in 4e
I'm sure there will never be an official alchemist class. All you can do is take an artificer and refluff heavily.
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2010-08-10, 12:14 AM (ISO 8601)
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Re: Alchemist in 4e
Oh! You could always make that at-will...
At-will: Mix
Standard action * Ranged (crossbow)
which could be lots of fun...
I made a wizard that used a hand cross bow to delever spells and turned him into the main character from Outlaw star :3
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2010-08-10, 12:31 AM (ISO 8601)
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Re: Alchemist in 4e
The Swashbuckling Jellyfish of Elan's Chaotic Conscience Fanclub
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2010-08-10, 01:25 AM (ISO 8601)
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Re: Alchemist in 4e
No no no it doesn't work that way... If its in the power then you don't attach anything since its part of the power.
If the power says you can deliver a power through a crossbow then you don't have to take an extra action to do stuff... its all part of the power..
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2010-08-10, 01:32 AM (ISO 8601)
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2010-08-10, 01:37 AM (ISO 8601)
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2010-08-10, 01:41 AM (ISO 8601)
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2010-08-10, 01:44 AM (ISO 8601)
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Re: Alchemist in 4e
when did 3.5 have paragon paths?
Prestige class you mean?
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2010-08-10, 02:51 AM (ISO 8601)
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Re: Alchemist in 4e
Because from WOTC previews we pretty much know which classes are in the works, and from history we know they tend to give more emphasis to "iconic" classes, which the alchemist is not. The next classes are publically known to be a reprint of fighter, wizard, cleric, thief, druid, paladin, ranger, and warlock; and the bladedancer, necromancer, and hexblade.
Guide to the Magus, the Pathfinder Gish class.
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2010-08-10, 11:10 AM (ISO 8601)
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Re: Alchemist in 4e
I didn't care to bother with stating both the 3.5 name and 4.0 name of the same thing just because Gygax died thus allowing WotC to ruin his creationUmmm, but yea... it already is made though? Alchemist Savant? The PrC/Paragon Path I overlooked that was just being talked about?
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2010-08-10, 11:15 AM (ISO 8601)
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Re: Alchemist in 4e
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2010-08-10, 03:43 PM (ISO 8601)
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